| Point-n-Click, Adventure | |
| PC
- March 29, 2004 |
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3rd Person "Syberia 2 isn’t so much a sequel as the continuation and conclusion of the first game. The two parts could literally be played together as one game. The story begins on the magical windup train designed by the French automaton-designer Hans. He is accompanied by American lawyer Kate Walker, his very unlikely champion. The two of them are still attempting to find the mythical Island of Syberia, where the mammoths supposedly still roam. "The game is a bit shorter than the first and the puzzles are a bit easier. While this might disappoint some players, the upside is we found the puzzles to be much more organic and intuitive this time around. "At a time when I would have wagered that real-time rendered graphics had finally won the graphics war, Syberia 2 is a magnificent triumph of old-school, pre-rendered graphics. Working from the ravishing artistic sensibility of writer/director/artist Benoît Sokal, from beginning to end, the game is simply a work of art. "Syberia 2 is the most beautiful game I have ever played." (Ed. Note: At the risk of sounding gushy, I think Syberia II is truly phenomenal. The whole time I was playing, I was wishing it never had to end...) |
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![]() ![]() ![]() Cool shades, Kate! | |
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Hints(Ed Note: Don't you think the background & title on the above W/T look just a tad familiar...?) |
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