| Point-n-Click, 3-D, Myst-like (that last one's a joke, folks - ha ha) | ||
| November
15, 2000 (PC) |
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Cyan
Worlds |
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First Person "[T]his new game is a souped-up, real-time rendered version of the classic original...The gameplay is identical; the puzzles are unchanged. "However, the fact that you can now glide around these beautiful environments at will in gorgeous real-time 3D is truly a revelation. (Ed note: the review from which these excerpts were taken was written long before Myst IV: Revelation was published, so the pun -- although amusing -- is strictly unintentional.) "This game is drop-dead gorgeous eye candy from start to finish. "To begin with, of course, there's the sheer beauty of the game's original environments. The lovely Myst island, the soggy wonder of the Channelwood Age, the creepy openness of the Selenitic Age, etc. But the designers weren't satisfied with merely recreating those wonders in 3D. They added stunning weather, water, and animal effects that truly make the game pop visually. The Stoneship Age, for example, with its roiling water, thunderstorms, and sunsets, is hauntingly beautiful to behold. And the variety of fish visible from the underwater study are fascinating to watch. "The Channelwood Age is perhaps the least changed of the original four ages, but nevertheless the slow-moving, swampy water adds greatly to the atmosphere. Additionally, navigating the treehouse maze with full freedom of movement is much less frustrating that it was with the slideshow version. (Ed note: Amen.) "The Selenitic Age is enhanced by eerie red fog that's truly creepy (and cold!) to walk around in. Not to mention some pretty adorable bats! "Even though the game was the same, it was a real pleasure to revisit these mysterious, beautiful places again." |
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