|
Review
Scooby
Doo Case File #1: The Glowing Bug Man
Developer:
Riverdeep
Publisher: Riverdeep
Release Date:
Platform:

Review by Randy Sluganski
March 27, 2003
|
|
Trade
for this game at:

Buy
this game here:

|
Scooby and the gang are back for their fourth adventure from Riverdeep
(formerly The Learning Company), but their first entry in a new series
of mysteries titled the Scooby-Doo Case Files.
The
Glowing Bug Man is a fun romp through a Museum of Natural History.
A half-man, half-insect figure has been wandering the corridors damaging
the exhibits and now Mystery, Inc. must piece together the clues
to in order to uncover the culprit and discover the truth behind
the disarray.
The first two Scooby games,
Showdown
in Ghost Town and Phantom
of the Knight,
were classic -and excellent – traditional point-and-click,
inventory based adventure games. With Glowing Bug Man and the previous
Jinx at the Sphinx, the focus has shifted to problem solving and
critical thinking. Puzzles that previously advanced the plot are
now presented as learning tools. Not that there is anything wrong
with that, just be prepared for a different style of gameplay.
The game has three levels
of difficulty to choose from – Spooky,
Spookier and Spooktacular. The game itself does not change, but the
puzzles become larger and more difficult. A sliding tile puzzle that
has nine pieces on the Spooky level will have sixteen pieces at the
Spooktacular level. After solving one of these puzzles, you receive
a clue that will help identify the main suspect.
Probably the biggest improvement
between Bug Man and the previous Scooby games is a procedure that
allows you to eliminate the suspects
one-by-one. As you find more evidence a grid system is filled in
until only one suspect remains. As always, there is much replay value
as the culprit’s identity changes from game to game.
The museum atmosphere is used to good effect as the gang can examine
six different themed exhibits and care has been taken to ensure that
the puzzles include actual objects that would be found in a real
museum. Players can navigate between the Hall of Dinosaurs, the Archeology
Room, the Excavation Pit and a Rock and Minerals room. Care has been
taken for the puzzles to be indicative of the room in which they
are found so, for example, in the Hall of Dinosaurs the player must
maneuver a fossil exhibit from the back storage room.
Recommended for ages 5 – 10 you can probably bump the recommended
age up a few years as the Scooby games, due to their high recognition
factor, are immediately approachable as even my teenage boys stopped
by to check out the graphics and gameplay. Don’t let the educational
factor scare your children away as the recognizable personalities
of the characters and their inherent humor help to maintain a lightness
that never lets the game become too frustrating for the younger crowd.
Final Grade: C
System Requirements:
- 166Mhz processor or faster
- Windows 95/98/00/ME/XP
- 32MB RAM
- 50MB HD Space
- 16-bit Color Monitor
- Soundblaster Compatible
Card
- Direct X 8.0
- Speakers
- Mouse
|