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The Longest journey (Read 10205 times)
36degrees
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Re: The Longest journey
Reply #15 - Aug 10th, 2004, 4:45pm
 
[quote author=BacardiJim  link=1066970655/0#2 date=1067032073]This is the greatest game in the history of Mankind!

[/quote]

Smiley Smiley
Exactly!!! Not only because it "packs 30 minutes of information into 3 hours of talking", but because the characters were perfectly developed, the story beatiful, and a lot of thought went to every single detail. To this day I still listen to some of the tracks/songs from the soundtrack, and that's saying a lot.
It didn't feel like a game, but like a book or a movie, where you are the hero.

BTW: First post! Hello!  Grin
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Fickfack
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Re: The Longest journey
Reply #16 - Aug 10th, 2004, 6:17pm
 
I think you missed just a teensy bit of sarcasm there, 36degrees.  Wink
Oh, and welcome to the forum.  Grin
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Black_Crow
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Re: The Longest journey
Reply #17 - Aug 11th, 2004, 4:29am
 
I'm new too!  Wink

TLJ is definitely the best adventure game I've played (bar only perhaps Grim Fandango?)... plot that kept me gripped to the end... good puzzles... and one of the few games I've played recently that doesn't seem too short. I can't really think of much to complain about... apart from the ending - I was crying out for it not to finish like that...   ???
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36degrees
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Re: The Longest journey
Reply #18 - Aug 11th, 2004, 3:57pm
 
[quote author=Fickfack  link=1066970655/15#16 date=1092179864]I think you missed just a teensy bit of sarcasm there, 36degrees.  Wink
Oh, and welcome to the forum.  Grin [/quote]
Oh no I didn't. I just think the first part of the post is more relevant Tongue


Edit: Black Crow , hello and why didn't you like the ending?
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« Last Edit: Aug 11th, 2004, 4:08pm by 36degrees »  
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Fickfack
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Re: The Longest journey
Reply #19 - Aug 11th, 2004, 5:04pm
 
Possibly the fact that it leaves so many questions unanswered? The game doesn't conclude satisfactorily. It just stops, with a blatant buy-the-sequel tag at the end. "Oh well, the next part of the story will have to wait for another night."  Tongue
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Randdom
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Re: The Longest journey
Reply #20 - Aug 11th, 2004, 6:50pm
 
No, no no! The longest journey does not have a bad ending, in fact its one of my favs. It leaves some holes, not necessarely for a sequel -IMHO, but for the player's imagination. It maybe is kinda abrupt, but only to emphasis the emotional climax:
SPOILER-SPOILER
April as done an incredible long journey through two worlds and met hundreds of people, and halfway in the game discovers she must be the gardian for thousands of year. FINALLY, she isn't the gardian the story conclude and she walks away from the tower without a purpose (good news or bad news? kinda both), alone (with crow). Isn't it the most melancolic ending EVER?!
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Fickfack
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Re: The Longest journey
Reply #21 - Aug 11th, 2004, 7:52pm
 
A good ending doesn't leave the player in the throes of a major emotional attack. In literature, the climax is followed by a resolution which explains the loose ends of the storyline.
If the resolution isn't offered, the "ending" is incomplete without a sequel. And that's what happened.
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36degrees
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Re: The Longest journey
Reply #22 - Aug 12th, 2004, 3:38pm
 
Well lets agree to disagree, cos I don't like everything explained in the end, sometimes you are left guessing from what has already been told the things that weren't explained. And I prefer that way!

(And to continue my rambling, a lot of my favorite books and movies conclude in such a way - a couple of examples - Donnie Darko and Twin Peaks.)

I agree with Randdom, completely melancholic. I love it!
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fahmy
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Re: The Longest journey
Reply #23 - Oct 24th, 2006, 12:56pm
 
Ok, this game is definitely one of my favourites.  I played Dreamfall first actually, because I had this bug in The Longest Journey outside of the police station which made me abandon the game for a while.  Until of course I discovered that this is a common bug which has a patch on the cd itself.  Duh.  
So the following is my impressions of the game and the highlights and weak spots in my opinion.

*Spoiler all the way!*

First of all I quite liked the personality of April in both games - she's definitely my favourite character.  I loved the initial set up of the game...the dragon scene and then her life in Venice...and how she discovered Arcadia for the first time.  Arcadia itself on first impression wasn't that impressive - although it does reflect a certain division in our actual world today between spirituality and science quite clearly.  I found the market place and port to be reminiscent of other games somehow.  Arcadia only began to be more interesting the second time round when she entered the JourneyMan, got acquainted with the forest and after she eventually took the sea voyage.  My favourite part of the game is this entire Arcadian section - and although I found the under-sea empire to be short and uninspired (also a nick off the film The Abyss), I enjoyed the part on the Island very much.  The part where she had to listen to the stories of the Alasians invloved a lot of talking but I think is one of those essential parts in an adventure game that you remember.  It was also wrapped up nicely with the two species making peace again.  
Back to Stark and McAllen in the tower.  I think that moster that kept grabbing April on the roof wasn't scary at all, but quite funny.  And the whole section of the game is a downer after the great adventures in Arcadia.  Then we go up to the space shuttle and that was an entertaining part for me up until the ending.  I think the part with her father wasn't effective enough, and I don't quite see how she managed to over turn that guy who became the keeper of the balance into a nice guy in a blink of the eye.  It was just a bit of a rushed job.  The ending is alright, but I had already guessed the old woman was April on their second meeting in the game.  

I think Dreamfall made a bigger impression on me, but TLJ is still a brilliant game.  

Next on to the puzzles.  The main puzzle which I found to be irritating is that puzzle in the cave underwater.  I mean the possibilities were many and it's just difficult to guess that the face of each stone which faces the drawing does NOT have to be similar to the drawing itself.  It's just unnecessary.  Also, in the other puzzle when you have to bring the four stones together into one (the dragon's mouth was stuck), I somehow never tried calling Crow in that specific screen - maybe it's because the dragon seemed to be not somewhere high above, but in one corner of the screen!  I went all over Arcadia to find a solution and it was very annoying.
Another difficult puzzle was the one with the telephone poles on the island but I quite liked that one because I eventually solved it Smiley

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Jehane
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Re: The Longest journey
Reply #24 - Oct 17th, 2007, 5:46am
 
I've finished playing TLJ last night and boy, am I impressed  Smiley What a wonderful, lovely game. I instantly liked April, from the very first scene; I fell in love with the beautiful scenery, the wonderful characters (even minor characters had personality) and the story. The idea of having two separate worlds that were one really appealed to me; I loved Arcadia, especially when I had the chance to explore it some more. The puzzles and riddles were, most of the time, pretty easy to solve; the dialogues, though long, suited the game and its story. The only puzzle that really gave me a headache was the already mentioned puzzle underwater - I knew I had to place the stones but, as fahmy has pointed out, the possibilities were too many. I had to look up the solution in the walkthrough provided on the SE. This puzzle and the one with the telephone poles on Alais were the most difficult in the whole game and quite a nice challenge. I would have expected a difficult riddle/puzzle towards the end and was a bit surprised that after entering the tower all I had to do was sit there and watch the story progress without me doing anything but using the talisman once more.

I liked the ending, actually; it fitted the story. I thought it awkward that April should be the next guardian - mainly because I knew that Dreamfall is out there in stores and that April, again, plays a major role in this game. So I didn't really believe that she'd stay in the tower for 1,000 years. And it would have surprised me, had she walked away from the tower and gone back to her normal life in Venice. It would have been strange - I know I couldn't really do it. I, for my part, would have chosen a calm life in Marcuria, I guess  Grin

The only thing I really have to criticise about TLJ: It crashed an awful lot. I own the SE and ran it on a P4 with 3GHz so I figured maybe the computer is just too fast; with a tool called slowdown and compatibility set to Win98 I managed to resolve the problem. I know there's a patch but I stumbled upon it when having had played the first 5 chapters; so I didn't feel like installing the patch - simply because I didn't know if it would mess up my savegames or not.
Apart from the crashes, I have nothing negative to say about TLJ; even though I'm not a patient person I enjoyed most of the conversations, I enjoyed exploring the surroundings and scenery. Definitely a game I'll play again Smiley
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grumpy_otter
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Re: The Longest journey
Reply #25 - Mar 11th, 2009, 1:14pm
 
I'm pretty much a newbie at adventure gaming (although it's about the only type I play) and I understand the kudos for Longest Journey, but I had serious problems with it.

SPOILERS


1)  At the end, April forgives her abusive father and says it wasn't his fault.  This nearly made me slam my monitor on the floor.  I understand that April's challenge was to face her "greatest fear" but to excuse her father so completely--a complete cop-out.  Makes me think the game designer was a child abuser seeking forgiveness.  Forgive her father--okay--saying it wasn't his fault -- NOT OKAY.  That was one of the creepiest scenes I have ever viewed and I was disappointed that April didn't say something like "You are a schmuck and I will never forgive you but I have moved past it."

2)  Very unsatisfying ending--too many loose threads.  What happened to her friends in Stark?  Did Cortex really die?  She said she loved him, then he falls...  How does she make things right with Emma?  At the end, I wanted her to be able to reconnect with all her friendly encounters from the past.

3)  STUPID puzzles-- I don't mind if puzzles are non-reality-based, but they should have some context in the game.  That telephone thing on the islands was a bunch of running around and trying stuff with a stupid result.  (My bias, perhaps--I like puzzles that can be solved with one item in your inventory that makes you feel clever for thinking of it)

4)Walking.  Walking.  And more walking.  I hate games that make you just walk around and back and forth and yadda yadda.  every time I had to visit Burns Flipper I about had a conniption.  Five different screens to get to him!  (Game designers, once a character has gone a particular place, don't make him repeat it every time. . . over and over again)

That being said--the story was fine, I liked April, and I didn't get board except when wandering around in Arcadia.  (Stark was fascinating--I liked it better)

Okay--enough yammering--I'm off to seek the perfect game. . .
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RivenBeetle05
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Re: The Longest journey
Reply #26 - Sep 14th, 2009, 8:45pm
 
Hi,

Used to lurk this wonderful forum when I was deep into adventure gaming--not so much now. Welcome to the world of adventure gaming grumpy_otter, there are some great ones out there.

Anyway, I love a good TLJ thread. Glad to hear people are still discovering and enjoying it. I guess we have Steam in part to thank for that I guess. Good luck in finding the perfect game. Let's see, back in the day it was Riven, now I'm more into Fallout 3, an adventure of quite a different sort Cool.

I'll post in the sell/trade section later--I'm trying to sell some of my adventure games now (Neverhood, Obsidian, the GK series, etc.), but TLJ is one of those I don't think I'll ever sell. Probably end up buying it again on Steam with Dreamfall so I can avoid the "limited edition" Dreamfall with some seriously nasty DRM. I think the creator had an idea or three for a sequel right from the start of TLJ, hence the loose ends, of course Dreamfall is the same way.

OK, sorry rambling here. Back to the joys and pains of TLJ. Oh my gods, how I loved that game. I couldn't get enough and I almost made it through without hints, but that telephone puzzle really got to me--just couldn't get it. Couldn't get the underwater one either.  Sad

I loved April. She's a great character. The one thing I couldn't stand though is how things kept surprising her even up to the end. I'll have to play it again, but I distinctly remember thinking her character didn't exactly evolve in some ways. She seemed very resistant to the amazing, the seemingly impossible, the nearly unbelievable even after so many amazing things had happened to her. Still, an amazing game. Such great voice acting, made some of the duller, more protracted conversations bearable. Pretty much warm and fuzzy memories all around.
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