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Review
Tears
of Betrayal
| Developer: |
Frixx-It |
| Publisher: |
Frixx-It |
| Genre: |
Adventure |
| Release
Date: |
December 2005 |
| Platform: |
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Review
by


August 25, 2006 |
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A dark street. A car engine
revs. A woman crosses the street. A scream… You wake up and
notice that your beloved Roxanne is not lying in bed beside you.
A note lies on her pillow. Where is
she? Did something happen to her or was it
all a nightmare?
Tears of Betrayal (ToB)
is a 3D, 3rd person, dark, mystery adventure. You take the role
of James in his quest to find what happened to
Roxanne. The first thing that stands out is the very clever and flexible
interface. James can be moved around by the use of either the keyboard
or the mouse (I found using the keyboard a lot easier for that task)
and can interact with almost every item in every room. Right-clicking
on an item will bring up a menu from which you can choose among 33(!)
commands. And if the mouse-menu system doesn’t suit you, then
commands can also be typed. This menu was the most pleasant surprise
and reminded me of the good old days when adventures meant full
interaction,
instead of the simplicity of two or three basic “use”, “take”, “talk” commands.
If ToB sounds as though
it features the best interface ever created, well, that could have
been very close to being true if there weren’t
two issues. The major one being that when using commands from the
menu, the game sometimes gets confused between items that bear the
same name. As a result the feedback gets mixed up or certain actions
cannot be performed. For example you may try to examine an item using
the commands menu and get a response that there is no such thing
around, simply because the game thinks you are talking about a similar
item that exists in another area. Using the command line in those
cases is the only way out.
The other issue does not
actually affect gameplay, but could have enhanced it a great deal.
With all those commands available and with
so many items open for interaction one would expect the game to feature
a lot of unique feedback. Unfortunately, you mostly receive the same,
generic feedback regardless of what you’re interacting with.
Having recently played one of the finest examples in that area, Al
Emmo, I couldn’t help but feel disappointed by this lost opportunity
to take advantage of the full potential of such a magnificent interface.
Apart from the interface,
the other very strong element of ToB is the dark and mysterious
atmosphere, which actually features one of
the creepiest scenes I’ve experienced in an adventure game – note:
I said “creepiest” not “scariest”. Unfortunately
that is true only for about 75% of the game. After a certain point,
the game takes a really unexpected turn and completely loses its
charm with some very disappointing revelations. Imagine watching
Stanley Kubrick’s The Shining and then towards the end of the
movie Jean-Claude Van Damme appears to beat everyone up. Something
similar happens here. No, the game doesn’t turn into a Tekken clone nor does it introduce any action sequences, but all the mystery
and horror elements fizz out, leaving a very simplistic last part
of the story. It made me wonder if the last part was actually written
by a different person and then spliced to the original story. Or,
if the developer simply ran out of ideas or got tired. A really big
let down, since the game featured some very well crafted creepy scenes
and managed to build up the mystery and the tension.
When it comes to puzzles,
your brain won’t be put under too
much stress in most cases. That doesn’t mean that ToB is
the easiest game in the world as the difficulty varies between easy
and
slightly moderate. Some puzzles aren’t mandatory but there
aren't too many of the ones that are. Most of the non-mandatory
puzzles will present a funny easter-egg if
solved, and probably award you some points. Yes, there is a point
system in ToB, and I was very glad to see
that. A few more brownie points for the interface here! The big drawback
in the puzzles area
is the fact that money plays an important role in the game and, guess
what, you weren’t born rich. So you will have to earn money
along the way, but while there are a couple of ways to do that adventure-wise,
there is no escaping the primary way – gambling. Unfortunately,
this turns out to be a tedious and time-consuming process, and should
have either been omitted or rendered optional. But since it’s
unavoidable, my advice to you is to gamble as early as possible and
try to win a lot of money at once in order to put this tiresome process
behind you.
When it comes to graphics
there isn’t really much to say,
other than they are functional and do their job. Same applies to
the music, which features some nice tunes and changes properly when
required, becoming brilliant at certain instances, like during the
aforementioned creepy scene. There is also no speech, except for
at the beginning and the end of the game. Remember, ToB’s purpose
is not to make people’s jaws drop to the floor, so if you’re
after groundbreaking, state of the art visuals and sounds, you need
to look elsewhere. Of course, if that’s all you’re after,
you probably need to look to other genres, since adventures never
were and never will be about the graphics. The game gives you the
option to make things as nice as possible though, by changing the
resolution to up to 1600x1200, turning shadows, mirror and light
effects on and setting the texture quality to high. And you won’t
need a beast machine from the future to achieve that either!
As a full 3D game, it
came as no surprise to me that ToB suffers from the incurable 3D
disease: clipping. When you see clipping infesting
multi-million productions, you know that a game coming from an independent
developer wouldn’t be able to escape it. The problem is, along
with the clipping comes a severe 3D bug. So, sometimes, if you try
to squeeze James in tight places, like between tables and chairs,
he may get stuck there unable to escape! This happened to me twice,
and the only way out of it is restoring or quitting the game.
Speaking of bugs, there
is a patch available that the developer strongly recommends installing
before starting to play. I played
the game with the patch installed, so I don’t know how things
are without it. But even with the patch, the above 3D bug is still
there, as well as a few other minor ones. There is though one bug
that I need to mention because it makes the game look as if it’s
at a dead-end, when it’s not. At the pawnshop you can buy a
lamp and a letterbox, but if you don’t have enough money, the
store owner will tell you you can’t buy them yet. The thing
is, he’ll keep saying that even after you get the money! Good
thing you don’t need the lamp or the letterbox to finish the
game! If you do want to buy them though, don’t ask about them
until you got plenty of money.
Ok, so reading this review
may have made ToB seem a bit like a pain in the buttocks. Gambling,
bugs, oh and you can die too – but
never unfairly and in one case in a nice Larry 1/Laura Bow
2 kinda
way! That is not entirely the case though. Indeed the aforementioned
problems are annoying, but the game does compensate with its story
and atmosphere. Of course if you’re not into dark mysteries,
you won’t get much out of it, but if you are, ToB will be rewarding.
Overall, playing ToB was
a nice experience, but marred a bit towards the end. But finishing
the game gave me a promise that Frixx-It can
achieve big things. They know how to creep you out and they know
how to create brilliant user interfaces, they just couldn’t
take advantage of their full potential yet. All they need is experience,
and now that they got the ball rolling I have high hopes for their
next production.
Final Grade: C
(find out more about our
grading system)
System Requirements:
- CPU 1GHz (1000MHz)
- Operating System:
98/ME/2000/XP
- RAM: 128MB
- Hard Drive: 800MB
- Graphics: 32MB 3D
accelerated video card
- CD Rom: 1x
- Mouse/Keyboard
- DirectX compatible
soundcard with speakers or headphones for optimal game experience
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