|
|
| Over 1 Million Visitors a Month! |
|
For now, instead of watered-down Monkey Islands and maybe one other major adventure release per year (and the underlying and well founded fear it may be cancelled), we instead have a plethora of ex-LA employees with projects in various stages of development: Dan Connors of Telltale working on Bone, Bill Tiller’s Vampyre Story, a few others toiling on yet-to-be-announced projects and, of course, Tim Schaefer’s newest progeny, Psychonauts. Admittedly, it was a pleasant surprise to learn that Psychonauts had been classified as a platform game, especially as I had just recently read somewhere that graphics had killed the platform genre. Or was that the adventure genre? I get so confused at my advanced age. But as much as Psychonauts is a platform game, it also has numerous adventure elements such as dialogue trees, scavenger hunts and inventory items that will appeal to the adventure gamer.
For those who have not played a platform game in quite some time, no longer are they the side-scrolling, Mario jump-fests of the past. Rather they are open-ended, anything goes smorgasbords of genre mixing and Double Fine has done an admirable job of integrating the best elements of both adventure and platformers into a peaceful co-existence. Psychonauts centers around a young, big-headed lad named Razputin, or Raz for short (get it? See your character in a platform game always dies - a lot – and then is resurrected and the real Rasputin . . ah, go look it up in your Funk & Wagnall). As for that big head, well, for some reason just about everyone in the game has a cartoonish, misshapen head which effectively serves to diminish the effect of anyone actually having a strange noggin. Raz himself is a likeable but somewhat superficial character and will not engender the same sort of long-term devotion that has been enjoyed by previous Schaefer creations such as Manny Calavera and Glottis.
To develop his psychic gifts, Raz must learn to enter the minds of his fellow campers and counselors. Once inside the psyche of the various characters, Raz will learn more about each personality and gain the experience necessary to face his final challenge. Of course, every level, er mind, will contain the prerequisite amount of jumping, climbing, running and fighting. Nothing new there. Raz must also collect arrowheads (units of currency), earn PSI Power Upgrades and find scavenger hunt items. Nothing new there either.
The 3D graphics are simply brilliant: bright, colorful and surrealistic. Not once was there encountered any problems with determining the distance necessary for a jump or deciding the next direction to travel. One neat trick is that thought bubbles can be used to levitate and float and they can also be used as a defensive shield.
Another nice touch is the ability to save almost anywhere! In a console game! What an innovation. There are also a host of running gags (I’ll not spoil any of them for you) that elevate the game to the next level. There are though a few console annoyances – such as needing to defeat the final boss twice – that could have been eliminated.
Psychonauts is creative mayhem, and is at times crazy fun to play. I occasionally got the impression that the game and characters were created with a possible Cartoon Network series in mind, but that’s to be expected in today’s marketplace. Fluffy and funny, Psychonauts is a treat much like the smell of bacon in the morning. Final Grade: B+
|
|
|