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But wait—before you dismiss this game out of hand, let me also state that there are people who really, really loved this game. I know this for a fact because after being stuck on the same puzzle for SEVEN DAYS, I visited message boards, wherein fans were proclaiming Evidence to be the best game in the world. Not being a member of MENSA myself, part of me wanted to reach through the vast web and strangle these people. But the saner half knew that I had to take this into account. I must find a way to rail at the unfairness that is Evidence, while describing it in such as way that you’ll will know whether I should put you on my list of “People to Strangle”. Now that I have that out of my system, let’s continue.
For those of you who played Missing: Since January, the plot will be familiar. The Phoenix, infamous serial killer and expert in all things esoteric is back again. He’s not only killed the documentary filmmaker who confronted him in the last episode, he’s on a seemingly unrelated spree. Worst of all, the Phoenix has used his latest victims as unwilling accomplices in his twisted game: a CD he has released to the police featuring documentary footage, plus the film from another victim, and of course: twisted games. This new victim is Jessica, a woman from Philadelphia who is desperately searching for her brother, Adrian. Adrian had been involved in a questionable cult and had not been heard from for years. Accompanying Jessica is her friend, Sharon. Together they will traverse America and ultimately, the globe as their search takes them to Portugal. Throughout the game, you’ll see film shot by this pair as part of your reward for solving puzzles and clues to further the plot.
This was actually a pretty clever idea. I knew when I started that emails would sent by virtual characters, but there were a few that were so convincing, I thought for sure they were from other players. This wouldn’t be outside the realm of possibility, since you’re able to contact other players through a special web site, phoenix-investigators.org. This email/ player contact/ internet search concept really does immerse you in the game. Being a razor-sharp internet searcher, I thought I had this game all sewed up, but boy was I wrong. Some of the websites you’ll visit are real, and some are created for the game. Many puzzles require searching for one thing, which will lead you to another, which will lead you to another, which will offer the solution if only hazily. Once you have solution in hand, you’re still not out of the woods because it can be difficult to execute. Sometimes you have to grab little circles in the air and place them correctly, or corral letters that fall Tetris-style into the correct sequence, or push little bugs around so that they line up just so. The best way I can describe the puzzle style is a group of casual games made really difficult and tied together by a single plotline. That doesn’t really cover it, but you get the idea. One important point I’d like to mention is that this game relies heavily on sound; probably more so than any game I remember. There are puzzles that require you to distinguish tone, listen for and recreate a series of beeps, or simply hear sound effects that offer clues. Also, I didn’t see an option for text to display throughout the video clips, and this could make things very difficult. If you happen to be hearing impaired, I’m not sure you’ll be able to successfully complete this game without a walkthrough.
Now, this game had elements I always enjoy: the Templars, for example. I’ve always loved games centered on them, as well as all the esoteric concepts the game employs. So why was this game different? Frankly, it was just too hard. I hate to sound whiny, but did I mention that “7 days” thing? There were many puzzles that took hours or days to figure out. With that much time in between films, I sometimes lost the thread. I would forget why I was doing what I was doing, which made the plot seem more loose and hazy than it really was. The incredible difficulty level of this game took the fun factor out of it for me.
One thing I’d like to comment on is the superb acting of the characters in the films. Their reactions were completely believable, and there was no one I thought broke the spell. One thing I did notice was that Sharon and Jessica, who were supposedly American, spoke with distinct French accents. The delivery was still very good, but the accents were obvious. I just thought it was interesting. Now it comes down to brass tacks. How do I rate this game? Given how much I loathed playing it, I’d like to give it a really low grade. (Is there a Z?) But I can’t in all fairness do that, because this game is exactly what it’s supposed to be. What it does, it does well, and many of you will enjoy it. I didn’t. So to balance that out, my final grade is C.
System Requirements:
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