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The
Elder Scrolls Adventures: Redguard
Developer: Bethesda
Softworks
Publisher: Bethesda Softworks
Release Date: November 1998

By Randy
Sluganski
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Remember the "good
ol' days" of gaming when purchasing a new game was akin to ripping
open a box of Cracker Jacks? One never knew what surprises awaited:
a cloth map, a pewter ankh, a piece of fluffy lint. Well, those days
are back, sort of, when you open the box of Bethesda Softwork's newest
release, The Elder Scrolls Adventures: Redguard. The enclosed
map is on folded paper, not cloth like the Ultima maps, but
in a wonderful touch of realism, it has been charred black around
its edges. The 94-page instruction booklet is a throwback to the glory
days before the creation of strategy guides--the bastardization of
the industry. It is a thick, magnificent opus detailing the history
and genealogy of the Empire and Hammerfall, the setting for the game.
A comic book rendering of the prequel to the storyline and, of course,
an explanation of the game controls round off this thick presentation.
Some store copies of Redguard even have a free limited edition
pewter figurine attached to the front of the box. All said, the figurine,
booklet and map are a stellar introduction to a game that attempts
to recapture the halcyon era of adventuring.
Bethesda has been marketing
Redguard, in its magazine advertisements and on the box hyperbole,
as if it is a new movie release. It is in fact the newest entry in
the fledgling action/adventure field and a sequel of sorts to the
RPGs Arena and Daggerfall. Any doubts regarding the
action aspects of Redguard are swiftly allayed. Traditional
adventure games begin with a puzzle to solve; this new genre of action/adventure
hybrid begins with the fury of an Indiana Jones flick as you
find yourself facing off against not one but two saber-wielding scalawags.
How did you arrive at such a predicament, and what is your inspiration
to press forward? Let us sheath our swords in peace for a fortnight
as we take a closer look at the world of The Elder Scrolls.
You play as Cyrus, a Redguard
mercenary (Redguards are renowned as fierce fighters). Upon learning
of the disappearance of your sister, Iszara, you hasten to your hometown
of Hammerfall to search for her whereabouts. There are, though, two
flies in the ointment. Your hometown is now under martial law and
you have not seen your sister in ten years since you accidentally
killed your brother-in-law during a drunken brawl. Yet to relate the
plot so simply would be like insinuating that Romeo and Juliet
is about nothing more than doomed young lovers. There are conspiracies
afoot and political intrigue aplenty. There are mini-quests that enrich
the story, but have no real bearing on the final outcome, and they
do not have to be completed in order to finish the saga. Yet for all
the plot convolutions, there is never any real sense of danger, no
unexpected twist or turns. There is nothing here that has not been
explored in countless other adventure and role-playing games. If this
were literature, it would be dismissed as pulp; if it were a movie,
it would be the "B" feature. Since it is a game, though,
our expectations are supposed to be lowered and we are spoon-fed another
hackneyed story full of clichés that is all too common in the
adventure field. Redguard plot: C+.
As dictated by the term
action/adventure, the puzzles are, and should be, of the cerebral
and the physical variety. The majority of the new action/adventure
releases seem to have overlooked this minor factor and seem to think
that the action should consist of nothing more than fighting sequences.
Thankfully, the combat system in Redguard is a step above some
other recent releases such as Redjack and Mask of Eternity.
There are occasional problems with character control and angles,
but for the most part the action sequences and puzzles utilize a keyboard
or gamepad combination that makes it very easy to swim, swing, jump
and duel. Bethesda is to be commended for taking the genre a step
further by incorporating action into some of the puzzles. Thus, what
in other games may be viewed as a cut scene, in Redguard must
be accomplished via the player's participation. You must jump across
that rotting bridge, skim along that ledge or push that crate into
an advantageous position. Having accomplished these dexterous feats,
you must then still deal with the traditional adventure game puzzle.
Bethesda has struck a fine balance in the puzzle category. My only
complaint would be that the game is often too nonlinear and you may
find yourself wandering for hours wondering what to do next. There
is an inherent danger in allowing the player too much freedom in a
real time 3D world. Your long-range objective, finding your sister,
is always in sight, but often the building blocks to your goal are
obscured. Redguard puzzles: B.
The graphical quality of
Redguard is extremely inconsistent. The cut scenes are simply
magnificent. They serve to propel the story to new avenues and would
be worthy of any animated movie. The atmospheric background visuals
and animation are the best I have ever encountered. Clouds are not
stationary but roll overhead. Dolphins leap and twist from the ocean,
enormous mythical statues tower over the city and the citizens' body
language alters according to your status (you will, through necessity,
end up an escaped criminal) at the time. There is a wonderful moment
on the Isle of N'gasta that brought back memories of a favorite scene
from Jason and the Argonauts. As you pass through the Tower
Gate and approach the lair of N'gasta, sword-wielding skeletons spring
from the graveyard dirt and attack with wild abandon. Yet all the
deliciousness of the graphics are offset by the close-ups of the characters
that populate the gameworld. They are blocky and stiff and look totally
out of place when juxtaposed against the gorgeous backgrounds. Their
mouths do not move when you engage them in conversation, which you
must do often in this game. They bring what could have been an immersive
experience crashing back to reality. There are no facial movements
during speech, only an awkward nodding of the head, and thus, in what
becomes a major incongruity, they are not life-like in this real-time
world. Redguard graphics: B.
Redguard's music
and sound effects are excellent--mood-setting and appropriate to the
situation. Weather-worn boards creak, waves slosh against ships and
sounds in the distance grow louder as you approach their source. The
music is a reinforcement of the sprightliness we have come to expect
from pirate tunes. It is the voice acting in Redguard that
is unoriginal. The spectrum of accents and voice inflections is well-done,
but it is uninspired and stereotypical. The fat, corpulent governor
sounds appropriately slimy, the call-girls brash and uneducated and
the lighthouse keeper sounds, of course, weather-beaten. Worst of
all is Cyrus, the main character. Whereas at least the stereotypical
characters have varying accents, Cyrus has none. His deep voice is
reminiscent of that John Wayne/Clint Eastwood white-bread, middle
American sameness. In a world that is rich with brogues and different
tongues, this strikes me as odd, especially since Cyrus is originally
from this island and appears to be black. Is this a conscious attempt
by the software company to not alienate the majority of their buying
public (white males)? This effort to appeal to the widest possible
fan base by ignoring the ethnicity of the main character greatly detracts
from the authenticity of the game. So while the voices are well done,
they are also, especially when combined with their blocky characters,
imbued with a sense of deceit. Redguard music, sound effects
and voice acting: B-.
Redguard comes on
two CDs--one for installation and one for gameplay. It will occupy
at least 300 MB on your hard drive. There have been rumblings from
some gamers experiencing configuration problems attempting to run
the game, but it would be unfair of me to comment on this as I personally
did not encounter them. (There is in fact one reviewer on the Internet
who gave Redguard a lower grade because he had heard others
were having configuration problems--how ludicrous!)
Some may feel that I have
been too harsh in my critique of Redguard, but this is a game
that is attempting to reach new heights, so while I extend praise
for its aggressiveness, I also feel that its shortcomings are more
pronounced due to a commitment to quality. This is a solid game-playing
experience, though it may be difficult for novices, but the time has
come to quit judging games by what has gone before and to begin judging
them for what they can be. Well-written games like Grim Fandango
and Dark Side of the Moon have raised the standard by which
we now judge our entertainment. While Bethesda seems to have found
the almost perfect balance between action and adventure, a willingness
to take more chances with the plot and with the main character's voice
would have gone a long way toward making this a classic experience.
Final Grade: B-.
System
Requirements:
Windows
95 or 98
32 MB RAM
Pentium 166
350 MB of hard drive space
SVGA, VESA 2.0 compliant video card
16-bit sound card
Supports Voodoo, Voodoo Rush, Voodoo 2
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