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So I would spend most of the game carefully drawing out maps on quadrille paper. Once the pencilings were finalized, I would draw over them with different colors of felt tip pens. They were a thing of beauty and not only prevented me from getting lost, but also showed where the hidden rooms were likely to be found. Some people would wonder why I would do such a tedious thing just for fun. But I took great satisfaction from it. It was almost like scientific research to document those things you knew and pull out the mysteries from them. Some of you adventure gamers know exactly what I mean.
Rhem 3 is the third in the line of games developed by Knut. The first two were called, surprisingly, Rhem and Rhem 2. If this sounds rather utilitarian, it is. Rhem is about puzzles and everything else about the game is only there to support the puzzles. Story Line: The story of Rhem 3 can best be described as “paper thin.” In a nutshell, the story so far has been:
Rhem 2 – You continue down the track and end up in the underground portion of Rhem. The brothers contact you and ask that you take a picture of an “Important Artifact.” You solve a lot of puzzles, take the picture and leave. Rhem 3 – You continue down the track and enter a third area of Rhem. The brothers contact you and ask that you find another Important Artifact. You solve many puzzles. So, you can see that the story is the thinnest excuse for exploring the place and finding the Mysterious Object. Story is not why you would get this game. The graphics have improved a little from the first two Rhem's, but not much. As you can see from the screen shots, they are adequate to support the puzzles, but will not win any rendering contests. The water effects are nice and Knut has actually added some organics to the scene. But there is no eye candy here. You will not buy this game for its graphics. Sound: Again, adequate for the job. There are subtle ambient sounds in the background. The most disturbing of which is the sound of a moving train. There is only one track out there and your train is on it. So what is it you are hearing?
You will not buy this game for its sound. Puzzles: Ah, now we get down to it. The whole purpose of the Rhem series is puzzles. What kinds of puzzles can we expect to find? Mostly, you need keys and combinations to open doors and unlock machinery. But you may have to solve a series of word, number and logical puzzles to get those keys.
Ah, mapping. Mapping will show you where you have been and yield clues to where you still need to go or how to get there. Because the maze isn't open. It is a huge 3D tangle with some doors opening in only one direction and other doors which block further paths when you open them. Then there are the hatches, ladders, elevators, catwalks, ductwork, and so on.
Most of the puzzles are quite simple, but the complexity of them taken together creates an advanced challenge. Playability:
Resist the urge to find a walkthrough for as long as possible. There is absolutely nothing to this game one you have the puzzles solved. It's all about the puzzles. Make sure you have explored everywhere and looked at both sides of every door. Look up and down. If you do find yourself truely stuck, then look through a walkthough to see what you may have missed, then close it immediately! The only satisfaction you will get from this game is to solve it yourself. Should You Buy This Game?
Do you like puzzles? Do you like mapping? Do you find most puzzles either too easy or gratuitously difficult? Do you find yourself wishing that someone would develop puzzles which were more sophisticated, complex, and yet logical? Do you enjoy spending time, maybe days, working through a puzzle? If you were answering “yes” to most of those questions, then Rhem 3 is for you. Cnut was the King of Ancient Britain. Knut is the Prince of Modern Puzzles.
System Requirements: Macintosh
Windows
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