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There is one thing that Activision's adventure game Sacred Ground absoultely, positively isn't: unique. In fact it looks and feels a lot like a twin sibling of its predecessor in the Santa Fe Mysteries mini series, Elk Moon Murder - which it in a way is. These two games are so similar that it's rather hard to tell them apart at first sight. But for your exclusive benefit I'll attempt to do just that.
You start with a map of of Santa Fe (identical to the one in Elk Moon Murder) and your first task is of course to visit the crime scene, collect evidence, interrogate witnesses, identify suspects, nail the culprits and please your boss. OK, the latter probably won't happen ever and catching those responsible isn't so easy. After arriving at Taskers' residence, you find signs of apparent struggle between Randa Tasker and her abductor or abductors. Then you interrogate Martin Tasker, Randa's husband. It turns out that he has made quite a few enemies by pushing a development project for a ski resort on Indian land (that explains the name of the game I guess) - in the process he evicted thirty families from their homes (lotsa suspects right?).
Again, there is not enough time to interrogate all suspects and follow all leads in the time you have allotted to solve the crime. You can also have the alibi of each suspect checked but that takes time and you won't be able to have them all screened. So you'll have to employ heuristics, intuition, scrying or whatever method works for you to determine who is more suspect than others. At the beginning of the game you can only go to the Police HQ and the crime scene but later in the game the map will became a lot more interesting as you learn about new places, witnesses and suspects. To make matters a little more complicated, just when you've nearly sorted things out, one of the more promising looking suspects is murdered. Which on the one hand casts an entirely new light on the case and seriously upsets your elaborate theories (that is, if you've managed to come up with any) but on the other hand this unfortunate event makes your dangerously long list of suspects a little shorter, which is not all that unwelcome.
Where I felt Elk Moon Murder was unfair by apparently hiding key information from you, Sacred Ground is the opposite: it is possible to arrest the perpetrator of the crimes and win the game even after having an arrest warrant issued for the wrong person! I thought this was a little strange, but hey. At least it didn't make me feel so frustrated. Even the Chief seemed almost pleased.
Just like in its predecessor, there aren't really any puzzles in the Sacred Ground. Except for one (sort of), which is getting the arrest warrant. That's the only place in the game which tests if the player had been paying any attention at all and not just blindly clicking with the mouse on anything that moved. The Sacred Ground is not entirely easy to classify - somewhere between an interactive movie and an adventure game. It requires modest amount of brain power to win and gives the player a great degree of freedom like some adventure games. But on the other hand it is rather short (I don't see how anyone could take more than about three hours to solve the game) with very low replayability factor like most interactive movies. On the whole I consider Sacred Ground to be a slight improvement over The Elk Moon Murder and give it a B-. Final Grade: B- System Requirements: PC: MAC: |
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