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Review

The Museum of Broken Memories
Developer: Jonas Kyratzes
Publisher: N/A
Genre: Adventure
Release Date: October 2006
Platform:

PC



Review by Alexander Tait

November 5, 2006

 

 

 

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The Museum of Broken Memories screenshot - click to enlargeSynchronicty. It's the term philosophers use to descibre coincidence and how random things almost seem to happen for a reason. Synchronicity is when you've searched everywhere for a particular book, every library and bookstore in your area has been scorued. You are all set to give up when you stumble upon a copy left behind on the very parkbench you choose to rest at. Synchronicity is when Jonas Kyratzes contacted me out of the blue about his new game, which I had not heard of. It is the same force in action that saw me offered the opportunity ot review the game shrotly after.

The Museum of Broken Memories screenshot - click to enlargeSynchroncity continued to relate to me on a more personal level. I was talking to my friend Clare on the phone tonight and we were talking about the way memories, many hazy with the passing of time, play such an important part in our lives and stay with us in ways that shape our being, hopefully for the better. When she found out I was doing a game review, Clare asked, jokingly, that I mention her in my review of the game I was doing, the title of which she didn't know. Well, both the title, The Museum of Broken Memories, and the author's concpet of learning from memories, relate to what Clare and I were talking about even though I hadn't mentioned the title or the storyline of the game to her at all. This kind of conicidence is the kind of sign that makes people beleive things happen for a reason. This is synchronicity.

The Museum of Broken Memories screenshot - click to enlargeThe game is set in a museum containgin both artworks and paintings that the player can interact with. Each of the six rooms contain a painting which is hyperlinked to a surreal world. The goal in each case is to make sense of the memory fragment and learn from the memory. There is no inventory. Therew are a number of hotspots tahat must be visited to drive forward the narrative. The trick in this game is to discover them. Some of them are s little hard to spot, and some need to be revisited. Finding trhe hotspot triggers the next event and ultimtely, the memory is restored.

The game is a philosopher's dream-the collected psyches of several people touched by war. The game is open-ended in its interpretation, thereby allowing any player to experience it wiht a different slant. The game doesn't overtly come out and say "war is bad" but the impression coneyed is a feeling of sadness and hopelessness. Much of the atmosphere is likely conveyed because of teh somber music-dirges and haunts in minor keys.

The Museum of Broken Memories screenshot - click to enlargeThe game graphics are simple, line-drawn in some cases, and nothing to write home about. The images are static, adding further to the sensation of loneliness and desolation. One room is completely pitch balck and is a near-nightmare to navigate. Jonas Kyratzes is determined that we sense these are bleak moments. There is no happiness in those touched by war.

Unfortunsatelty, the fragmenrts must be solved each in one sitting. Once the fragment is restored, the player is returned to the main game room and the game may be saved. Believe me, you ought to save your gaem after completing the frgment in the blackened room. If you don't and you quit without saving (like some idiiot I will not name did!), it is a frustrating exercise to try to find the hotspots all over again. There is only one savegame slot, which I am never a fan of. The number of times I've gone to load but ended up saving is too many to think about. When you load the game, clicking on "Load" causes the game to load immediately-there is no naming of games. I know that some people like to name their games in a way that tells them what they've achieved i..e. "just left Morningbar" but I was a little confused when I loaded my game, because I had no idea whcih room's fragments I had completed. I ended up just playing them chronologically.

The Museum of Broken Memories screenshot - click to enlargeThere are few sound effects in the game, which contributes to the feeling that the playeer is in a nightmare and enhances the loneliness. The music is somber and atmospheric, working well to convey the mood of a player in limbo surrounded by a swirling fog of hopelessness and, less often, hope. Creative Commons Music by: BLUnderwood - The Maze of Shadows, Stud - J.E. Brandenburger EP.

Jonas Kyratzes' games are personal affairs, both personal to him and to the player experiecning it. His previous titles, Last Rose in a Desert Garden and The Infinite Ocean, had reasonably structured storylines but Jonas has disembodied an overarching narrative in favor of "fragments" of events, which will allow for a multitude of interpretations very personal to the player. This will certianly polarize those playing Museum of Broken Memories. Tehre will be those who find a meaning that is deep and unique to them, and there will be those who find it pretentious and arthouse. For this reason, The Museum of Broken Memories deserves to be played if only to decide which camp an indivdual belongs.

The Museum of Broken Memories screenshot - click to enlargeFor those who want a spioler about what Jonas said inspired the game, here is what he said. This question is probably impossible to answer. The process by which ideas are created is elusive in the extreme. Certainly the current state of the world-the so-called Western World quickly spiraling towards authoritarianism and imperialism while the rest of the planet is going mad with poverty and terror-was a major factor. Thoughts about past wars were, of course, also on my mind. On a more personal level, the way our wounds and our fears imprison us, and the way we can turn pain into creative energy-that was something I thought about a lot. And, as always, the writings of William Blake were a major influence, as was the poetry of T.S. Eliot and W.B. Yeats.

I give the game a C but this is more of an average than a score. Please don't take my word for it-this is a game that is likely to polarize players and some will award it an A while others will give it an F.


Final Grade: C
(find out more about our grading system)

If you liked this game, then
Watch: The Power of Nightmares
Read: Distorted Morality: America's War on Terror? by Noam Chomsky

System Requirements:

  • Win9x/ME/XP
  • a graphics card capable of 800x600 graphics and 16bit colour
  • a sound card
  • a mouse
  • 28mb on your hard drive