| Point-n-Click, 3D | ||
| June
2002 |
||
| |
Microids |
|
| Third Person "In the story you play a young American attorney who's come to the village to complete the sale of the local toy factory to a huge American conglomerate. It seems her timing is bad, however, because the person whose signatures she needs was the person being buried in the opening scene. The rest of the story involves our heroine searching for a missing heir to the business - the dead woman's brain-damaged brother Hans, previously presumed dead. He's a very curious character indeed: possibly a genius, certainly an eccentric and talented tinkerer in all things mechanical. The specialty of the family factory were fantastic mechanical automatons, but this missing heir's interest in all things mechanical goes far beyond mere wind-up toys The bulk of the game is spent getting to know this mysterious missing person, mostly from other people (and creations) who have known him, as well as the contraptions he's left behind. But he's just one of a host of people you'll meet on this strange journey. Syberia consists of a parade of sad, colorful misfits who are fascinating to get to know." - Ray Ivey |
||
![]() box back |
||
|
||
![]() |
||
Hints |
||
|
|
||
| 2 CD-ROMs | ||
|
|
|
|
|
|
![]() |
![]() |
|
|
|
|
|
|
|
![]() |
|
|
|
|
|
![]() |
|
|
|
|
|
|
Optimized for 1280x1024, 32-Bit Color, MSIE
6.x
& Netscape 8.x
or later.
Earlier versions or other browsers
may produce less than perfect results.