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Review
Echo
Night: Beyond
Review by


October 26, 2004
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Console adventure games
are a rare breed. Even rarer are console-only adventure games.
Count Echo Night: Beyond as the newest member of
this elite group. After viewing the trailer (which for some reason
presented ENB as a survival/horror game) a few months ago I was very
excited to play the final product. So is ENB reason enough for an
adventurer to rush out and purchase a PS2? Well, I don’t believe
it is a system seller… but let’s jump ahead to the future.
It’s the year 2044 and the Earth’s moon is a now a tourist
attraction and work facility. Richard Osmond and fiancée Claudia
Selfer are taking a space trip to the moon, when something goes horribly
wrong and their space shuttle crashes into a lunar mining facility.
Richard survives the crash, but after he comes to, realizes that
Claudia is nowhere to be found. Did she survive? And if so, where
could she be? But that’s not the only thing Richard will have
to worry about. A weird red stone was recently discovered by the
miners and, after that, things started to go really bad in the facility.
A thick fog of unknown origin started to spread, and people started
disappearing one after the other. Now all that is left is the spirits
of those people, who are looking for a way to rest their souls. The
problem is, the fog is making those spirits very hostile – deadly
hostile!
You play as Richard, on
a quest to discover the fate of his beloved fiancée, carrying her picture and a promise ring in his pockets.
As he searches for Claudia, Richard will encounter the ghosts of
the people that died in the mining facility. These ghosts will be
willing to help Richard, unless they are in an area covered in that
mysterious fog – in which case they will attack. When a ghost
attacks, Richard’s heart will start beating faster and faster,
until it reaches a point that it can’t take it anymore and
stops – and of course Richard dies. The only way to survive
is running away from the hostile ghost, until a way to clear the
fog can be found. This comes in the form of ventilation systems,
which Richard has to activate in order to clean up the atmosphere
and calm down the ghosts. After that, ghosts become friendly and
willing to help Richard, but want something in return in order for
their souls to rest.
That, in a nutshell, is
what happens throughout the whole game. You will be walking around
the facility, encountering hostile ghosts,
running away from them, trying to find and activate the ventilation
systems, then talking to them, finding what they need to set their
souls free, and then continuing further, where you’ll meet
more hostile ghosts, running away … etc, etc. Although this
is initially very interesting and challenging, it eventually becomes
repetitive. In between all that, you will find several monitor rooms,
where you can watch what’s going on from the cameras that are
set all over the place. Those cameras will show you the places where
the ghosts are so that you’ll know what to expect. Also, while
using the cameras, you’ll notice some green spots on certain
places. Zooming on those spots you’ll see recordings of events
that took place while the people in the facility were still alive.
This will provide you with more insight into what has happened there.
Unfortunately the cameras move really slow, and the need to scan
the areas in their whole in order not to miss parts of the story,
combined with the number of cameras that are available, make this
another very repetitive task to be added to the cycle of constantly
repeating events.
The game is played in
1st person, viewing the world through Richard’s
space helmet, which has a flashlight attached to it. This flashlight
is extremely essential, since there are many dark places to explore.
It is not everlasting and is powered by batteries that will eventually
run out. There are battery replacements to be found around the facility,
but they are not enough if you want to keep the light on the whole
time. So, the only solution to that is turning the light on and off
depending on where you are – a process that gets a little annoying
after you have done it a few million times. And you must never run
out of batteries, otherwise you will not be able to finish the game.
Another very essential item is the syringes, which can be used to
lower your heart rate. Although running away from a ghost and then
standing still will work just fine, there is at least one section
in the game where a ghost will keep on chasing you enough not to
be able to run away in time. The only way to keep your heart rate
down will be a syringe, so make sure you’ll always carry some
with you and never use them frivolously.
In order to control Richard
around the facility both the analog sticks are used; one to move
forward/backward and turn around, and
the other to look around. Several items will be lying on the floor,
and will be spotted only when looking down. Other items will be very
well hidden, so looking everywhere is very important. You can also
toggle between walking and running, but running will increase your
heart rate – though not to lethal levels.
The puzzles mainly consist
of finding what the ghosts need so that they can free their souls,
and finding your way to areas that are
not initially accessible. The hardest part of the puzzles is actually
locating the items needed – yes, in some cases you’ll
come across the console equivalent of pixel hunting! Some ghosts
must be freed in order to progress, but there are other ghosts that
are optional to free. You will get different endings according to
whether you’ve freed all the ghosts or not. The “real” ending
(i.e. having freed all the ghosts) is very unexpected and it left
me with a very positive and rewarding feeling that I had been compensated
for all the trouble I went through!
At this point I need to
mention a certain “puzzle” that
was extremely frustrating and would probably have made me quit playing
the game if I didn’t have to write this review. At some point
in the game you’ll be walking on the surface of the moon and
your pace is very slow and you are not able to run, but you can make
long jumps. You can also fall into big gaps and die. All that would
have been fine, since the gaps are very easy to jump over. The problem
is that you are also required to jump on moving platforms and failure
to do it properly will result in your death. And to add insult to
injury, the game follows the usual, ridiculous and totally unexplained
console mentality where you can only save at certain places –so
you must start the platform jump over and over and over again, since
there’s no way to save after each successful jump. This is
totally unacceptable.
On
the upside, ENB’s atmosphere is
amazing. The loneliness; the darkness; the coldness; the, most
of the time, total silence,
with only your footsteps and your breathing sounding in your ears;
the fear for your life when a hostile ghost appears and starts chasing
you, accompanied by intensely forboding sounds and your heart beating
faster and faster (while the joypad vibrates harder and harder!).
The graphics are mainly dark and cold but nicely made – when
they’re not entirely covered in fog! There is also a great
visual effect of Richard’s vision deteriorating to black as
his heart rate rises! Oh, and there is a ghost kid who leaves handprints
on your helmet while laughing! All that builds up to a beautifully
horrifying experience. Too bad the game mechanics don’t live
up to its excellent presentation.
About the general sound
of the game, there’s not much to say.
Sounds are mainly limited to Richard’s breathing and footsteps
and the intense sounds when encountering a hostile ghost. Background
sounds of flickering lights, escalators, ticking watches etc can
be heard here and there, and that’s about it. The dialogs are
actually monologs! You will never hear Richard speak. The ghosts
are the only ones that do the talking, several of them having heavy
Russian accents – since there were many Russian workers in
the facility.
Overall, Echo
Night: Beyond is an okay game, marred mainly by its repetitiveness. It’s not a bad experience (well, except for
that platforms part), but it won’t hold your attention for
long. I would recommend the game to someone who wants to play an
adventure game and only has access to a PS2, but not as a representative
game of the genre. It might have some appeal to space horror adventure
fans - especially as this is an underrepresented theme - if they
can disregard the repetitive gameplay. But the rest of the adventure
gamers have a good variety of adventures to choose from rather than
take the risk. Make this a rental rather than a purchase and you
won’t be disappointed.
Final Grade: C+
(find out more about our
grading system)
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