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Review
Force
Majeure 2: The Zone

Review by Robert Washburne

May 9, 2006 |
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The English call it an “Act of God.” The more atheistic
French call
it the “Force Majeure.” It is the disaster which changes everything.
It is the calamity which cancels the contract. It is the apocalyptic experience
which changes your life.
From the web site:
“You are the sole survivor of an unknown catastrophe, trapped
in an air-raid shelter. Escaping your confinement, you face a delusional
reality known only as the Zone – a place where your own mind
is your enemy. The city is in ruins: explore a dreamy landscape through
the eyes of a lone wanderer trying to piece together fragments of
the past.
“Force majeure
II: The Zone is a mind-blowing journey that
will take you into another world and beyond. The project is a serious-minded
attempt to make you question the nature of reality you are living
in. What is ”real”? Can you really trust your senses
or are you seeing illusions? Are you dreaming of being in the Zone,
or are you in the Zone dreaming that you are in front of this computer?
There is no coming back from this trip.”
This game is first and
foremost a piece of interactive fiction – it
tells a story. There are places to explore, but this is not an eye-candy
vacation. There are puzzles to solve, but they are there for a purpose.
The whole point is not to save the world, but to try and learn what
happened to you. Or what is happening to you. Or what will happen
to you. Or whether any of it really matters.
This is heady stuff. It is Art. It will first mess with your head
and then mess with your brain.
As you can see from the screen shots, the graphics are simple photographs.
But they are perfect for the story. The reality of the images contrasts
sharply with the unreality of the situation.
The sound is very good.
You hear what you are supposed to hear and the music is excellent.
You can even download mp3s of the sound track
from the game’s web site.
Playability is good. Adventure
Game Studio was used as the game engine and it is quite stable.
There are plenty of places to explore
and people to talk to. You have a map with locations appearing and
disappearing as they fade in and out of reality. You can go where
ever you want, but you usually have a good idea of what can be done
next. There is no “wrong” choice, but there are decisions
which will just waste your time. That is, if “time” and “waste” have
any meaning. Starting to get the idea?
The puzzles are straight forward and are just the type you would
expect under the circumstances.
There is no voice acting, but the dialog is very good. It all boils
down to the story. Others have tried to create existential games,
but this is the first one I have played which took you there and
kept you there. No silliness in the journey and no compromise at
the end. The sneaky, must use a pair of headphones for full effect
end...
This game is different. It is unique. And I cannot say any more
without ruining it for you.
So, what we have here is an independent developer who achieved exactly
what he wanted and did it better than anyone else who has tried.
And is selling it on-line for only $17.
   
   If you liked this game, then
Play: Eve, by Peter Gabriel
Watch: Jacque Brel is Alive and Well and Living in Paris
Read: Barefoot in the Head
Final Grade: A
(find out more about our
grading system)
System Requirements:
- Windows
95 OSR2, 98, ME, 2000 or XP
- Pentium processor or
higher
- 32 MB RAM
- DirectX 5
or higher
- DirectX-compatible
sound and graphics card
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