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Review
Webmaster
| Developer: |
Ijsfonetin |
| Publisher: |
Tivola (now Viva
Media) |
| Genre: |
Puzzle Adventure |
| Release
Date: |
1999 |
| Platform: |
|

Review by Michal Necasek

June 16, 2004
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Let's get one thing straight - Webmaster is not an adventure game.
I am not quite certain what kind of game this actually is. Perhaps
it's best if I simply explain what Webmaster is about and how it
works.
The world of Webmaster is a place called the Dream Wide Web, or DWW. It bears many striking
similarities to the World Wide Web (or
WWW) that we all know and love. Unfortunately the DWW was taken over
by an evil hacker (why are hackers in works of fiction always evil?).
The inhabitants of DWW have been driven underground and now call
themselves "Subterraneans". The hacker enlisted the help
of wisp-like creatures called Getties for his hostile takeover of
the DWW.
Fortunately there is one good Getty left and ready to help you,
the webmaster, in your quest to defeat the hacker and return the
DWW to its rightful owners. When you start playing, you have only
several sites in the DWW available to you. Getting around is accomplished
through a browser-like interface - you can move back and forth between
the sites, save bookmarks etc., much like using a real WWW browser.
To get to the hacker,
you need to break through a series of four firewalls which obstruct
your movement. Each firewall can be unlocked
by the correct combination of three cards. Some of the cards are
just lying around, some you have to win from the Getties in several
kinds of mini-games (shuffle puck, throwing cans, dice and so on).
To find the right card combination, you need help from the Subterraneans.
If you place a card on a message board or "newsgroup",
you will receive hints that will let you deduce which trios of cards
belong together.
There are two difficulties:
deciphering the hints and getting the required cards. The former
is easy (except perhaps for the youngest
players - the game is billed as suitable for anyone aged 10 and older),
the latter is not. There is an element of randomness in the game
and more often than not, getting that one last card requires a lot
of patience, perhaps too much patience.
Not all cards are useful for unlocking firewalls. Some can be used
for curing viruses - yes, the evil hacker has spread three different
viruses around the DWW. If you catch one - that is, are bitten by
an insect-like bug - you only have limited time to use the correct
combination of three cards to get rid of the infestation. There are
three difficulty levels in Webmaster: on the easiest level you'll
never catch a virus, on the hardest it will likely happen several
times throughout the game.
Winning Webmaster requires both deductive reasoning and nimble fingers.
Most of the mini-games require fast reflexes and good command of
the mouse. Webmaster is hardly an action game, but if you aren't
good with the mouse, make sure to avoid this game.
Technologically, Webmaster is not all that impressive. The game runs in 640x480 resolution
with only 256 colors, which makes the
images look visibly dithered. Most of the scenes are static with
minimum of animation. Sound is nothing to write home about either
- it's good technically, but there's not much of it. The only talking "character" is
the helpful Getty who gives you descriptions of the DWW locations
when you ask him. There is also "Radio URL" which will
play for a few minutes if you feed it a special card.
Here I would normally be talking about puzzles, but in Webmaster there are hardly any. The game's difficulty is very easy for the
logic based tasks. The action bits should not be a major obstacle
for anyone skilled in using a mouse. Overall, Webmaster is on the
easy side.
Despite all its drawbacks, I actually enjoyed playing Webmaster.
I must admit that I didn't expect this, but the game was more addictive
than I imagined and I could hardly stop playing until I broke through
all the firewalls. The replayability of Webmaster is limited because
the cards never change - if you figured out which cards go together
once, you can reuse the same information later. Naturally getting
the cards is always a challenge, although it reduces Webmaster to
an action game. Final word: enjoyable but not memorable.
Final Grade: C
System Requirements:
WIN
- WIN 95/98/ME/NT/2000
- Pentium PC 166 MHz
- 64
MB RAM
- SVGA-graphicscard (16-bit)
- sound card
- CD-ROM
drive (8X speed)
- 120 MB free hard discspace
MAC
- MAC OS 8.1
- Power
PC
- 64 MB RAM
- graphics
card (32.768 colors)
- sound card
- CD-ROM
drive (8Xx speed)
- 120 MB free hard disc
spa
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