Michal Necasek is from the Czech Republic and working as a software
engineer in California. He has been playing adventures since around
1990.
Terry Pratchett's Discworld is probably one of the most successful
book series ever. After less than 15 years since its inception, it
now includes over 25 titles. And amazingly enough, people still buy
the books--I know, I'm one of them. Discworld books are extremely
hard to classify--at first they might appear to be fantasy novels,
but that's only a disguise. In fact, they combine elements of fantasy,
satire, mystery, and whatever else is necessary. If you don't know
Discworld, check it out--you just might find out how much you have
been missing.
Since Discworld gained so much popularity--especially among European
readers--it was only a question of time before it would spawn spin-offs
in other media--and it did when the adventure game Discworld appeared,
to be followed shortly by another adventure. I'm usually very suspicious
of this kind of venture--many of them are rather horrible and only
try to exploit the good name of some popular creation in the name
of profit. Fortunately, Discworld 2 isn't all that bad.
Psygnosis published its second Discworld game in 1996. It
is based on Pratchett's books but only loosely. Instead of following
the plot of a single book, it combines elements from five or six books.
Discworld fans will immediately spot people and places familiar
from Moving Pictures, Lost Continent, Reaper Man, Pyramids, and others.
But having read these books will not substantially help you solving
the game, and not having read the books will not really hinder you
either.
The complete title of the game is Discworld 2: Missing, Presumed ...?
This refers to none other than Death, my favorite Discworld character.
Death has gone AWOL, and no one can properly die. You play the role
of the incredibly inept wizard Rincewind, and your ultimate goal is
to find Death and get him back on his job--or failing that, at least
act as a stand-in. If you don't know Discworld, you might think that
magic would play a prominent role in that quest. If you do know Discworld,
however, you are aware of the fact that Rincewind is one of the least
magical persons in existence and is only a wizard because he wears
a pointy hat and a dress. Discworld does resemble Earth in many rather
disturbing ways, you know ...
A note about the game's name: Apparently, in Europe the game was
subtitled "Missing, Presumed ...?" while in the US
it was "Mortality Bytes." This is really confusing, especially
because it looks like I played the European version in the US.
In the absence of magic, it's good old puzzle solving that will help
you succeed in your quest. Discworld 2 is a typical point-and-click
adventure. The interface is very simple; a right-click on an object
will make Rincewind describe it, a left-click will tell him to use
or pick up the object. The inventory is rather unusual, though--Rincewind
himself can only carry two objects. But he is followed everywhere
by Luggage--a chest, made of the magical wood of the sapient pear
tree, that walks on some hundred tiny little legs. Luggage has unlimited
storage capacity (because it's magical), so stashing objects larger
than Luggage itself (like a ladder or an adult ape) is not a problem
at all.
Rincewind can and must talk to other people. Again, the dialog interface
is very simple, with just four standard icons and sometimes one or
two extra icons for asking about specific subjects. In the first of
four acts of the game, Rincewind needs to talk a lot; in the remaining
three acts, much less so. Some of the conversations are really amusing--my
favorite quote is, "it's not a bug, it's a creature"--you'll
understand what it means after playing the game.
The first act takes place in Ankh-Morpork, Discworld's greatest (and
in many ways, most awful) city. In the other acts, Rincewind will
have to travel a lot and sometimes even visit places not quite of
this world (or rather Discworld). Again, traveling is very simple,
and both Ankh-Morpork and Discworld have an overview map that can
get you anywhere pretty quickly. Double-clicking on an exit will immediately
quit a location--I really wish all adventure games could do that (you
hear that, Funcom?)!
The graphics are cartoonish, which in my opinion suits the theme
very well. The game runs in SVGA resolution (640x480 with 256 colors)
and looks quite nice. The animations are well-done, and there are
several fairly long cutscenes. Overall, not awe-inspiring but certainly
pretty.
Sound is one of Discworld 2's strengths. The voiceovers for
Rincewind were done by Eric Idle, who also composed and performed
the title song. And he did a great job. I strongly suspect that without
the voiceovers, Discworld 2 would be only half the game. Eric
Idle makes Rincewind sound like the complete failure he is, always
whining about something and prevailing in the end only due to some
strange twist of fate. Okay, I am a Monty Python fanatic, but
I really think the voice acting was good. By the way, the game contains
a number of references to Monty Python--it would be rather
surprising if it didn't, given the lead voice actor.
The game is not entirely serious, and Rincewind has always funny
comments like, "They can't kill me yet, the game has barely started,"
or, "What, no pointless puzzles and quests?" I like this
kind of game much better than the type that pretends to be dead serious
even if it's still only a game. Games should be fun!
The puzzles are typical of most adventure games. The majority are
logical, but some will leave you, well, puzzled--and thinking, "how
the heck was I supposed to figure that out?" But of course I
won't be giving you any hints here.
I played the DOS version of the game (under real DOS, not Win9x)
and it worked flawlessly for me. The game never crashed, and I didn't
find any bugs. It's too bad all games aren't that stable.
The story is kind of funny but not exactly earth-shattering (or is
that disc-shattering?), although there are several large explosions.
The interface is well-done and doesn't get in the way. Playing the
game is fun. If you are a fan of Discworld and/or Monty Python,
don't miss this game--you'll love it. In the unlikely event that
you hate Discworld and/or Monty Python, avoid the game at all
costs. And if you don't care about them, try this game--you might
like it. I'm a fan of both, so deciding whether to play Discworld
2 was a no-brainer for me.
Overall, the story is not the stuff dreams are made of, but the game
is very well-done and fun to play.
Final Grade: B
System Requirements:
IBM or 100% compatible 486 DX4-100 or better
DOS 5.0 or Windows 95 and DirectX 3 or higher
SVGA card with 512 KB or more RAM
16 MB RAM on Win95, 8 MB on DOS
4X CD-ROM drive
100% Microsoft-compatible mouse
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