|
|
| Over 1 Million Visitors a Month! |
|
The mystery begins when a neighbor of Holmes’ has a servant go missing. Normally this wouldn’t be such an exotic event, but tantalizing clues our detective finds at the site hint at something more exotic than a simple runaway. With Watson’s help, Holmes begins to tug on the threads of the mystery, which leads them to on a global chase after a diabolical conspiracy. Besides Holmes neighborhood, the game’s exploreable areas include the Thames docks, a sinister Swiss sanitarium, New Orleans and its adjacent swamps, and the wild coast of Scotland. This is the first of the Frogwares Sherlock Holmes games to feature a fully real-time rendered 3D environment. The result is a mixed blessing, but a blessing nonetheless. On the downside, this being an adventure game, the graphics aren’t exactly cutting edge. Character faces are fairly primitive, and object that should have weight and dimension flatten out completely when you look at them too closely. The overall quality is about par with the 3D word presented in, say, Might and Magic VI (1998).
The end result is a sort of charming dollhouse environment that’s quite pleasing to explore. The New Orleans segment also looks pretty good. The sanitarium isn’t bad, but the final section, in and around a lighthouse on the Scottish coast, is pretty basic. It really feels like Frogwares had run out of money. The story is pretty good, if very derivative of Lovecraft. And because it’s Lovecraft, this is probably the goriest Sherlock Holmes adventure you’ve ever seen.
And it’s fun getting to investigate in several different areas. Among the activities you will participate in to further your investigation are charming a raccoon, chasing a thief through New Orleans, coaxing information out of asylum lunatics, exploring a fabled (and creepy!) pirates’ cave, paddling through a scary swamp, and sweet talking a riverboat madam. Sounds like fun, right? And a lot of it is. But alas, the game is undermined at various turns by technical and artistic shortcomings.
But the inventory system is heaven compared with the voice acting! This game has the worst voice acting I’ve heard since the Tex Murphy games. In fact, it’s so bad, I’m going to list the cast by name: Rick Simmonds, David Riley, Andy Hoyle, Andy Turvey, Bria Walker, Delia Corrie, John Bell and Miriam Millikin. This motley crew mispronounces words, makes hash of accents, is never convincing. You wouldn’t believe how bad the New Orleans and Cajun accents are! And the British accent of Sherlock himself is simply abominable. Now I realize that this is a game from a European developer with offices in Ukraine, France and Ireland. I understand that the game has to be localized in several languages. But this is no excuse for the voice work in this game, which is simply unprofessional. Frogwares would do well to study the work model of FunCom. When their Ragnar Tornquist is the project director on a game (such as The Longest Journey or Dreamfall), he HIMSELF is the director of the voice acting in the game. And it shows. Ironically, the rest of the game’s sound design is quite solid. Ambient sound effects are consistently atmospheric and effective and help draw you into the story and the varied environments.
The inventory puzzles in the game are fairly logical, involving lots of combining of items. The abstract puzzles aren’t much to write home about, however, as they aren’t particularly intuitive or entertaining. I really wanted to like this game more than I did. It has a great franchise, a solid, creepy story, some decent gameplay mechanics, and fun locations. But by the end I was pretty frustrated with the game’s problems. I would only recommend this to the most forgiving of adventure game fans or the most ardent Sherlock Holmes devotees.
System Requirements:
This review is copyright Ray Ivey and Just Adventure and may not be republished elsewhere without the express written consent of the author. Republication of said review must also contain a link back to Just Adventure. |
|
|