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Review

Missing: Since January
Developer: Lexis-Numerique
Publisher: Europe/UbiSoft, North America/The Adventure Company
Genre: Adventure
Release Date: June 2004
Platform:

PC



Review by Audrey Wells

July 12, 2004

 

 

 

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This review contains some small spoilers that may influence your enjoyment of the game.

Missing, the latest game imported from Europe (there known as “In Memoriam”), introduces a unique way to play an adventure game by combining personal email and internet research with unusual puzzle-based gameplay. Many things about the game work well, but the game has its share of minor flaws.

All’s well that begins well.
Missing screenshot - click to enlargeThe game has an interesting premise: Jack Lorski, a journalist, discovered an old film still inside a video camera at a junk sale. The tape initially shows a happy young family on vacation in Greece in the 1970s. As the cameraman, apparently the father of the family, goes off alone to capture the scenery, he also inadvertently records something he shouldn’t have – an execution. The father clearly suffered the same fate after the murderers spotted him. Jack, intrigued by the mystery, tracks down Karen, who is the daughter of the cameraman who went missing so many years ago. Together they embark on an investigation to find out who killed Karen’s father. This investigation soon expands as new evidence is brought to light, linking the old murders to a current series of ritualistic murders committed by a psychopathic, but very intelligent killer.

The serial killer, mysteriously known as The Phoenix, sensed Jack and Karen hot on his trail. Before long, he embroiled them in his psychotic plan, and kidnapped them. Afterwards, he produced the cryptic CDs that comprise his “Great Work,” and sent them to Jack’s company, SKL Network, ordering them to go public with them. The CDs are the only way Jack and Karen can be found, and it is up to YOU to help.

Like a hamster on a wheel…
Missing screenshot - click to enlargeEssentially, the game boils down to a repetitive cycle. Solve a puzzle, get a video clip. Solve another puzzle, get another video clip, unless the Phoenix isn’t feeling generous enough to give you one. Then you’ll just have to solve another puzzle. Although it may sound boring, it’s really not. In this case, it’s a recipe that works, and really makes sense in the context of the game. The Phoenix is toying with you as he slowly and deliberately reveals clues and clips of video. All of the puzzles you have to solve are generally unique and fresh, and revolve around themes of the esoteric and arcane, not to mention the Phoenix’s grisly trail of murders. More on the actual puzzles later. The videos are primarily segments of Jack’s video diary, which help you to follow the route of his and Karen’s investigation around the world. Some of the clips are gritty footage taken by the Phoenix himself and give you a sense of his psychosis. The videos are a fine reward for your puzzle-solving efforts, as the acting and film quality are truly outstanding, especially to be seen in a computer game.

Welcome, you’ve got mail!
Missing screenshot - click to enlargeYou need internet access, so that you can receive frequent emails from characters in the game. From time to time you’ll get emails from The Phoenix himself, to taunt you, his “Little Friend,” as you try to solve his mystery. The majority of the emails come from a handful of characters that are supposedly helping to decipher the Great Work at the same time as you. Your partners range from an exceedingly verbose psychologist, who sends his lengthy, academic analyses of the Phoenix, to a hacker who concludes his generally short emails with “CUL8R.” The emails help to strengthen the illusion that the events are actually taking place, and frequently provide tips and hints on how to continue with the Great Work.

Random puzzle goodness!
All right, so now onto the puzzles. These form the essence of the gameplay, so if you don’t like solving puzzles, you won’t like this game. This is not a point and click graphic adventure game. The only way I can describe the strange array of puzzles is by giving a few examples.

One puzzle might give you a cryptic clue or two that requires you to go online to find the correct “password” or other source of information to solve the puzzle. These clues may be visual images on the screen or a suggestive comment by the Phoenix as he writes to you through the game. Sometimes you have to uncover the clue yourself by putting together torn up photographs, or decrypting a coded message, for example. The clue, if properly searched for, will lead you to a website in which the answer is hidden. These types of puzzles can be frustrating as it can occasionally be difficult to know exactly the search string required, as different ordering of words or phrases can yield different search results. Most of the websites you’ll visit are skillfully concocted by the real game developers, although a handful appear to be authentic, blurring the lines between reality and illusion. However, now that the game has been released for a while in Europe, one problem is that a lot of your searches will turn up hint sites for the game, spoiling the atmosphere that you’re doing any real research.

Missing screenshot - click to enlargeAnother puzzle, that doesn’t require internet research, might imitate an arcade type game. Missing has puzzles that closely resemble Pac Man, Space Invaders, Mini Golf, and more. Unfortunately, these puzzles can be more frustrating than fun. I felt that a few of these puzzles had sloppy programming that made them extremely tedious to solve. For example, playing the Pac Man puzzle, I found it nearly impossible to evade the “ghosts” while attempting to get to the destination. It was a miracle that I solved that puzzle by myself, but I suspect it’s no fluke that there is a built-in cheat code to get past that puzzle, which your hacker friend will conveniently email you. It would be much better to have solvable puzzles.

Not all of the puzzles are arcade copycats. Several of the puzzles are entertaining and original. One of my favorite puzzles had several levels of increasing difficulty that involved a cube, suspended by a bungee cord in a crazy maze of sorts. The object was to get the cube to its destination at the end by carefully (and quickly, if necessary) attaching and detaching cords from the cube to various “hooks” along the walls in the maze, and keeping the cube from getting damaged on the walls. This is a puzzle that requires skill and tenacity, and I really enjoyed figuring this one out.

All in all, the puzzles are a pleasant departure from overused, run-of-the-mill puzzles that are seen in most adventure games these days. I liked 95 percent of the puzzles in the game. The other 5 percent were frustrating and annoying, and made me want to quit the game, if only temporarily. Even though some of the puzzles are flawed, the good ones are worth playing for.

Umm… what happened?
Missing screenshot - click to enlargeUnfortunately, Missing has a pretty disappointing ending. There’s nothing wrong with the story of the ending, only the way that the game carries it out. You see, you’re in an adrenaline-laced game of life or death with the Phoenix, when, suddenly, the game ends. You stop playing. You’re stuck staring at a black screen with a white spot in the middle. And… you quit the program. The story continues with a handful of “dramatic” emails, but it’s very unsatisfactory. I felt very left out of the proceedings at the end as the conclusion unfolds without any participation by the player.

The verdict is in.
Missing is very much a nontraditional game. It is original and creative by taking a new spin on the adventure genre, but I really believe that this game is NOT for everyone. The puzzles have the potential to cause extreme frustration even with the most patient of gamers. Using the internet as the backbone for the game may not be ideal as, sooner or later, the websites will come down and the game server will no longer be sending emails to players. All in all, this game may turn off some gamers who like their standard point and click, but appeal to those who like the idea of experimenting with a new breed of adventure games.


Final Grade: B

System Requirements:

  • Windows® 98/ME/2000/XP
  • Pentium® II 333 MHz or Equivalent Processor
  • 128 MB RAM
  • 8x CD-ROM Drive (or PC DVD Drive)
  • SVGA Graphics Card with 32 Bit Color
  • Sound Card 16 Bit (SoundBlaster™ Compatible)
  • Hard Disk 700 MB
  • 56.6 Kbps or Better Internet Connection