Thaumaturge wrote on Nov 6th, 2009, 4:35pm:
I suppose that the intention is probably that one would pan the camera to the appropriate direction, then let go and click on the desired object - presuming, of course, that the latter doesn't activate the former by accident.
Nevertheless, it does seem as though it would call for a slightly more finger-strenuous experience, and potentially a less intuitive one. :/
Well, since I need to be able to pan all the time, especially when moving forward using the W key, it really does become a bit strenuous permanently having to hold down your RMB.
I tend to abandon games which don't give me a "free-look" option while moving. It's the main reason I abandoned the recent Bard's Tale, and Dragonriders of Pern.
Gee, you other guys are already far ahead of me. I'm still playing around with the Origins stories.

Anyway, maybe a good thing; -perhaps you can give me some advice:
I'm not sure if I've just made a mistake. I'm using my main character, a warrior, as my tank, since I got a ranger and magic-user as auxiliary party members.
When leveling up just now, I vaccilated between starting the shield-skill range of skills or the dual-wielding range of skills, and in the end decided to go with dual-wielding, since I always find this looks very cool in combat.

Not sure if tactically speaking the shield-skills, like for instance shield-bashing would tactically have been a better choice; though I'm thinking that perhaps even when used as an offensive weapon, my shield would not have dealt as much damage and an extra sword would have, and converseley, I wonder if the extra sword aids at least a little in blocking?
Any thoughts?
Now what has made me even more unsure of the wisdom of choosing dual-wield vs shield, is that I saw in Stiler's post about tactics that you can actually use your shield against ranged attacks. This is one of the main problems for my tank - being hit by ranged shots.