| Review
Harvest
Developer:
Michael B. Clark
Publisher: Michael B. Clark
Release Date: December 2002
Platform:

Review by Randy Sluganski
December 24, 2002
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If
you – like me – fondly remember the B-movies from the
‘50’s and ‘60’s with their preposterous plots
(The Tingler, The Last Man on Earth ) made believable
by a harried Vincent Price, then independent developer Michael B.
Clark’s Harvest
is your cup of doomsday.
Harvest is a one-man
independent adventure game (has this not been a banner year for independent
adventure game developers!) that relies heavily on the gamer overlooking
a non-existent budget and focusing instead on a labor of love sustained
by solid, sometimes ingenuous puzzles and a theme that, while common
to movies, is somewhat unique to an adventure game.
The
Vincent Price plot has to do with a scientist who has discovered a
process to harvest water from rocks. Ah, but it seems our brainy friend
has gone coo-coo and as mad scientist’s are wont to do, has
built a secret underground complex in order to carry-out his nefarious
scheme of poisoning the earth’s water supply through his rock-harvesting
process. Where the game shines though is with a theme that explores
father/son relationships and feelings of guilt that drive and sometimes
ruin a life. Without giving away any more of the story, this is accomplished
by a combination of diary entries and dialogue that drives the narrative
forward. It is very much Myst-influenced as are the most
important part of the game – the puzzles.
Harvest
is truly a cornucopia of conundrums that will have you taking copious
notes to refer to later in the game. The puzzles have been nicely
integrated into the game under the guise of the main character’s
madness directing him to ‘booby-trap’ his underground
complex to keep intruders from discovering the harvest machine. The
problem with this is that gamers who like the freedom to explore will
find themselves confined to specific areas until a puzzle or series
of puzzles are solved. On the plus side though, there is a feeling
of satisfaction to finally unlocking a closed area that has had you
stumped for quite a while. The puzzles are an eclectic collection
of sliders, logic, color-coding and inventory-based puzzles that always
play fair. Clues are abundant for the observant player and even the
more complex puzzles are head-smacking logical in retrospect.
The
graphics and animations are functional and were designed using a combination
of Simply 3D, POV-Ray, 3D Home Architect Deluxe and JASC Paint Shop
Pro 6. As the majority of the game takes place in an underground complex
– or home – most of the graphics consist of rooms natural
to the environment – kitchen, bedroom, mad scientist’s
workroom, etc. There is though one nifty animation of a ghost that
I found to be rather unsettling and the accompanying quivering voice
was the perfect touch.
As Harvest is
a one-man production, all of the voices, sound-effects and music were
done by its developer – Michael B. Clark. Mr. Clark has done
a yeoman’s job. The background music in particular is most impressive
as it changes according to the area you are occupying, but I found
the main title theme to have a tinny, eerie atmosphere most appropriate
to setting the mood. The sound effects and voice-acting are passable,
but most importantly they don’t distract from the gaming experience.
Harvest
is Michael B. Clark’s first game and it is highly recommended
to those who like a challenge. The game is played from a first-person
perspective and is entirely mouse-driven. You can not die during game-play
and there is an unlimited amount of saves. While Harvest
would never be considered a game to be sold at retail level, I think
that if Mr. Clark had a staff and budget, he would be more than capable
of producing an ‘A’ quality title.
If you are still not sure
if Harvest is your type of game, then make sure to download
the demo
to get a feel for the game. But at a price of only $14.95 there is
literally no excuse for any adventure gamer to not purchase
Harvest and show support for the burgeoning independent
adventure community.
Final Grade: B
System Requirements:
- Windows 95/98/2000/ME/XP
- 75 Mhz or faster
- about 400 mb of Hard
Disk space
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