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(Before you enjoy our review of Opera Fatal, we would like to thank the numerous readers who pointed out that indeed this game is available in English and can be ordered via the following link: http://www.klett-verlag.de/heureka/produkte/opera/operafatal.htm)
Considering that you have already limited your potential purchasers by developing an adventure game and then must limit it even further by choosing a subgenre such as humor, mystery, science fiction, etc., why then reduce it to the lowest audience imaginable by then building a game around one particular subject? In the case of Opera Fatal it is classical music. Music, music and more music. More than I personally ever wanted to know about musical instruments, composers and classical minutiae. Before this game is over you will have visited every room imaginable in an opera house and you will have absorbed scads of volumes on the history of classical music.
The game is played from
a first-person perspective and takes place entirely within - get this
- an opera house. You are the maestro, or conductor, who is about
to premiere a new composition to the classical aficionados of Europe,
but alas and alack, some devious perpetrator has stolen the musical
score and hidden it As you proceed through
these Myst-like
graphics, hints will appear in the strangest places, but the clues
are actually trivia questions that you must later answer in a notebook.
Most, but not all, of the answers can be found by old-fashioned observation
or solving puzzles that are typical to this type of game (open a safe,
turn on the electricity, find a key to unlock a door), but some answers
can only be found by searching through These riddles are not your average stumpers either. Lest you think I am exaggerating, try some of these: - What is the name of the
priest who robbed Pamina? For this last question you must then deduce from other clues in the room, the correct key to press on a vending machine so that you will hear an extract from Debussy's string quartette and on top of that you must be able to identify Debussy's music. This is too much even for a hardcore adventure gamer like myself. Just as annoying is there are many, many drawers, chests and doors that must be opened and explored, but you can never leave a scene or a room until you have first closed the object you left open.
Now I am about to do something that I have never, ever even thought of doing before and reveal the ending of Opera Fatal. For after struggling for weeks to get through this game and after translating endless text, you solve the final puzzle only to have (SPOILER ALERT!) your character awakened by an alarm clock and you find out that the entire stolen musical score scenario was only a bad dream caused by nervous tension surrounding the opening. If only I could say the same about the hours I wasted on this game. Final Grade Opera Fatal - D. System Requirements: PC: MAC: |
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