| Point-n-Click, Mystery | ||
| July 2005 |
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First Person "We’re time-traveling to the era of the Great Depression and Prohibition, where Nancy Drew is only just about to make her start as a detective – for now, she’s just your average ‘30s teenager out to help a friend of a friend who is struggling with the great task of up-keeping her newly inherited Lilac Inn. "Because it’s 1930, Her Interactive has done away with all of those modern (in)conveniences we have today. That’s right, no cell phone in this era – just an old landline with strange-looking phone numbers. There are hobo symbols, old shops, authentic slang, even attire appropriate for this time period; it is clear that a lot of research was put into this game. "Once again, Her Interactive has managed to throw in an awfully painful amount of chores into this game. They wouldn’t be half as bad, however, had they also not thrown in two nightmares: money and a car. You start off with a fair amount of cash, but by playing games and buying things in town, that money quickly diminishes. And in order to earn more, you have to deliver telegrams. "Her Interactive has drifted back to its old ways of puzzles and riddles that don’t really fit into the storyline. Chores, of course, are never fun. But a lot of the other puzzles are rather … wimpy. "I don’t want to be hard on these games – they’re fun, they’re educational, they’re relaxing; but it’s time we see something new. It’s time for more of a challenge, instead of just a rainy-day activity. Maybe this is how most people like their Nancy Drew games, but I’m starting to feel like we need more. "All in all, this is just another sub-par entry in the series; it’s not the “bees knees”, and it’s not “all wet”, but it’s “keen;” good enough to keep you busy for a short period of time, and I’m sure some gamers will find something positive to say about some of the things I found negative. Case closed." |
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