|
Every once in a while, the rare game comes along that manages to get
everything right. Gabriel Knight is one of those games. From characters
that are so believable they start to feel like friends, to a story that grabs
you right from the beginning and doesn't let go until the final credits start
rolling, GK has everything. In 15+ years of playing hundreds of adventure
games, I can unequivocally state that this is one of finest I have ever had the
pleasure to play. Simply put, GK is more than a classic, it is a masterpiece. You
start your adventure by reading a small booklet done in a comic book style. The
book, set in 1693, tells the story of Gunter Ritter, a witch-hunter or Schattenjager,
and Eliza, a beautiful slave woman. Gunter is investigating some recent murders
that the village people believe are the work of witchcraft. As his work progresses,
Gunter falls deeply in love with Eliza, only in the end to find that she is the
head of the coven he seeks. The townspeople prepare to burn Eliza at the stake.
As Gunter watches, he is torn between his love for Eliza and his duty to the town
and his family. Finally unable to watch his beloved suffer in the flames any longer,
Gunter uses the power of his family's talisman to save her. But, alas, it is too
late. Instead of the power saving her, she turns into a dark, spiteful god, bitter
at the betrayal of her lover. She vows that she will seek revenge on Gunter and
his descendants. As you start the game, the intro shows a dream sequence
that seems to depict the events of the book. This sequence will repeat throughout
the game and is central to the story. Once your character wakes up, you find yourself
in the shoes of Gabriel Knight, book store owner and wannabe writer. The place
and date: New Orleans, June 1993. Gabriel is currently investigating a rash of
bizarre, ritualistic killings dubbed the Voodoo Murders. Haunted by his dreams
and drawn ever deeper into the murder investigation and the world of voodoo, Gabriel
will ultimately untangle a mystery and not only expose a voodoo cult but learn
about who he is, where he comes from, and his ultimate destiny. The story
moves along like a well-written book. The player will meet dozens of characters
to interview on his/her quest for the truth. Gabriel's faithful shopkeeper and
friend, Grace, helps Gabriel by providing needed research and generally being
just a tad bit smarter than Gabriel. Mosely, Gabe's police buddy, will also help
him out now and again. The characters are all so well-done that not once did I
not find them unbelievable. The story was obviously well-researched, and the player
will find him or herself actually learning a few things about voodoo. For all
these reasons and more, I give the plot an A+. Gameplay is exactly
what you would expect from a murder mystery. You will interview a wonderful cast
of colorful characters in your attempt to discover the murderers and bring down
the voodoo cult. All of the puzzles, while being tough, are logical and seamlessly
fit into the environment. You won't find one Myst push-the-button, flip-the-switch,
solve-the-computerized-Rubik's-cube type twiddle-ware puzzle anywhere (yeah!).
The interface is the standard one Sierra was using at the time, where you click
on an action icon, such as look or get, and then click on the object you want
to perform the action on. Talking to people brings up a screen with a close-up
of Gabriel in one corner and whoever he is talking to in the other, with the different
topics to talk about listed between them. For having tough, logical puzzles that
don't insult my intelligence and none of the loathsome twiddle-ware, I give
the gameplay an A. Seeing as how GK was released in 1994, the
graphics look dated by today's standards. But when it was released, the whole
game was considered a technological marvel. The game looks pretty much as you
would expect from the time: 256 colors at 640 x 480, complete with great
big pixels. Character animations are minimal but wholly adequate for their purpose.
Cut scenes are beautifully done with gorgeous hand-drawn still pictures that I
found pleasing to look at even by today's standards. I'm declining to give the
graphics a grade simply because it isn't fair to judge 1994 graphics by 1999 standards. No
GK review would be complete without mentioning the stars that lent their
talented voices to the cast. Tim Curry is the voice of Gabriel Knight, while Mark
Hamill plays his buddy Mosely. With a cast like that, you can imagine the voice
acting was extremely professional. Tim Curry at times does sound a bit cheesy,
but cheesy fits the character of Gabriel so well. Every voice matches the character
perfectly. The music in the game is good. It features New Orleans jazz, ritual
drums and typical what's-going-to-happen-next music. The music is not overdone
and does not play all the time. I never once found myself reaching for my volume
control. I give the sound and music an A. Gabriel Knight is
such a wonderful game that if you haven't played it yet you should run, not walk,
to your nearest software store and grab a copy. The game has recently been rereleased
in anticipation of Gabriel Knight 3: Blood of the Sacred, Blood of the Damned.
The game comes bundled with Gabriel Knight 2: The Beast Within, which
is just as captivating as GK1. The set also contains a novelization of
the game, and although I haven't read it myself, I'm sure with Jane Jensen having
authored it, it makes a good read. Gabriel Knight receives a final grade of
A. System Requirements: PC:
386 4 MB RAM VGA video card 2 MB of free hard disk space 2X CD-ROM
drive Sound card Macintosh: 68020 or
higher System 7.0+ 5 MB (3 MB free) RAM CD-ROM 2 MB of free hard
disk space Keyboard, mouse
|