| Point-n-Click, Adventure/RPG Fantasy | |
| December 2005 |
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Third Person, isometric top-down view "Booting this game transported me back to the beginnings of gaming. The two dimensional graphics and animation are at least 10 years old and more likely close to 20 years out of date. There is no voice over in the game with text scripting as the main way to convey the plots and move the action along. "The introductory scripting does not take into account different speeds of reading or even the amount of text per page...If you have not finished reading the longer segments, you are denied the ability to easily go back and re-read the script. "The combat is a left click on the bad guy which is followed by hitting the bad guy with the weapon...The inventory is an integral part of combat because the inventory can contain red life, called vitality by the game designers, potions or blue mana potions. "Character progression is through experience...achieved by killing monsters or enemies in combat only. There are no quests that award experience...the plot is the same old save the (insert appropriate place, persons or things) from the evil (insert the appropriate antagonist place, person or things). "Morning’s Wrath areas can never be cleared of monsters. You find yourself killing the same monsters over and over again from the same spawn points...The respawn in Morning’s Wrath is fast and furious. "An inexplicable darkness covers many screens...You may need to adjust the gamma of your monitor to lighten the game up... "There are word puzzles and color rearrangement puzzles...The puzzles are optional due to the multi-path and multi-solution plot. You can solve problems by different methods. A really nice feature that is going by the wayside is that you can save at any point in the game. "The graphics are clearly retro and deserve a bad score for being dated but there is a nostalgic tone to them that is redeeming. The combat system is also a bit dated. The authors left out the useful system of quests and quest tracking that you see in most modern role playing games which in my opinion is a detriment to the game design. The main character is sympathetic and well developed which is a bonus since you care what happens to her. The simple game play grows on you with time." |
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None available as of 04/22/2006 |
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