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Review
Funny
Pizza Land
| Developer: |
S.
Roman Hosch |
| Publisher: |
N/A |
| Genre: |
Adventure |
| Release
Date: |
2002 |
| Platform: |
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Review by Alexander Tait

February 10, 2005 |
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Surely in the running for strangest adventure game ever made is
this 2002 entry from private developer S. Roman Hosch. It is what
initially appears to be a weird and second-rate third-person action-adventure
title (surely a record for hyphenated descriptors for any adventure
game!). Playing for a few moments, the initial impression is wrong.
For this is a quest-based third person adventure game that involves
interaction with other characters. And, strangely, it grows on you.
As the protagonist, Pedro,
owner of a small restaurant on the brink of bankruptcy, you are
given the task of finding the Global Media Monster so that you
can collect
the reward, thereby returning your business from the red into the black. Unfortunately
for Pedro and fortunately for the adventure gamer, this involves trekking from
one side of the forest, meeting weird characters, completing quests that they
ask of him.
As this game was developed
in Germany and marketed in English, there are numerous chuckle-worthy
expressions in the accompanying literature. The player is invited
to “visit strange characters and nice ladies” and “enjoy many
fantastic locations in a world like a painting”. S. Roman Hosch brings
to the game an avant-garde style particularly in the cutscenes, which are a mix
real video footage and amateur animation. Just look at the ugly yet strangely
compelling character of Pedro. You would not see a character like this in a Sierra
or The Adventure Company game! And the animation of cow was priceless!
The game uses the GameStudio A5 engine (the precursor to the current A6 engine) and it suits
this homegrown game well. The graphics
are
certainly not groundbreaking but S. Roman Hosch has done a lot to make
the environments unique as well as eerie. Character animations
are also unique
and refreshingly
different. I can honestly say that I have never played a game in which
I drove a pizza van before.
The game is quest based
and the puzzle is figuring out where to find the particularly item
you are looking for. The are a couple of times where
the player is required
to make Pedro jump from one platform to another but a little patience
and even the least dexterous adventurer could manage this game.
Despite the
slight action
elements, Pedro can not die or fall to a point from which he cannot continue
the game.
None of the characters
Pedro meets interact verbally. All interaction is text-based. Some
of the meaning is a little skewed from the original
verbatim
German but
for the most part, the message is conveyed clearly. Icons on the screen
indicate when Pedro can interact with the environment and give indication
about what
characters want of him.
It is a shame that there
are some irritating “flaws” to this game.
The introduction, albeit less than thirty seconds long, becomes irritating as
the player must sit through it every single time the game is played! The menu
is somewhat awkward and a large (almost a third of the screen) menu bar sits
continually at the right hand side. It would have been good to be able to switch
this off. Likewise, other cutscenes cannot be skipped. The third-person camera
does not rotate around Pedro when he goes around corners so the player must either
send Pedro blindly onward or use the “WASD” keys to shift the camera.
In addition to this the keys do not scroll the camera smoothly around Pedro but
need to be pushed repeatedly until the desired camera angle is reached.
It is a very short game,
easily playable in a couple of hours. The ending is initially predictable
but there is an “after word” that I am not
really sure about. One warning though. There is graffiti at one point in the
game that has language that may offend sensitive players.
The
game’s website
can be reached here (www.funnypizzaland.com)
or here (www.monsterleuchtturm.de).
The game comes on an unlabeled disk in a CD case
with inserts for $9.95 US or 9.95 euro including postage and
handling.
The developer can be
contacted at s.roman.hosch@t-online.de.
Overall, this is a short
and very original game that may not be quite worth the ten bucks.
Lovers of originality will find
something
to
cherish but
hard-core gamers are going to wish it were about four times
as long. The game deserves
a C.
Final Grade: C
(find out more about our
grading system)
System Requirements:
- Pentium 500MHz processor
- Windows 98/ME/2000/XP
- 128MB RAM
- 835MB hard drive space
- CD-ROM drive
- 16MB 3D graphics card
(DirectX 8.0 compliant)
- Sound card (DirectX
8.0 compliant)
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