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Probably the best examples to illustrate this point would be Enter the Matrix and Finding Nemo, both of which enjoyed phenomenal sales. Enter the Matrix, a game almost universally panned, sold incredibly well early, but once the movie died in the theatres, so too did game sales. Finding Nemo, an above average game based on a great movie, continues to sell well. The Haunted Mansion, despite being the better of the three games, was never able to scare-up the sales figures of the other two thanks in a large part to lukewarm movie reviews and a substantial drop-off in ticket sales in the face of competition from other holiday releases.
The basic premise is simple – enter a room and turn on the light. Once the lights are on, you then search objects in the room to release trapped souls. The twist here is that the goal – releasing the trapped souls – is a breeze, but actually locating and flipping the light switch, well, this is where the game becomes complicated - and fun.
Each room is actually a themed puzzle. For example, the Game Room puts a shrunken Zeke on a billiard table where he must avoid the cue ball while at the same time placing himself at danger in front of the pool table holes so that the numbered balls can eliminate ghosts guarding the holes. In the Conservatory you must figure out how to play musical instruments so that they will build a path to the light switch and in the Trophy Room you have to light candles by avoiding fireballs. The topper is that many of the rooms, once successfully completed, then feature a delightful ghostly scenario direct from the amusement park attraction.
There may be portions of the game that the younger gamer may find disturbing and there is even one incident that made me jump the first time it occurred, and then laugh afterwards, much like the dogs crashing through the window in the original Resident Evil, but this game is spooky in a fun way. The trapped spirits can be located anywhere - in bookcases, tombstones, cupboards, etc. – and their location is easily identified as the object they are hidden in will shake crazily when you are near. The wonderfully creepy sound effects could have been pulled from one of those cds heard during Halloween.
If there is a downside to The Haunted Mansion it is, once again, that idiotic console mentality that insists on end bosses. Yet, as we have been discovering, it is not always the developers who insert these ‘action sequences’ but rather Sony who insists that all games must have some sort of action or arcade sequence in them lest they be thought of as *gasp* pure adventure. In fact, the endgame battle with Atticus is a prime example of what is usually wrong with ‘adventure/puzzle’ games on consoles: after using your wits to progress through most of the rooms, you must then rely on a quick trigger finger and impeccable aim to finish off the end boss. Blah. It is difficult to believe that High Voltage, the talented Haunted Mansion development team, are now working on Leisure Suit Larry: Magna Cum Laude – which press releases have stated will mirror the vulgar humor of teen movies American Pie and Something About Mary and which promises to be the complete opposite of this game based on a famous Disney ride. But I have much higher hopes for Leisure Suit Larry now that I’ve played The Haunted Mansion. Final Grade: B+
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