|
Nightlong: Union City Conspiracy
Developer:
Team 17 Publisher: Microprose Release Date: September 29, 1998
 By
Randy Sluganski

|
|
Even though Nightlong is set 100 years in the future, it is
still a good old-fashioned point-and-click adventure game. There are no interactive
action sequences. No 3D rush voodoo graphics. Just solid gameplay enhanced by,
at times, gorgeous animation and a plethora of inventory-based puzzles presented
in a logical, linear manner. It is precisely the type of traditional throwback
that a lot of adventure gamers complain no longer exits. If you are a fan of the
supernatural sleuthings of GK: Sins of the Fathers or of the futuristic
society of Chronomaster, then Nightlong is probably the sort of
game that would (prepare yourself for a truly bad pun) keep you awake ... all
... night ... long. The Plot: You play as Joshua Reev (No, I did
not misspell his last name. Maybe the absence of an "e" is a futuristic
thing?). Joshua is your typical bald-headed, hard-nosed, quick-witted private
investigator that we have all seen a hundred, nay, a thousand times before. Your
ex-military commander, Hugh Martens, is now the governor of Union City and, as
cursed luck would have it, you owe Hugh an enormous favor for having saved your
life many years ago. His political career hangs in the balance as his sponsor
during the gubernatorial election, Genesis Cryogenetic Enterprise (the futuristic
equivalent of Bill Gates and Microsoft), is being terrorized by a rebel subversive
organization. You must infiltrate the rebel agents' hideout and diffuse their
activities. Along the way you will meet Eva Tompson--she supplies the cleavage
quota for the adventure--and Dr. Moreau--once you recognize his name you will
soon deduce, sooner than Reev, his role in the game. And that is precisely the
problem. There is nothing in this plot that is original. Any experienced gamer
worth his salt will spot every cross and double-cross, every plot twist, and the
purpose for every item in your inventory long before Reev. Even more frustrating
is that what begins as a promising cyberpunk story degenerates into a supernatural
tale that is a watered-down version somewhere between the eerieness of Sins
of the Fathers and the human experimentation sequence of I Have No Mouth
and I Must Scream. The writers seem unsure as to what direction to take the
tale. I am not a huge fan of cyber adventures and live for the next spooky/supernatural
game, but I was disappointed to see this story veer away from its roots. Yet,
I still am not sure how or why the story even veers into this unexpected direction.
A little more reliance on the futuristic aspect of the story would have made this
game infinitely more interesting. The uninspired plot for Nightlong receives
a grade of C-. The Puzzles: Nightlong has so many puzzles
that I found myself at one point thinking, "Enough, let's have some plot
already!" At one time I actually had 26 items in my inventory! There are
no red herrings in the game though, so you eventually do use just about everything
in your inventory. The problem, as with the plot, is that most of the puzzles
are unmotivated. You have a screwdriver, you run across an electrical plate and
guess what, you're going to use the screwdriver to unscrew the plate. The best
puzzles in the game are those where the solution involves the use of a futuristic
device of some sort, be it a hologram projector or a virtual transporter. The
exception to this is a neat little puzzle involving the use of a dead rat. Overall,
though, this game is point-and-click heaven. The extremely easy-to-use interface
facilitates easy inventory maneuvering, but it is almost as if the creators decided
to include every puzzle and inventory item they had ever used in previous games.
The final grade for the puzzle is a B. The Graphics: Picture,
if you will, the game Blade Runner. Now picture Blade Runner with
graphics that do not blur into each other so that you can actually distinguish
one character from another. You have just pictured Union City; a futuristic metropolis
engulfed by teeming skyscrapers. A world where hover crafts are the main mode
of transportation. Sharp, crisp animation highlight every scene so that the only
reason you will not find a hotspot is due to your own negligence in observing
and exploring. But, as I have said previously, there is not enough of this futuristic
look. During the course of the game, you will visit an apartment, a subway system,
a dilapidated castle and an amusement park, all of which basically look like any
other. There is also a zoo of the future that seems to exist for no reason other
than to add more puzzles to the game and a virtual office that is an interesting
concept that is unfortunately not expanded upon in the rest of the game. The animated
cut-scenes are a pleasure, though they do seem to often go on for an extraordinary
amount of time. While the different scenarios and cut-scenes are fun, there is
often not much to suggest that you are 100 years in the future. The graphics
are colorful and interesting and get a grade of B+. The Sound Effects,
Music and Voice Acting: The voice acting in Nightlong is actually very
good. Reev always has a tone of edginess to his lines that conveys a sense of
wariness. Plus, his well-sprinkled four letter words adds a feeling of "maturity"
(no, I am not suggesting that swear words make one more mature) to his character
and to his wisecracks that is often missing in the "punny" Sierra humor
and the juvenile LucasArts quips. But these wonderful voice intonations are destroyed
the minute you look at the monitor. For Nightlong has undergone the worst
dubbing you have seen since Godzilla Versus the Smog Monster. In what appears
to be a Robin Williams comedy skit, mouths and facial expressions are sometimes
as much as twenty seconds out of sync with the vocals. The sound effects and the
music really do not fare much better. There are at least two scenes in the game
where what are supposed to be loud explosions are muffled. Many scenes completely
lack any ambient sound effects or musical score. So while Nightlong scores
a coup in the category that most games fail in, the voice acting, it does not
fare so well otherwise. Overall, the grade for this category is a C. Final
Grade: After reading this review, some of you must surely think that I was
extremely harsh on Nightlong, but the truth of the matter is that I actually
did like this game. My disappointment lies in how much better it could have been.
This game has its flaws--the bad dubbing, weak plot--but none of them are serious
enough to warrant not recommending the game. In fact, I would be first in line
to purchase a sequel. Nightlong is an adventure game created by adventure
gamers for adventure gamers, and if nothing else, this respect and love for the
genre always shines though while you are playing the game. I hope that Team
17 has the foresight to release Nightlong in the United States during the
bitter months of February or March, well past the frenzied Christmas season, so
that it receives the attention it deserves. If nothing else, this is a three-CD
release that would surely please the gamers who bemoan the fact that "they
don't make 'em like they used to anymore." Final Grade: C System
Requirements: IBM PC 100 MHz or equivalent (133
MHz recommended) 16 MB RAM (32 MB recommended) Windows 95/98 DirectX
5.0 compatible sound card DirectX compatible graphics card Quad-speed
CD-ROM drive 2 MB of hard drive space for installation 30 MB of hard drive
space free Mouse
|