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Call me a junkie, but I think that, as of the time when this review was written, I have played every single form of Riven except for its PlayStation incarnation. JA Readers: Yes, Jen! You're a junkie! Go find some new games! Well, sadly kids, until I get my hands on a copy of the highly anticipated Syberia, I am more content to wander the islands of the Fifth Age than go creeping my way through the vomit-inducing travesty that is Alfred Hitchcock Presents: The Final Cut. In fact, I went through the entire game of Riven three more times so I that can now give you the skinny, not only on the game itself, but on the differences between playing it on a PC, Mac, and DVD. Talk about having too much time on your hands, sheesh. Oh, and for the obligatory pro-Myst, pro-Cyan rant, please read my review for Myst: Masterpiece Edition. And on with the show! Like The Empire Strikes Back, this game rocks!
At the beginning of Riven, you are returned to D'ni, where you are reunited with Myst's protagonist Atrus. He tells you that he must send you on an important mission to the Age of Riven where you must free his imprisoned wife Catherine and capture his demented father Gehn. (For more background on the story of Riven's creation and Gehn's personal history, please read Myst: The Book of Atrus and Myst: The Book of Ti'ana. Okay, no more commercials!) In return for your success, Atrus might be able to send you "back to the place where you came from." Does he mean home? Or that creepy fissure we were seen falling into at the start of Myst? Only the Shadow knows . . . . bwahahahahaha!
In true Myst style, you are given books to read and clues to decipher from them. But more on the puzzles in a bit. What is the first thing you think of when I say Cyan? Why Frisbee golf of course!
The next would be graphics: lush, detailed, tactile textures integrated
with an eye-popping palette of colors and lighting effects. In my
opinion, there has yet to be a game that has come onto the market
that equals or surpasses the graphical intensity of Riven (except
perhaps its step-brother Myst
III: Exile or Dreamcatcher's sci-fi epic Schizm).
The attention to detail is such that when I turn off all the lights
and Riven is also full of living things. Where in Myst we had a few ambient seagulls and butterflies, Riven is literally abuzz with golden beetles, brightly colored toads called Ytrams, and strange creatures known as Wharks and Sunners. The water actually ripples in this Age; it's not frozen as it was in Myst. Everything in Riven looks ancient, well loved, and well abused. And I love it! FMV is in top form in Riven, even compared to modern eye-candy like Amerzone and The Longest Journey. Coming completely from a first-person POV, we are given opportunities to take some of the wildest rides since the original Journeyman game. My particular favorites are the mine car from Jungle Island to Book Assembly Island and the trapeze-like harness in the Whark Gallows.
PC: When I first played Riven, all we had in my house was an early generation Pentium 75Mhz computer. Riven ran on a machine slightly better than that, so my family splurged, and we upgraded our processor to a whopping 133Mhz!!! Even at this speed, the game ran slow, with the FMV hanging up in places. However, the game never crashed or completely stopped. Since that computer was a dinosaur compared to the one I'm running now, it's unnecessary to say that, graphically, I had no problem running the game. The scenes looked very nice, although a bit washed-out and flat in places. Adjusting the brightness would help. FMV ran smoothly for the most part, but looked blocky, since the game was developed for 640x480 resolution. However, the FMV is well integrated into the pre-rendered backgrounds with only slight frame seams viewable. (Did you like that term "frame seam"? I made that up all by myself! Sheesh, talented and creative!)
DVD: Most disappointing lot of the bunch. I had expected great things when I purchased this special edition version of Riven on DVD-Rom. Graphically, there's little difference between the PC/Mac version and this one. Faster transfer rates do speed up some of the FMV problems in the PC version (perhaps speed them up too much), but otherwise, nothing really impressive. Although, I will say that the included documentary is very interesting. And the need NOT to change discs with each movement to a new island was a welcome relief. Ah, it looks good . . . but how does it sound?
The most impressive audio sequence found in Riven is during the Mag-Lev rides between the islands. The ambient buzzing of the electricity changes frequency and pitch as you turn and pass through the arched connectors of the supports. They shift position depending on how the car is turned and move around as though you are actually in the car. Unfortunately, I had my sub-woofer turned up too much during this section, not only disturbing everything on my desk with the intense low frequency of the sound, but also waking up everyone in my house in the process of trying to reach the volume control in vain. Don't you hate it when that happens? Robyn Miller's musical compositions are equally impressive, having grown in darkness and intensity from his original work on Myst. The instrumentations are subtle, functioning not only to set the mood, but also to enrich the player's overall experience. Unlike the raucousness of the music in Shivers (another one of my all-time favorites), I never felt that Robyn's compositions overpowered any one place in the game. Though these pieces stand on their own as amazing musical compositions, they blend in seamlessly with the gaming experience. Go buy the soundtrack now! PC/Mac: Amazing sound, no issues with anything sound related on either machine. Now all I need to do is hook up my surround sound system to my Mac and we'll be in business!
Is at as much of a challenge as Myst? If you like mind-bending logic puzzles and general excruciating torture, than yes, Riven is much more of a challenge than its predecessor. In all seriousness though, Cyan outdid itself with the quality, quantity, and originality of the puzzles. Some of the solutions will definitely have you scratching your head in wonder (i.e. the Moiety linking cave "how the hell do you get the last animal symbol to open the vault" puzzle). However, one of the most frustrating yet entertaining puzzles has to be the five walled, rotating temple on the first island. Since I've played this game a gazillion times, I have that particular puzzle down to a science. But man, first time around, I was as clueless as a Britney Spears fan watching A Clockwork Orange. My sanity was saved by the fact that there are no mazes in Riven and only one sequence that has the possibility of being called timed. And most significantly of all, you can die in this game. Although this doesn't become an option until near the end, tread lightly folks. Finally, like the aforementioned Schizm, you will have to learn the D'ni numbering system and facets of the Rivenese culture in order to solve many of the puzzles. This aspect of the game functions very nicely to further submerge the player into the game world.
The ending can never truly be written. Although Riven's ending is just as ambiguous as Myst, there's a definite finality to it as well. (If you think that I have just contradicted myself, please send all comments to jennifer@justadventure.com.) I won't spoil anything for those of you newbies to gaming, or for the vets that refuse to give in to "the man" and play Riven, but I promise you: you will enjoy this game for one reason or another. It's not only phenomenal gaming, but it's a work of art. Final Grade: a nauseatingly cheerleader-like "A" If you simply adored Riven (or even just liked it) then check out the following: Watch: Return
to Oz (just don't let it give your kids nightmares) System Requirements
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