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Dragon Age: Origins (Read 2195 times)
Thaumaturge
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Re: Dragon Age: Origins
Reply #30 - Nov 06th, 2009, 12:33pm
 
Heheh, you remind me of a certain point in the relatively-recent Bard's Tale (that is, not the old game by that name), at which the narrator - who the Bard could hear, and fairly often, as I recall, interacted with - was somewhat... well, surprised, to have loot coming out of a wolf (I think that it was).
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MWAHAHAHAHAHA!!!

*ahem*

Sorry.
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Traveller
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Re: Dragon Age: Origins
Reply #31 - Nov 6th, 2009, 12:53pm
 
Thaumaturge wrote on Nov 6th, 2009, 12:33pm:
Heheh, you remind me of a certain point in the relatively-recent Bard's Tale (that is, not the old game by that name), at which the narrator - who the Bard could hear, and fairly often, as I recall, interacted with - was somewhat... well, surprised, to have loot coming out of a wolf (I think that it was).


I remember that clearly, and how amused I was by it. (There was money or gold or someting in the wolf)  They also played around with a few other RPG conventions, and of course, put a twist on the  "start with rats" RPG convention...
I never finished the game, because I hated the camera and controls...

I must say, that DA's controls are also currently frustrating me greatly...
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Prelude - Tristan And Isolde
Fate, out of the deep sea's gloom, When a man's heart's pride grows great, And nought seems now to foredoom Fate,
Fate, laden with fears in wait, Draws close through the clouds that loom, Till the soul see, all too late,
More dark than a dead world's tomb, More high than the sheer dawn's gate, More deep than the wide sea's womb,
Fate.
Algernon Charles Swinburne
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Thaumaturge
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Re: Dragon Age: Origins
Reply #32 - Nov 6th, 2009, 2:09pm
 
I'm sorry to hear about Dragon Age's controls - what is it that you find problematic, if I may ask? :/

As to The Bard's Tale, for some reason the pants are a prominent memory for me - in particular the "fancy pants" looted from certain metal men (if I recall them correctly).

Of course, little tops the trow coming to sing to you every so often, I think:

"Oh, it's baaad luck to be you!" ;P
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MWAHAHAHAHAHA!!!

*ahem*

Sorry.
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CrisGer
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Re: Dragon Age: Origins
Reply #33 - Nov 6th, 2009, 2:10pm
 
controls ....oh oh. sorry they are tricky.
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Traveller
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Re: Dragon Age: Origins
Reply #34 - Nov 6th, 2009, 2:37pm
 
Well, re the controls - what frustrates me, is that there is no automatic mouselook.  
Llike in Drakensang, you have to keep the RMB depressed to pan the camera.  Unfortunately, the 'action" and "talk" and "attack" functions are all also assigned to RMB!

To make it easier on my hand and arm, I had tried sticking down the RMB with putty (Prestik), but then I cannot pick up stuff, etc.  Cry

I've tried to remap the keys, but for some reason the mouse buttons are not assigned in the key mapping file.  
Undecided
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Prelude - Tristan And Isolde
Fate, out of the deep sea's gloom, When a man's heart's pride grows great, And nought seems now to foredoom Fate,
Fate, laden with fears in wait, Draws close through the clouds that loom, Till the soul see, all too late,
More dark than a dead world's tomb, More high than the sheer dawn's gate, More deep than the wide sea's womb,
Fate.
Algernon Charles Swinburne
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Fnord
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Re: Dragon Age: Origins
Reply #35 - Nov 6th, 2009, 3:32pm
 
The controls feel very "mmo", as they work the same way as those in say wow. The way that the basic MMO controls are set up basic mouse look is sadly not realistic.

I started of with a human warrior, but i'm finding myself controlling one of the mages most of the time. It is simply more fun to play, and the AI is quite capable of controlling my warrior (with a bit of AI tweeking, that is).

I'm not sure where this game will end up on my ranking, but one thing that I do like about it is that I die from time to time, and that it often is because I made some for of mistake (not the "you failed your death saving throw, your character is dead" kind of deaths that are common in Baldur's Gate (in particular 2)). Usually re-loading and trying a new tactics works, and I have yet to come across anything that has actually required a higher leveled party than what I have, as long as proper tactics is used (I did have some problems with the Lust daemon in the tower (you will find out what I'm talking about when you get there), but proper use of "kiting" solved that problem). It's always refreshing to find a game that rewards proper use of tactics, rather than character maximization & itemization or clicking speed, and that is a bit challenging (at least on normal).
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Stiler
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Re: Dragon Age: Origins
Reply #36 - Nov 6th, 2009, 3:51pm
 
I can't stress enough how important it is to set up tactics for your characters, especially if you are playing on normal and above.

The tactics are extremely in depth and you can automate a lot fhe things you may be fumbling with trying to do in mid-battle that can lead to deaths.

They come pre-programmed with a tactic but you'll want to evolve/change it depending on the skills they have and what you are going up against. Main things are setting things like your characters to use health potions if their health = what you decide (I set mine to 20%) or to have your healer heal an ally if their health reaches a certain point. Then I have my tank (Allister) set to use taunt when an ally is engaged by an enemiy or to use his Shield cover if attacked from ranged.

So many options in there for things, it really helps cut back on micro-managing during combat and lets you focus more on your individual character and controlling him more.

Also if some of you may have forgotten spells are combinable and can interact with others/objects.

IE - using grease and then fire = a wall of fire that burns people around it.

Use blizzard + inferno + tempest = a huge storm  that can obliterate a mass of enemies.

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Karsten
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Re: Dragon Age: Origins
Reply #37 - Nov 6th, 2009, 4:32pm
 
Rumours on the Bioware boards and elsewhere have it that you can re-assign to mouse control somewhere in the game's options menu?
I do agree that it is sort of annoying and irritating you the RMB is used to pick up stuff - and pan the camera...

On more general news for this game, there is oatch out for this game:
http://www.rpgwatch.com/#13701 (link to patch in this link)

The most important fix is the one that fixes the character's statistics from being corrupted.

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Thaumaturge
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Re: Dragon Age: Origins
Reply #38 - Nov 6th, 2009, 4:35pm
 
Quote:
Originally posted by Traveller
Well, re the controls - what frustrates me, is that there is no automatic mouselook.  
Llike in Drakensang, you have to keep the RMB depressed to pan the camera.  Unfortunately, the 'action" and "talk" and "attack" functions are all also assigned to RMB!

Aah, I see - I'm sorry to hear it. :/

I suppose that the intention is probably that one would pan the camera to the appropriate direction, then let go and click on the desired object - presuming, of course, that the latter doesn't activate the former by accident.

Nevertheless, it does seem as though it would call for a slightly more finger-strenuous experience, and potentially a less intuitive one. :/

I do hope that you get used to it.

Quote:
Originally posted by Stiler
Also if some of you may have forgotten spells are combinable and can interact with others/objects.

IE - using grease and then fire = a wall of fire that burns people around it.

Use blizzard + inferno + tempest = a huge storm  that can obliterate a mass of enemies.


Oooh - now this has my interest!  Thank you for mentioning it. ^_^
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MWAHAHAHAHAHA!!!

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Inesrocks
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Re: Dragon Age: Origins
Reply #39 - Nov 6th, 2009, 5:19pm
 
im at the mages quarters right now and I feel like I am playing a Harry Potter game  Grin

Just kidding.. anyway, the controls are a bit hard at first and remind me indeed of WoW, but as you keep playing you forget about it.
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Stiler
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Re: Dragon Age: Origins
Reply #40 - Nov 6th, 2009, 5:56pm
 
It was the same as the controls in NWN1/2, etc wasn't it?

I know that if you push both Mouse 1 and mouse 2 you will move forward/turn your character with the mouse.

Controls feel normal/natural to me. I'm using w/s/a/d to move around and I generlaly pan the camera about as I'm moving to get better views and see things. If the camera was locked or such you may miss things.

I'm generally alwyas holding tab as well, this highlights interactable objects/loot/names so you can see things to pick up. Perhaps some of you aren't and that's why it's a pain? I could see how mo using over a lot of thigns while trying to also move would be if you don't ues tab/know about it.
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Inesrocks
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Re: Dragon Age: Origins
Reply #41 - Nov 6th, 2009, 6:54pm
 
Stiler wrote on Nov 6th, 2009, 5:56pm:
I'm using w/s/a/d to move around and I generlaly pan the camera about as I'm moving to get better views and see things. If the camera was locked or such you may miss things.


I play like that as well  Wink


I've already had to make some tough decisions in the game and im already feeling bad about it. you can't really be neutral, at least not in this mission, so I went to the "bad" side even though I didn't really want to. I hope there will still be an escape part in this quest before it ends lol
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Stiler
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Re: Dragon Age: Origins
Reply #42 - Nov 7th, 2009, 6:18am
 
Is anyone else having problems with losing approval for Morrigian? She seems to not like helping anyone lol. I am a completionist when it comes to rpg's and I like to do all the quests, etc but everytime I "help" someone in need she disapproves.

On the other hand Allister, he is easily my favorite NPC so far. He is written very witty and you can joke around with him right back and he comes back with more and doesn't get pissed at you for it.
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Re: Dragon Age: Origins
Reply #43 - Nov 7th, 2009, 7:02am
 
Morrigian can be tricky, but you can bribe her to be your friend. Give her things that makes sense to avoid simply getting +1 (she seem to like silver & books. Judging from her dialog I would have thought that she would like golden objects/mirrors).
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Traveller
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Re: Dragon Age: Origins
Reply #44 - Nov 7th, 2009, 7:28am
 
Thaumaturge wrote on Nov 6th, 2009, 4:35pm:
 
I suppose that the intention is probably that one would pan the camera to the appropriate direction, then let go and click on the desired object - presuming, of course, that the latter doesn't activate the former by accident.

Nevertheless, it does seem as though it would call for a slightly more finger-strenuous experience, and potentially a less intuitive one. :/



Well, since I need to be able to pan all the time, especially when moving forward using the W key, it really does become a bit strenuous permanently having to hold down your RMB.

I tend to abandon games which don't give me a "free-look" option while moving. It's the main reason I abandoned the recent Bard's Tale, and Dragonriders of Pern.

Gee, you other guys are already far ahead of me. I'm still playing around with the Origins stories.   Tongue

Anyway, maybe a good thing; -perhaps you can give me some advice:

I'm not sure if I've just made a mistake. I'm using my main character, a warrior, as my tank, since I got a ranger and magic-user as auxiliary party members.

When leveling up just now, I vaccilated between starting the shield-skill range of skills or the dual-wielding range of skills, and in the end decided to go with dual-wielding, since I always find this looks very cool in combat.    Grin

Not sure if tactically speaking the shield-skills, like for instance shield-bashing would tactically have been a better choice; though I'm thinking that perhaps even when used as an offensive weapon, my shield would not have dealt as much damage and an extra sword would have, and converseley, I wonder if the extra sword aids at least a little in blocking?

Any thoughts?

Now what has made me even more unsure of the wisdom of choosing dual-wield vs shield, is that I saw in Stiler's post about tactics that you can actually use your shield against ranged attacks.  This is one of the main problems for my tank - being hit by ranged shots.
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Prelude - Tristan And Isolde
Fate, out of the deep sea's gloom, When a man's heart's pride grows great, And nought seems now to foredoom Fate,
Fate, laden with fears in wait, Draws close through the clouds that loom, Till the soul see, all too late,
More dark than a dead world's tomb, More high than the sheer dawn's gate, More deep than the wide sea's womb,
Fate.
Algernon Charles Swinburne
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