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Walkthrough

"Bud Tucker In Double Trouble" solve by Darksheer
-------------------------------------------------

PART ONE

You begin in hotel room. Before you do anything else examine matchbox you have.
Open drawer and get a book out of it. Get safety pin, soap and band aid from the
basin. Use soap on window, open window and leave through window. Talk with baker
and pick up blue thing and records. Go to the street. Go left. Talk with Dave
DIY Man. Talk with Vera the bouncer to find out he will let you in with a tie
(you need pretty much talking with him to find this out...). Now go to the
Shifty Spiv and talkk with him - find out he's got ties and offer him an
exchange (he will ask you for a sticky bun). Now enter the baker's shop and use
matches with smoke alarm (its on the ceiling). Now go to the place where baker
was earlier and enter kitchen. Pick up a sticky bun, deliver it to the Shifty
Spiv and go to Vera and hand him a tie. When inside, talk with bartender and no
matter what you say you will end up talking with Lola. After finding out some
things you will get arrested. In the slammer pick up a bucket and use it with a
leaking pipe. When the bucket is full of water use it on Pansy. Talk with him
and eventually you will ask him to help you escape the slammer and he will open
a passage for you. You will end up at the mall. Go to the Information booth.
Talk with Mary Putty and brain. Exit. Talk with Del E. Gate. Enter Plugs store
and talk with shopkeeper. Now go into music shop, use record player to shut it
down and talk to Dr7. Sell him your record for... 1 coin. Now go to the Plugs
and use coin on photo machine to make photos. Now go to the Dentist' office and
talk with dentist. Grab pliers here. Exit. Go to the Fish shop. Talk with the
shopkeeper about your entering the guild (it may take you awhile checking all
the dialogue tree for the right pattern. You will end with a net. Exit and enter
cafe. Talk with the McD*****'s boy. Use net with burger chute to catch a burger.
Exit and travel to park. Pick up a newspaper, read it. Talk with Royston and
give him a burger. He will invite you into his palace. Pick up a lobster pot
here and talk with Royston. Exit. Back at the park use band aid on hole in the
hose. Use pliers with standing pipe. Talk with worm. Pick up a teabag lying at
the pedestal of the monument. Now head to the museum. Talk with the newspaper
reader and pick up a string from him. Combine string and safety pin in your
inventory. Enter museum. Pick up roller skates, use them with curator and get a
raincoat. Now return to the information booth and ask brain about the location
of the docks. Go there. Pick up a chainsaw fish here and back to the park and
use it with the branch of the tree to saw it. Pick up branch and use it with
hook&string in your inventory. Now go back to Docks and talk with the guard. Use
ladder to descend to the boat. Talk with sailor. Ask him about security card and
about joining him. You will have almost everything he needs, besides your
raincoat and fishing rod. Go back to the park and ask worm to make you a favor.
Travel to the Dave the DIY man and ask him to paint your raincoat in yellow.
Return to sailor and talk with him. He will give you the security card so you
can finally enter the ware- house. Here the Part One ends.

PART TWO

Talk with Professor until he uses his shooting watch. Now go into air vent.
Crawl left. Go right. Go to the far docks. Use watch with brass key in the
water. Pick up key. Unlock wardrobe and pick up dancing dug and a pink thingy.
Exit screen. Go right and into the 'strange door'. Here pick up a bottle of hot
water. Exit. Go right. Talk with technicians. Now return to the air vent and
crawl all the way to the right. Examine memo. Enter walkway to the left. Use
dancing dug with Beryl and pick up a key. Unlock a door to Professor. Go to the
south. Enter kitchen. Use pink thingy with painting (its on the hidden wall to
the right of the dumbwaiter). Quickly use bottle of hot water on the jug. Pick
up a radio here and open it to get batteries. Now return to the room where tech-
nicians are and pick up a cassette tape (it is lying near the machine with
levers). Proceed to the left into the next room. Move painting. Unlock safe with
a key, open safe and pick up a false nose. Now go to the oxygen tank (its in the
screen where you can see a submarine in the distance). Use empty bottle with it
to inflate. Use inflated bottle with submarine to get there. Enter hatch. Go
left. Use button to stop the key. Pick up a key. Exit. Go into officer's room
and read a post-it on the noticeboard (its hard to spot but you need it) - you
will learn a password: "BIG YELLOW PANTS". Pick up a cassette player here.
Combine it with tape and batteries in your inventory. Exit cabin and go right.
Use computer and enter the password. Now go back to upper deck and walk back to
the docks. Enter the room where you saw drunk men sleeping and use cassette
player with sleeping man. Now go back to the kitchen and use key (the one you
got from submarine) with washing machine. Now go to the screen with a stopped
train (via vent) and use key with train driver. Now look at the wall in the
place where the train was earlier and grab a keycard. Now return to processor
and you will end this part.

PART THREE

You begin at the baker's backyard. Pick up empty pizza box, deflated hopper. Use
watch with cellar door to open it. Go in. Pick up bubble gum, crank and a
raincoat. Exit. Use crank with platform. Use bubble gum with deflated hopper.
Use inflated hopper with skylight. Get newspaper. Exit. Use central tunnel. Pick
up oilcan, wrench. Use wrench to unscrew tail rotor. Pick up rotor and a washer.
Exit. Use oilcan on fire axe and then pick up fire axe. Use leftmost tunnel.
Pick up mobile telephone. Read newspaper. Go up. Talk with Elvis. Descend
stairs. Nothing here. Return 2 rooms back and go to the waiting room. Use TV.
Turn it on, select ch.3 and then use mobile telephone to get a cuckoo clock. Now
exit room. Go right - you will get to the cellar via elevator. Return to
Professor and invite him in. Talk with professor to get items list. This list is
HUGE, so I will describe your further actions sorted by locations. Note: now you
can use your map to travel but to get back to professor you need to get to the
waiting room via elevator and there click on black portal for him to appear. All
items must be personally given to him - after that they will be marked in the
list as stroken through.

BAKERY (SEEDY STREET) To get baker's frying pan you need pretty much tal- king -
you need to drive baker crazy and throw a pan at you.

STRIP JOINT (also S.S.) Pick up chalk and matches. Talk with firemen - you can
get a pool cue after they drop it.

MANHOLE (S.S.) Use a fish from Royston to open the manhole and use peg from
docks to get inside the manhole. Once in- side the only thing you can do is pick
up a traffic cone and bring it to Royston.

PARK Talk with girl - she will ask for a candy to trade for her balloon (for
candy see the Plugs! shop). Use chalk from strip joint on weight of the weight-
lifter - after this pick up a bird and use it with cuckoo clock. Also pick up
weight - it appears to be a bowling ball. Talk with Royston. You need a fish and
a pipe from him. He will trade a fish for your raincoat, but since you need a
raincoat for another place you better go see Royston after you are done with
raincoat. Otherwise you will have to trade raincoat back for an orange ni object
(this one is from Dr7 at the mall, I guess). But you need fish in order to get a
traffic cone from man- hole and exchange it for pipe with Royston.

MUSEUM To get inside use fire axe with closed doors. Then search carefully for a
spot called 'nail' - its very hard to miss and is located where the closed doors
were. Inside, use glue (you get glue by sol- ving eye's riddle at the
Information booth). Pick up skate (not the one in glue, but one still on
curator's leg). Pick up hula girl outfits here.

DOCKS You can open a box and get an appointment card for dentist. Also use pool
cue with shirt and then pick up shirt and a fallen peg.

INFORMATION BOOTH (Mall) Talk with eye. Ask for his help. After eye tells you
the riddle try to guess. You fail to find the answer. To solve it visit
professor and talk with him. Then leave and visit & talk with him again. Finally
return to eye and talk with him. You will solve the riddle and get a glue.

PLUGS! SHOP (M) Use washer to buy a candy for a girl in the park. Look at ear
plugs. Talk with Sparky - you need to trick him to look behind the counter for
smthng, when he does quickly grab ear plugs.

MUSIC SHOP (M) Inside, use ear plugs and go and talk with Dr7. Finally he will
give you a box of junk with an orange ni object and fans's base. Use tail rotor
with fan's base to get a wind machine. After that this shop is useless for your
quest.

DENTIST's (M) To get inside just give an appointment card from docks to Violet.
Inside, persuade the hen to join you and grab her.

SPY STORE (M) Inside, talk with spy, use raincoat and grab gloves.

FINAL Finally use pool cue with skate and with shirt to get a sailboard. Return
to professor and give him all the stuff. Check his list to see what you have
given him and what you haven't. After you give him everything the outro begins.

GAME OVER

 

 

 

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