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Review
Uninvited
Retro
Review by


February 24, 2005 |
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Imagine you’re driving along a country road shooting the breeze
with your kid brother. Now what could happen to ruin such a fine
evening? Maybe a shadowy figure jumping in front of your car from
out of nowhere, making you lose control, crash into a tree and lose
consciousness? Well, that’s exactly where Uninvited begins.
You have just regained consciousness with the realization that your
brother
is gone – looking for help maybe? The only logical place he could be is
the mansion off to the side of the road. What you and your brother are about
to discover, is that the mansion is entirely devoid of human existence and is
inhabited by an evil entity and its minions of ghosts, zombies and assorted horrors.
So off you go, unknowingly into the mauls of death to save your brother before
he is possessed by evil.
Uninvited is
an “old school” first-person adventure
released in 1987 – surprise, first person perspective was not “discovered” in
1994! – and it features a unique interface that only appeared
in the first four adventures by ICOM Simulations – Uninvited,
Shadowgate, Deja Vu 1 & 2. The screen is split into 6 parts.
The main part being the graphics window, where the locations and
all the action are shown. From the graphics window you can take almost
everything and drag’n’drop it in the inventory window.
And when I say everything, I mean it! The game plays more or less
like real life would be. No disembodied voice will scold “You
don’t need this” when taking an item. If you can carry
it, you can take it! This means, of course, that you can lug around
lots of useless items that will never be needed and that will create
the need for you to be very careful as regards your inventory decisions.
Apart from the graphics
and inventory windows, there’s also
the commands window, which includes the 8 basic commands of the game;
the “yourself” window, which is used to perform actions
to yourself, like eat food or drive a spear through your heart(!);
the exits window, which shows all the available exits of the current
location; and the dialogue window, where all text, descriptions etc,
are displayed.
The puzzles are mainly
inventory based. This doesn’t make
them easy though. As mentioned previously, Uninvited plays out like
real life. No voice from out of nowhere will tell you that you need
to save an expendable item for later if you try to use it at the
wrong time; no invisible hand will pull you back if you try to enter
an area without a crucial item without which further progress is
impossible. You are entirely on your own and each move needs to be
planned carefully – trial and error does not work here! Apart
from inventory puzzles, there are a couple of other things that you’ll
need to do in order to progress in the game. For example, you will
need to find and construct spells which, when uttered, will be of
great help (to this day, approximately 16 years after I played the
game for the first time, I still remember the words to those spells!).
While
you do all that, you should never forget that you’re
messing with evil forces and evil is not forgiving. The entity that
resides in the mansion wants to take your mind over, and you only
have a limited amount of moves (thankfully not a short one)
to complete your task before that happens. The rest of the horrors
that roam
around
in
the mansion
are less
complicated - they just want you dead! And death is everywhere – behind
any closed door, around any corner. Save early, save often, that’s
a motto that will prove very essential for success!
The
Windows remake and the Amiga
version (for its time) feature some very beautiful graphics,
that create a haunted and solitary atmosphere – the DOS
graphics just plain suck, so don’t even consider that version!
Sound is practically non-existent: some creepy noises, the end-game
music,
the dying music
on Windows
or Amiga’s disturbing evil laughter when you die (which, for
some reason, was not passed on to the windows remake). That’s
more or less all there is, but the lack of music and speech (what
speech? You’re alone anyway!) actually work in favor of the
game and help intensify the unsettling feeling of loneliness. Besides,
if you ever found yourself in a similar situation in real life, I
doubt you would have a band following you around!
Overall, Uninvited is
an excellent example of old school adventuring. This is not a game
that’s recommended to the “21st century
junkies” out there. No 3D, T&L, 4xAA or pixel shading effects
here. Just an excellently designed pure adventure, which completely
absorbs the player into its world, creating an atmosphere steeped
in fear and loneliness. You will literally feel that your mind and
your life are threatened as you explore the mansion where not only
are you unwelcome, but you are also uninvited.
Amiga
Screenshots
   
Uninvited is
currently available to purchase for PocketPC at Portable-Games.com,
and coming soon for Palm OS
Final Grade: A
(find out more about our
grading system)
System Requirements
(Windows Version):
- Windows 95/98/NT/2000/XP
- 486 or higher CPU
- 8 MB of RAM
- 5 MB free disk space
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