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Review

Uru: The Path of the Shell Expansion Pack 2 for Uru
Developer: Cyan Worlds
Publisher: Ubisoft
Genre: Adventure
Release Date: July 2004
Platform:

PC



Review by Robert Washburne

July 26, 2004

 

 

 

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INTRODUCTION

Uru: The Path of the Shell - click to enlargeWell, here it is. The second and possibly last expansion pack for the Uru series. If you haven't played Uru yet, you might want to check out my review of that game before getting much further.

Uru was originally intended to be a Massively Multi-player Online Game, but that project was canceled at the last minute. This was probably not a bad thing for two reasons:

1) I think the idea of a Multi-player Adventure game is stupid. Ubisoft would have lost their shirts on it. The exploration and puzzle solving of adventure games just does not lend itself to the group experience.

Uru: The Path of the Shell - click to enlargeIf you disagree, then by all means take your favorite adventure game and play it as Multi-player. All you have to do is invite three to five of your adventure gaming friends over. Tell them that while your fingers will be on the keyboard, you want them to tell you where they want to go and how to solve the puzzles. Pretty soon the fast guy will be nagging you to hurry up while the slow guy is whining that they want to go back and appreciate the cool graphics. The smart guy will have already solved the puzzles before you have had a chance to even look at them. And you will be left wondering why you spent $20 to have other people play your game.

2) This forced Ubisoft to re-tool the games to single-player where they would have a chance to be enjoyable.

Uru: The Path of the Shell - click to enlargeThe first expansion pack, Uru to D'ni, contained all the public areas from the original concept with a few puzzles thrown in to make it a game. This was offered as a free download to existing Uru customers.

The second expansion pack, The Path of the Shell, consists of the first few Ages which would have been offered in the online version. They were re-tooled to fit the single-player experience and hastily repackaged, along with the first expansion pack, onto a single CD.

INSTALLATION

Uru: The Path of the Shell - click to enlargeThe first thing you will notice about Path of the Shell is that it was obviously slapped together in a hurry and rushed out the door.

It comes in a plain box – no fold-out cover showing the great graphics or exciting game play. Just a couple of screen shots and a bullet list promising more Ages, more story and more puzzles. Nothing “new.” Just “more.”

The box contains the jewel case, registration card and a flier for Myst IV. No manual. The jewel case has a single folded sheet insert which tells you insert the CD and follow the Install Wizard. No Manual. The sheet also says that the full game manual can be found on the CD in PDF format. I checked and there is a PDF file on the CD, of the insert. No Manual.

Uru: The Path of the Shell - click to enlargeSo you say a quick prayer that the install will just go as expected and not damage your existing Uru and that you will not have to use any of the intriguing utilities you saw on the CD while looking for the manual.

And, for me, it worked. They are still using the same stupid copy protection from the last two Uru titles, but it found my existing Uru on a separate partition, installed and I still had my existing character.

THE GOODNESS

Uru: The Path of the Shell - click to enlargeYou get what amounts to three new ages to play with.

The graphics continue to astound and inspire.

There are three more scenes which have excellent background music.

There are some very good puzzles. In fact, I was able to get two thirds through one Age before needing a walkthrough.

While the expansion pack modifies at least one Age from the original Uru, you don't have to replay Uru like you did with the first pack. The changes are more of a background/Easter Egg variety.

THE BADNESS

Uru: The Path of the Shell - click to enlargeStill uses the same sucky navigation system/interface. No real surprise. Ubisoft was obviously trying to recoup their expenses from Uru Online and didn't want to spend any more time on development then they had to.

While the graphics remain gorgeous, they were not cleaned well. There are several missing polygons (expect to see more stone facing on the wall and all you see is primordial chaos). There are also several places where the polygon mesh was not cleaned up and you can see little sparks of daylight leaking through the dark walls.

Although half of the puzzles where quite well designed, the other half just about ruin the game.

There were three puzzles where the graphics were so dark that you couldn't see to solve them, even when you knew exactly what to do. Push the red button? What red button? Where?

Uru: The Path of the Shell - click to enlargeThere were two other puzzles which require EXACT solutions. One involved setting dials to a correct value. You could place the needle on the black mark, but unless it was in the perfect center it wouldn't work. Without a walkthrough, you could be convinced that you had the wrong solution even when it was correct.

There were several puzzle with no clue as to what should be done and no feedback when you had done something correct. Even after finishing the game, I look back on these and wonder “How was I supposed to know to do that?”

Uru: The Path of the Shell - click to enlargeThere was at least one bug left in. There is a personal-people-mover you must use. Twice I tried using it and the controls went dead before reaching the end. I had to quit and restart the game to get past that point each time. There was a third time when I tried using it and instead of taking me to the other side of the track, I was transported to the far end of the world with no controls. I used this thing a total of five times and it worked correctly only twice.

And finally, the box advertised that we would learn more about what Yeesha is doing and the future of D'ni. It lies.

CONCLUSION

Uru: The Path of the Shell - click to enlargeMixing it all together, I must give “Uru: The Path of the Shell” a ”B-.” It does not set any new standards and it is significantly flawed. This prevents it from getting an A. But it is a solid value and anyone who enjoys Uru will enjoy X-Pack 2.

The average adventure gamer will enjoy Uru and if you enjoy the genre, you should have this on your shelf. But you will need a walkthrough.

Also, as of the writing of the review (July 2004) Ubisoft has released the entire Uru trilogy (Uru and both expansion packs) as a complete collection for only $20. Even with the frustrating flaws, this is an an amazing value and I recommend it to all adventure fans.

Uru: The Path of the Shell - click to enlargeUru: The Path of the Shell - click to enlargeUru: The Path of the Shell - click to enlargeUru: The Path of the Shell - click to enlarge


Final Grade: B-

System Requirements:

  • Windows 98SE/2000/ME/XP
  • Pentium III 800 MHz or AMD Athlon
  • 256 MB Ram or more
  • 32 MB GFX Card, DirectX 9.0 compliant
  • DirectX 9.0 compliant sound card
  • 4x or faster CD-ROM
  • 2.5 GB HD Space
  • Mouse, keyboard