| Point-n-Click, Sci-Fi, Myst-like, Fantasy | ||
| 1997 | ||
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Presto
Studios |
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| "I thought this was going to be an easy breeze through the game, having played the PC original a gazillion times. Oh, how wrong I have been. It is fair to say that the basics have not changed. You will still have to face three menacing robots sent from the future, traverse the prehistoric terrains to find the Journeyman log, and successfully navigate the vacuum of the Morimoto mining tunnels before your air runs out. However, the areas you will visit have been completely redesigned, making them at least three times bigger than previously seen. This will partially explain why PP comes on four disks unlike the original, which was on one. "The differences are most notable in the Prehistoric Zone, the New Sydney science center, and the deep sea Norad VI military installation. Be prepared to explore many more tunnels and rooms than before to complete your missions. "The
biggest challenge of the game is PP's redesigned endgame scenario...you
think the mining tunnels and the globe/missile silo puzzle had your nerves
on end? You haven't seen anything yet!" - |
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Patches, Technical Support, FAQ's, Demos (PC), Demos (Mac), Desktop Themes, Screen Saver, Desktop Wallpaper, Music, Sounds, Movies, The Making, Saved Games, Easter Eggs, Cheats, Trainers | |
Hints,
Hints are built into the game as well as 2 playing modes, Easy and Walkthrough |
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| 4 CD-ROM's | ||
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