|
Review
Resident
Evil 4
| Developer: |
Capcom |
| Publisher: |
Capcom |
| Genre: |
Action/Adventure |
| Release
Date: |
January 2005 |
| Platform: |
(version
reviewed), 
|
Review
by


August 28, 2006 |
|
Buy this game at

Trade
for this game at:

|
|
Comparing the Playstation 2 version of Resident
Evil 4 to the Gamecube
one
The Playstation 2 (PS2) is presently the most popular game console
worldwide, so it was a foregone conclusion that Capcom would not
let their biggest title be available only to the relatively small
number of Gamecube (GC) owners. So now, about one year after its
initial GC release, Resident Evil 4 (RE4) has arrived to disrupt
the social life of PS2 owners.
Before you start reading
this, let me make clear that I will only be pointing out the differences
between the two versions. If you
want full details about the game then you need to read the GC review
(link at bottom of page).
The first thing that I
noticed the second I unwrapped the PS2 DVD case was that the manual
is in black & white, as opposed to the
full color GC one. This instantly rubbed me the wrong way and made
me think “sloppy cash-in release”. What other reason
would there be for Capcom not to print the PS2 manual in color, especially
when they know the game is destined to sell big? Actually, maybe
it’s cause they know the game will sell big anyway, so why
bother? And yes, I admit that this is the most minor of details one
should be harping on, but it is all about the principle of what a
customer should expect for his money.
Booting the game presents
the first difference in favor of the PS2: the trailer. Just like
in the GC version, waiting on the menu screen
will bring up a trailer of the game. The PS2 trailer is much more
cinematic and far more impressive and puts the player in the right
mood for what is about to follow – an adrenaline packed game!
The PS2 visuals left me
with mixed feelings. The colors are overall less vivid, and the
world doesn’t seem as lively as in GC.
On the other hand, anti-aliasing seems to be a lot smoother, making
the characters less blocky. The only thing that is exactly the same
is the clipping, which once again gives Leon ghost-like qualities,
making him run his head through trees, walk through open drawers
and stick his guns in walls! If I was forced to choose which version
I liked the most visually, I would slightly lean towards GC, but
overall they both have their ups and downs.
The PS2 joypad controls
are almost identical to the GC’s,
but the PS2 joypad is somewhat more comfortable in its button configuration.
During the “press L1+R1 or X+Square quickly” sequences,
my fingers could be placed in a more “prepared” position.
Commanding Ashley with the R2 button was also easier and could be
done while running without any strain. In general though, which joypad
is more comfortable is a matter of personal preference, since they
both work out pretty good and the differences lie in details.
All the above differences
could be considered minor and maybe, when it comes down to playing
the game, unimportant. A change that can
be considered major though and makes a big difference is the level
of difficulty. When I started playing the PS2 version I immediately
felt that things were going a bit easier and a bit less overwhelming.
In the beginning I thought that it was my imagination, and I was
only feeling that way because I had played the GC version 3 times
already and knew what I was doing. It wasn’t until a certain
point in the game (a point that has scarred me for life!) that I
made absolutely sure that the PS2 version has been toned down a bit
and has been made a little less inhuman! So, overall, the PS2 version
is a lot more playable for someone who is just starting the game
with minimum arsenal.
Speaking of arsenal, the
PS2 version features some new weapons, which include a laser cannon
and a gunpowder bow-gun (homage to previous
games of the series I am sure!). Those weapons are not available
during the first round of play, nor did they unlock for me after
finishing it once, so I haven’t used them yet and cannot comment
about them. The laser cannon can be seen in the trailer though, and
it does look pretty impressive! Along with new weapons, there is
a new mini-game available after finishing the game, called “Separate
Ways”, where you play as Ada Wong.
There is one thing in
RE4 that didn’t change one bit though:
the level of addiction! Like I mentioned above, I had already played
and finished the GC version 3 times, knew every single detail of
the game and I still got hopelessly hooked the second I started playing.
All of the symptoms described in the GC review suddenly returned.
RE4 has to be the most addictive and replayable game since Kick
Off 2 on Amiga!
So, finally PS2 owners
can rejoice. Not only is RE4 now available, but the more reasonable
difficulty level and the new weapons and
mini-game make it more enjoyable than it has ever been. The slightly
inferior visuals do not make any difference, and “PS2” is
definitely the answer for someone who owns both consoles and wonders
which version to choose. But regardless of the version you play,
be prepared to lose any other life you have outside the game for
a long time!
Full Gamecube Review
Final
Grade: A
Final
Grade: A-
(find out more about our
grading system)
|