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Introduction
It is a delightful game which I had a lot of fun playing. But, most impressively, Mikeal and Eleen have given us the Adventure Game for Anyone – anyone can enjoy playing it, anyone could have experienced it and anyone could have created it. It is rare to find a game so well made and yet so accessible. It leaves us with the desire for more, yet also with the feeling that we could also create a high quality game. Let us take a look at what I mean. Story
Opening the letter, you find a plea from your friend to come help him. He thinks there may be something fishy about his current case and could really use your assistance. No kidding. Stifling the groan over this cliched plot device, you decide to help your deceased friend and continue his case. And then it starts to get strange... There is no alien technology. There are no government conspiracies. There are no magic crystals which open portals to the Netherworld. Everything happens just as you would expect it to happen in a small Swedish town. What kind of game is this? Where are the gimmicks? Happily absent. This is a simple detective story in a simple town. It is very easy to believe that you are there and that this actually happened. Even the requisite ending plot twist is believable and satisfying.
The Nyqvists have shown us that you don't have to be weird to be wonderful. They took a very simple story and made it compelling. This mastery of the craft gets an “A-” from me. Navigation Remedy uses Adventure Maker. It is a classic 2D static slide show engine and is available to everybody. The cursors were nice and large and changed nicely over the hot spots.
As a result, I frequently found myself playing Hunt-the-Viewpoint, the evil sister to Hunt-the-Pixel. A little more planning of the layout could have avoided much of this. The frequent areas of disorientation lead me to give a “C+” for navigation. Puzzles
There was one puzzle box which I found quite delightful, but otherwise it was a Grab-Anything-Which-Isn't-Nailed-Down type of game. Which leads me to the second plot hole in the game – most of your inventory is acquired through petty larceny. There is a bit of trespassing as well.
But all in all the puzzles are well conceived and fit perfectly into the story. A solid “B” effort. Graphics The graphics for Remedy are a pure stroke of genius.
But the Nyqvists sidestepped the issue and came up with another method altogether. They took photographs of their homes and the surrounding town (where the game is taking place) and processed them with an image filter which made them look like water color paintings. The results were outstanding. If they had been left untouched, they would have looked like simple snapshots. But the filtering gives each scene the feeling of fine art. Again, Mikeal and Eleen have shown us that you don't need specialized professional skills to achieve professional results. Yes, I know that you could not use this method for alien worlds or Space Station Oxnard. And I have no doubt that I will now be flooded with emails informing me that this method was used earlier in such-and-such a game. But they did it well and this is the sort of innovative thinking which deserves an “A”. Sound
The voice acting is very good. The average American male's image of Sweden, if he has one at all, is of the Swedish Bikini Team and The Muppet's Swedish Chef. You can see from the screen shots that no money was wasted on super models. And the voices fit the people. No great dramatics. No Shakespearian delivery. No “bork, bork, bork.” Just what you would expect to see and hear from people in the neighborhood. And yes, I have visited both England and Sweden and this is how the people really talk. A solid “B” for sound. Playability Playability was good.
Second, the story opened up one clue at a time just as it should in a good detective story. This kept my interest up throughout the game. This, unfortunately, is not the norm in adventure games and the Nyqvists deserve a solid “B” for their superior effort. Conclusion Remedy is a delightful game. It is neither fancy nor fanciful, but it delivers a solid story in a solid way. It left me feeling that it could really have happened to me and that it might be within my power to create a professional game as well. My concluding thoughts were, “That was nice. May I have another, please?” Final Grade: B System Requirements:
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