As an avid horror fan
since childhood, one could say that my entire life has been lived
in terror! Everything horror-related available
I immediately devoured, be it a movie, book, game, whatever. As a
result, I developed a “hard skin” that has made it difficult
to impress, much less scare me. And, yes, there have been impressive
horror games like Silent Hill, Kuon or the absolutely brilliant adventure
Darkfall. But only one game managed to pierce this hard skin and
creep its way into my brain, making my skin crawl and my heart pound:
Fatal Frame 2. That experience convinced me that this horror masterpiece
could only ever be surpassed by a new series installment and Tecmo
didn’t let this wish go unfulfilled, for Fatal Frame
3: The Tormented imparts a whole new age of sheer terror.
Rei Kurosawa recently
lost her fiancé, Yuu Asou, in a car
accident. As the driver she blames herself for the death of her beloved
and now confines herself in her apartment, leaving only to work as
a freelance photographer. Her assistant, Miku Hinasaki, who lives
in the same apartment, has taken over everything that has to do with
dealing with other people. Their latest assignment is a supposedly
haunted mansion where Rei and Miku are to take pictures of anything
that could prove interesting. Never could Rei have imagined though
that this assignment would change her life forever.
While taking a couple
of final shots, Rei suddenly sees Yuu standing motionless before
her camera. Was it a vision? He looked so lifelike.
It can’t be, he is dead. Should she follow him to make sure?
Miku snaps her out her trance, but it’s too late. Events have
been set into motion and that very same night Rei will be subjected
to the recurring dream of The Manor of Sleep, the place where one
goes to see their deceased loved ones when they believe that they
too should have died. Upon awakening from these dreams a tattoo begins
to spread Rei’s body, growing bigger every time she dreams.
It is said that the deeper you follow your loved ones into the manor,
the bigger the tattoo will grow, and eventually you will get lost
in the manor and disappear from the real world forever.
FF3 is actually a sequel
to both FF1 and FF2. It blends the stories of both games along
with Japanese folklore and the Manor of Sleep,
creating a world of total fear and sadness. The story revolves around
the urban legend of the Manor of Sleep and the guilt someone feels
when they survive an accident that was fatal for their loved ones
- the thoughts that torment someone’s mind and soul forever,
that they shouldn’t be alive and the guilt that they survived.
In the Manor of Sleep you can find your loved ones and tell them
how you feel, but they will make you follow them and the pain is
so great that you must follow, never to return again.
For those who felt the
name rings some faint bells, Miku Hinasaki is the same Miku from
FF1. A new character, but not a new name, also
makes his appearance: Kei Amakura. Yes, Amakura, as in Mio and Mayu
Amakura of FF2 fame. Through Rei’s dreams, both Miku and Kei
will visit the Manor of Sleep, in search for their loved ones – Miku’s
lost brother and Kei’s lost sisters. All three characters play
a major role in the game, and each becomes playable at certain points
in the game. The game is divided in 14 “hours”, each “hour” taking
place in the manor during Rei’s dreams.
The
game is played mainly in the manor, but there are events taking
place in Rei’s
apartment. Rei will talk to Miku and, later, Kei and try to put
together pieces of information to figure out what
the secret behind the manor is. While in the apartment, Rei will
be able to go to sleep if it’s nighttime and she will get transferred
to the manor. In the manor there are doors that act as exit doors,
from where Rei can awaken from her sleep and find herself back in
her apartment. The only way for the game to progress though is awakening
from certain events, which will trigger new events in the apartment
and the advance of the “hours”.
While in the manor, Rei,
Miku and Kei will realize they are not alone. The ghosts of the
lost and the tormented roam the manor, and
while some are friendly, most of them are vengeful and mean harm.
Their weapon against the vengeful ghosts is not a shotgun or a grenade
launcher – how could those hurt a ghost anyway? Their weapon
is a camera, but not just any regular camera. It is the Camera Obscura,
a camera created to capture anything that is not of this world. The
camera has a filament, which will light up every time a ghost is
near. If the ghost is friendly, the filament will light blue. Capturing
a friendly ghost will give you points and maybe hints. If the filament
lights red, it means a vengeful ghost is around, and a fight will
commence.
Using the camera’s exorcizing powers is the way to get rid
of the hostile ghosts. The game will switch to 1st person, through
the camera’s viewfinder, when trying to capture a ghost. Each
capture of a ghost within the range of the camera will cause the
ghost to lose health points and will award you points. When the ghosts
are close and about to attack, they open themselves to a Shutter
Chance, and, if timed correctly, a Fatal Frame shot. A Fatal Frame
shot will do great damage, especially if the camera is equipped with
powerful upgrades, and even kill the weaker ghosts at once. It will
also give a lot of points, so the best strategy while fighting is
to look for as many Fatal Frames as possible by waiting for the ghost
to attack, instead of capturing it from afar.
Some vengeful ghosts will
leave important items behind after being killed. But some fighting
can be avoided, especially if it’s
recurring ghosts in the same rooms. Staying to fight though will
result in gaining points. The points are very useful and are used
to upgrade the camera’s strength and its features. Other upgrades
can also be found lying around, that will give the camera unique
features, like slowing the ghosts down, doing double damage etc.
Each character also has their own special moves, which can be used
against the vengeful ghosts. Rei has a flash that will repel ghosts,
Miku has the ability to slow down ghosts and also to perform a double
shot, while Kei has the ability to, erm, hide! Ok, not a very gallant
ability, but it can prove useful.
The level of difficulty
varies according to what has been chosen when starting the game.
On easy level the ghosts do not provide much
challenge, while on hard they are very fast and hard to capture.
What annoyed me during some of the fights was that certain ghosts
teleport a lot. So much, that I have had fights that seemed to last
forever, only because the ghost wouldn’t stay on the screen
for any amount of time. Those fights proved to be very frustrating,
but thankfully they are very few and far between.
Besides dealing with friendly and hostile ghosts, careful exploration
of the manor is essential for the story to progress. Among the things
that can be found are films, health items, projector reels and books
and manuscripts. The films come in different types, some having weak
and some very strong exorcizing power, inflicting bigger amount of
damage on ghosts. A good Fatal Frame using a type Zero film (the
strongest type available) could inflict a vast amount of damage,
and is ideal against the strongest ghosts. Saving the Zero film for
the final boss is of course the best course of action. A final boss
that is hands down the greatest boss fight I have ever had in my
survival horror gaming life!
Rei’s apartment comes into play when Rei is awake. There she
can ask Miku for help, find more books and info, especially in Yuu’s
room, check her mail, which some times may be very interesting, and
develop films, since some times a picture taken in the manor will
not show up right away. And although Rei’s apartment is her
haven from the nightmares in the Manor of Sleep, the line between
dream and reality will begin to blur, resulting in… but I’ll
leave that for you to discover!
The puzzles are limited
to some key finding and a couple of more elaborate locks that proved
very easy to work through. To be honest,
I would normally feel very disappointed by this lack of puzzles,
but the game redeems itself by the depth of its story, its amazingly
eerie atmosphere and the fact that it doesn’t raise the amount
of action to “action game levels”, which seems to be
the latest trend in survival horror. FF3 is a game to experience,
not to just play! It progresses slowly allowing the opportunity to
savor every moment and sink you deeper and deeper into its terrifying
and sorrowful world. Its haunting atmosphere needs to be experienced
to be believed, and a dark room and good headphones are a must in
order to get the fullest out of what this game has to offer. If you
can handle it that is!
If you are after a “boo, the zombie jumped out of the closet” or “bang,
the mutant’s head exploded into thousands of gory pieces” game
then skip FF3. Fatal Frame 3 is horror at its best, minus any cheap
scares. It does an outstanding job of creeping you out while spinning
a deep and distressing story that will get under your skin. Fatal
Frame 3 is art; a horror masterpiece that redefines survival horror
gaming in platinum letters. If you are a horror aficionado then do
not miss this game at any cost, even if the price is an eternity
of wandering the Manor of Sleep!
Final Grade: A+
(find out more about our
grading system)