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Review

Moop and Dreadly in The Treasure on Bing Bong Island
Developer: Plaid Banana Entertainment
Publisher: Disney
Genre: Children Adventure
Release Date: 2002
Platform:

PC Mac



Review by Alexander Tait

February 15, 2006

 

 

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Moop and Dreadly screenshot - click to enlargeI have just finished what may be the best children’s game ever. It’s very short for an adult player-an hour or so broken up into six chapters-but the game makes up for that with creative situations and excellent writing. Most people have never heard of Moop and Dreadly and that is a testament to the way the gaming world is today-it is a world where quantity trumps quality. Games that don’t make maximum use of your graphic card and sound card features just don’t get the support from the developers and publishers.

Moop and Dreadly are on the search for adventure in the form of a mysterious treasure. When they become stranded on Bing Bong Island, they must deal with the challenges of Chief Earwig find the Chief’s daughter, and outwit the infamous pirate, Captain Trench. Dreadly is a boy with boundless enthusiasm for adventure. Moop, an indeterminate creature that reminds me of a Wookiee, reluctantly gets dragged into Moop’s single-minded quest for the treasure, if only to ensure the safety of his friends.

Moop and Dreadly screenshot - click to enlargeThe screen is just a delight in terms of color and accessibility. Every screen is colorful and bright and a similar bright humor pervades every scene. Children will find the interface simple to use. Using inventory items is intuitive-just click once to pick up and click again to use in a particular place. Hovering the cursor over an item elicits a voiceover description so there is never ant confusion about what any specific item is. Especially noteworthy is that everything in the game makes sense. Every item found has a sensible purpose. There are no red herrings and nothing that requires the logical skills of Einstein to work out. Although marketed for children of five years and over, my four-year-old son completed the game with only two instances of assistance from me. Particularly entertaining was the 1930s serial cliffhanger ending the player is presented with at the completion of a chapter. Beginning the next chapter, the player is treated to a recapping of the prior chapter’s events in the form of a newsreel with a similar amusing style and voiceover.

Moop and Dreadly screenshot - click to enlargeBoth of the Readmes (one technical and one gameplay related) indicates that the makers of this game take quality seriously. Listed is the website for Plaid Banana Entertainment Customer Support (www.plaidbananagames.com) as well as an email (interactive.support@plaidbananagames.com) but rest assured, players, this is one of the most stable games I’ve ever played. It’s highly unlikely that you will experience anything glitchy from the moment you install the game until the final uninstall. I had a completely uneventful installation and uninstallation. I experienced one error when I hadn’t played the game for a while. I received a message that said “you are missing important data, please install the game”. I promptly did this and did not receive this message again. I cannot be certain that this was my fault or related a design glitch because it didn’t happen again but thought it should be mentioned.

Moop and Dreadly screenshot - click to enlargeSome other strengths that struck me about this game include the full closed captioning or subtitling option, not just in English but in Spanish as well. The game can also be played in Spanish too. In addition, a player could choose to play the game in one language and have the subtitles in the other language. The game includes a full walkthrough as well as less detailed spoilers in one of the two Readmes. Lastly, and most impressive for a children’s game, it includes two different endings that reflect how the player responds to a moral decision at the end. Well done, Plaid Banana!

Moop and Dreadly screenshot - click to enlargeFor game industry trivia buffs, this last bit may be of interest. The developer of this game, Ron Gilbert, has a resume as long as your arm. He is responsible for the Script Creation Utility for Maniac Mansion, better known as SCUMM, which changed the face of the adventure game world as we know it. He worked in the early days for LucasArts, creating “little known” titles Maniac Mansion, Zak McCracken and the Alien Mindbenders, the Indiana Jones series, Loom, the Monkey Island series, Day of the Tentacle, and Full Throttle. Moving on to Humungous and then to Hulabee, he created many of their Putt Putt and Freddie Fish titles [In may ways, I get the impression that Moop and Dreadly is an homage to such 1960’s children’s classic cartoons as Gerald McBoing Boing and Beany and Cecil – Randy].

Moop and Dreadly screenshot - click to enlargeOf greater salacious interest is that his partner at Humungous and Hulabee was Shelly Day, who also worked at LucasArts, even working on Loom and Indiana Jones with him. Shelly Day was recently jailed for bank fraud for two years for fraud. She had used the money in an attempt to buy a $3 million house, but her defense claimed she was going to repay the money once games in development reached the marketplace. Judging from the quality of this title, that statement may not have just been hot air.


Final Grade: A
(find out more about our grading system)

System Requirements:

  • Windows 95/98/Me/XP/2000 Pro
  • Pentium 233
  • 32MB RAM
  • 150MB free uncompressed hard disk space
  • 4X speed CD-ROM drive
  • 16-bit DirectX-compatible sound card
  • 16-bit DirectX-compatible video card
  • DirectX 5 (DirectX 8 included)