| Review
WANTED:
A Wild Western Adventure
Review by Dimitris
Manos
November 11, 2004 |
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This review originally
appeared in issue 19 of The
Inventory the Internet’s largest online downloadable adventure
game magazine and is reprinted here with the kind permission of its
owner, Dimitris Manos.
Recently
a post in the Just Adventure forums referred to a very interesting
article regarding games with a comedy theme. The article was written
by Stephen Totillo, it had the name ‘Why aren’t video
games funny?’ and you can read it in its entirety here.
The author emphasizes the lack of comedy titles in the gaming industry
since the fall of Sierra and Lucasarts. I happen to agree with many
of the points that the author makes. If someone met me last month
and asked me when was the last time I played a genuinely funny adventure,
I would have to go back as long as 1997 to find a suitable answer.
That was when I played Curse
of Monkey Island, which was a game that had me laughing
from beginning to end. It’s true that The
Longest Journey, Syberia
and Runaway
had some funny moments here and there but they were certainly not
what you would call comedy adventures.
On the other hand if someone
asks me today the same question I could proudly answer: ‘Last
week, when I played Wanted: A Wild Western Adventure.
I am happy to say that Wanted: A Wild Western Adventure
(released in Europe as The Westerner) is
one of the best adventures I have played the last five years and is
a serious contender for best adventure game of the year. Let’s
see why…
Story:
Fenimore Fillmore is a cowboy that is wandering the Wild West looking
for love and adventure. One night he happens to pass by Joe Bannister’s
farm. At the same time some gunmen approach the farm and demand from
Joe to give them his land. Joe refuses and when the battle is about
to begin Fenimore (thanks to a cactus bush) accidentally jumps between
the two parties. The gunmen try to shoot Fenimore but he manages to
dodge their shots and lead them out of Joe’s ranch. Joe Bannister
in return invites him to stay there overnight and share their dinner.
It turns out that the gunmen work for the town’s wealthiest
man, John Starek and that he plans to steal the farmers’ land
for himself. Fenimore decides to give Joe, his family and the rest
of the farmers a helping hand.
That won’t be an
easy task for Fenimore but it will certainly give him some moments
to remember for the rest of his life. Wanted
is an exceptional story full of unforgettable characters. They will
often crack you up with their quirky behavior. If I were to describe
the funniest of them I wouldn’t know with whom to begin with,
but let’s start with the main character, Fenimore. He’s
naïve at times but his strong will usually gets the better of
him and drives him forward. He has a weak spot for the local teacher,
Miss Rhianon and he’d go to extremes to win her heart. Then
you have the overly suspicious Sheriff who will distort facts so that
they coincide with his own premonitions. The farmers’ kids are
keen on trying new games and make Fenimore’s life more difficult.
The local doctor is a man with a distinctive passion for alcohol.
The list of funny characters could go on and on and on, but better
you play the game and meet them yourselves. You haven’t seen
such a bunch of hilarious personalities gathered together in one game
since the golden days of Sierra and Lucasarts.
Bearing
in mind that nowadays you often buy a 50 dollar game to play for approximately
10 hours, out of which six are spent on super-obscure puzzles with
no feedback whatsoever, it is refreshing to play a game that lasts
for a good 20-25 hours and that has a story that progresses steadily.
The ending is also one of the best I have seen in adventure games.
It is very cinematic, it is not abrupt and it comes as a natural climax
to a satisfying story. You also have to admire the developers’
efforts to go the extra mile and include … outtakes that you
will get to see right after the game ends and that are completely
hilarious.
Graphics: Wanted:
A Wild Western Adventure’s graphics are absolutely
gorgeous. What really struck me was the fluid animation of the 3D
models. Sometimes I felt like I was watching a Pixar movie. The facial
expressions are probably the best you have seen in 3D models in adventure
games as of yet and they give a distinctive and at the same time natural
look to the characters. The backgrounds look also amazing, the colours
are always vibrant and lively. The developers have absolutely managed
to capture the comic feeling with the graphics surpassing every other
attempt in 3D we have seen in comedy games.
Having
said that however, the graphics are not completely flawless. Lip-synching
is almost non-existent. Apparently nobody thought of adjusting the
lip-synching for the English version since a lot of times you see
the characters opening their mouth long before and after they start
and finish talking. Adjusting lip-synching to the localized version
should not be that difficult and the fact that it wasn’t taken
care of shows a small degree of carelessness for the English version.
Also some effects like shadows could have been done better. One example
could be when Fenimore climbs a post, and you can see the shadow of
Fenimore climbing up but there is no shadow for the post itself. And
a last minor complaint (and one you have probably already noticed
yourselves) one can’t help but notice that Fenimore looks very
familiar to a famous … Toy Story character.
I can’t also forget
to mention that Wanted has some of the best
cutscenes I have ever watched in adventures. They are quite lengthy,
they usually act as a very nice treat for accomplishing a task and
they add a lot to the overall cinematic feeling of the game.
Sound: Wanted:
A Wild Western Adventure had been released in Europe
long time before it was released in the States. The game had received
excellent grades getting around 80% from most publications and the
screenshots showed already that this game had a lot of potential.
Thinking about lots of recent English releases however, I was worried
that this game might also get messed up by amateurish acting. Fortunately
this is not the case for Wanted. Most of
the actors did an excellent job. Some of the most memorable performances
were Fenimore himself, Miss Rhianon, Joe Bannister, Alvin, Tom, Livy
and the telegraphist.
The
music is average. The tracks played during the game are suitable for
the western theme but they become very repetitive after a while. Same
goes for the sound effects, which are few. It feels very cheap when
all doors and wooden closets sound the same when they open up or close.
I would say that when it comes to comedy and horror adventures, sound
effects play a bigger role in creating the right mood compared to
the rest of the genres and the developers could have paid more attention
to this small part of the audio.
Gameplay: Unfortunately
I happened to run across a couple of reviews of Wanted:
A Wild Western Adventure on the Internet that lambasted
it for its arcade sequences. An interesting issue is that these reviewers
who ripped the game were obviously older than the coveted twenty-something
demographic. It is also interesting that some people try to pass off
the myth that the majority of adventurers are ‘older’
as the absolute truth and that all adventures should be tailored to
their needs. Well guess what, that’s completely unjustified
bull….excrement. There is no scientific study that proves that
most adventurers are over a certain age. Adventure games appeal to
all ages and sexes, apparently some ages might be more presented than
some others but since there is no proof of that I don’t think
one can make a rule out of it. I am not saying that developers should
not think of the older people as well but there is no reason why all
adventures should be made only for the more mature gamers. As the
audience is diverse so should the games be too. So what does a 23
year-old male like myself think of the arcade sequences in Wanted?
There are three arcade sequences altogether. Two of them are extremely
easy to solve.
And
as for the third one, a shooting gallery, that the above-mentioned
reviewers were complaining about… If you ever been to arcades
or a theme park you have probably played something similar there.
You are looking on a board and there are villains coming up suddenly
on the screen as well as innocent people. You have to shoot a specific
number of villains without hitting any of the innocent ones. I was
through with the shooting gallery on my second attempt. There have
been rumors that this arcade sequence might be influenced by your
system’s settings resulting in the villains coming up at a very
slow speed, making it impossible to beat the last stage, but I did
not experience something like that and I thought that it was very
easy to win the shooting gallery. Likewise, two or three door puzzles
in Doom do not make it an adventure game.
Furthermore the arcade sequences do actually fit in the story and
they do make sense, they are not just ‘tucked in’ there
for the sake of adding them.
Now
that we made that clear let’s talk about the rest and far more
important features of the gameplay. First of all, Revistronic deserves
congratulations for creating a 3D interface that actually works! So
far I used to say that Jane Jensen was the only developer that had
managed that with
Gabriel Knight 3. From now on there
are two great examples on how an adventure game can be presented in
3D. The way the point and click interface of The Westerner
works is simple: The graphics are in 3D but you interact with the
environment like you would in a 2D point and click adventure.
The camera angles are predetermined
and they change automatically when you move Fenimore far away from
the center of the view. If you move your cursor to the left or right
edge of the screen you can slightly scroll the view towards that direction
but not much. There are some slight problems in terms of path finding
but they only happen on a few spots throughout the whole game. If
you pass your mouse cursor over a hotspot you have two options. One
is to look at it from a close distance and the other is to perform
an action with the selected hotspot (pick up/use an object, close/open
a door/closet or talk to a character). On the top of the screen you
can find all the objects that Fenimore picks up throughout his adventure.
The
tasks that Fenimore has to accomplish are for the most part logical
and original at the same time. There are no puzzles of the slider/lever-pulling
sort so if you are into this kind of thing this adventure is not for
you but if you enjoy inventory-based tasks and character interaction
Wanted will send you first class to adventure
heaven baby! The gameplay is non-linear and you can visit most of
the locations already from the very beginning of the game. This is
both an advantage and a disadvantage at the same time. It is an advantage
because it gives you a sense of freedom in terms of exploration but
it is a disadvantage because gameplay slightly looses structure and
it might seem quite vague (especially to inexperienced players) what
has to be done next in order to proceed to the game. The developers
have managed to address this issue to a certain extent by dividing
the gameplay in tasks that Fenimore has to do for the farmers and
by making most of them easy to accomplish.
There are however 2 or
3 moments where the solutions to some of the problems are quite vague.
For example *Spoilers* Fenimore has to light a fire
and in order to do that he has to cut the logs first in a special
machine in Alvin’s farm and then put the split logs on a tree
stump and cut it further with an axe. There is no feedback by the
game whatsoever throughout this whole process and I didn’t understand
that I had to cut the logs once more at a different location. Another
quite vague problem solution is when Fenimore has to send a telegram
to the telegraphist by climbing a post and connecting a mobile telegraph
to the connection on the post. Again there was no feedback whatsoever
that Fenimore needed to connect the mobile somewhere. *End
of Spoilers*. Apart from these few examples however, all
the rest of the tasks make sense and result in very amusing situations.
There
are also some unusual errands that Fenimore will have to carry out
in the game and that reminded me a bit of the Quest for
Glory series. You need to ride your horse to go from
one location to the next. Your horse has 5 points of stamina. Every
time you pass by a location the horse looses one point of stamina.
If the horse reaches 0 points you can’t go to another location.
In order to restore the horse’s stamina you have to feed it
with carrots. There are carrots almost in all locations and you can
plant new carrots in Joe’s farm, but it is advised that you
get a lot of them with you from the very beginning so that you don’t
get stranded at one location. This is something that could have been
handled better, i.e. the horse could spend only one stamina point
for every 5 or 10 locations you are visiting so that you wouldn’t
have to water carrots and pick them up all the time.
Another issue you have
to take care of is money. You will have to buy some of the items you
need and to do that you have to find the money first. You can find
money by looking in places you’re not allowed to, by borrowing
money from the bank or by fooling other people to lend you some money.
I found the money aspect quite fun, as it became a task that was intertwined
with the rest of gameplay.
General Info: Wanted:
A Wild Western Adventure is actually a sequel to the
lesser-known 3
Skulls of the Toltecs. 3 Skulls
was given as a bundle offer with the Westerner in some of the European
releases, but this is unfortunately not the case for the US version.
Although the first version of The Westerner in Spanish became notorious
for its numerous bugs, the English version I played was flawless and
I did not encounter a single bug. The game offers unlimited save slots,
although it would be nice to have the option to delete saved games.
In
a few words… If you miss playing an adventure that makes you
laugh out loud and that gives you the feeling that you are starring
in a comedy movie, then make sure to not miss out on Wanted:
A Wild Western Adventure. I have not played The
Moment of Silence yet, so I cannot say with all certainty
that The Westerner is the best adventure
this year, but it is definitely the best comedy adventure I have played
since The Curse of Monkey Island. Adorable
characters, luscious graphics with fluid animations, a 3D interface
that lets you enjoy the game while you lie back on your couch instead
of fighting with the keyboard and a witty scenario with a great ending
will make you remember this game long after you finish it. It is not
perfect but it is damn right close to it. Revistronic and The Adventure
Company deserve congratulations for delivering such a great title
to the adventure fans.
Final Grade: B+
(find
out more about our grading system)
System Requirements:
- Windows® 98/ME/2000/XP
- 850 MHz Pentium®
III (or Equivalent)
- 128 MB RAM (256 MB
Recommended)
- 24x CD-ROM Drive (or
PC DVD Drive)
- 64 MB Graphics Card
- Direct®X 8.1 Compatible
Sound Card
- Mouse, Keyboard and
Speakers
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