| Point-n-Click, Myst-like, Sci-Fi, Fantasy, Humor | ||
| 1998 | ||
| |
||
| "You
assume the role of Gage Blackwood, Agent 5 of the Temporal Security Agency.
The goal of the TSA is to safeguard history. If anything were to change
in the past, it would cause a temporal ripple (which can be detected); in
effect, it would change the present. A rip in the time continuum is even
worse; if it isn't corrected, it can have very disastrous results. For this
reason, time travel is on the verge of being eliminated altogether. After
months of searching the time stream for traces of Agent 3, the TSA gives
up and presumes her dead. (Agent 3 framed Gage Blackwood in JP2 for crimes
against history. Gage caught up with her in the end, but her jumpsuit short-circuited
in the process, sending her into the time stream.) The game starts out when
the TSA is about to remove the power cores from the time travel "jumpsuits."
...Parts of Gage's memory surrounding the events of JP2 were selectively
erased by Agent 3 after his capture. Now sitting in front of a TV/computer
screen, Gage repeatedly watches the video (taken by his jumpsuit) of Agent
3 brainwashing him (which happened at the end of JP2). All of a sudden,
a flashing warning appears over the screen. A temporal rip has been detected
in the Mediterranean Sea in 1262 BC. The room flashes with red lights, and
the alarm fills the air with panic. Agent 3 has made her move at the worst
possible moment. As a last resort, the TSA chief engineer (also Gage's closest
friend) reveals to Gage the Chameleon jumpsuit, an unguaranteed functional
prototype time travel unit." - |
||
| B-, B | ||
|
Patches, Technical Support, FAQ's, Demos, Desktop Themes, Screen Saver, Desktop Wallpaper, Music, Sounds, Movies, Outtakes, Saved Games, Easter Eggs, Easter Eggs, Cheats | |
![]() |
||
|
CD-ROM: DVD-ROM: |
PowerPC
processor required |
|
| 4 CD-ROM's, 1 DVD | ||
|
|
||
|
|
|
|
|
|
![]() |
![]() |
|
|
|
|
|
|
|
![]() |
|
|
|
|
|
![]() |
|
|
|
|
|
|