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Dinotopia
Developer: The
Dreamer's Guild
Publisher: Turner Interactive
Release Date: 1995
Platform:

(JA Forums will be back)
Review by Scorpia
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Dinotopia is based
on the books Dinotopia and The World Beneath, by James
Gurney. It's set on an uncharted island, where dinosaurs are intelligent,
and live side by side with humans. Typical for an adaptation, you
don't need to have read the books to play the game.
Unlike
most adventures these days, the story is rather modest. You're not
out to retrieve the secret plans, catch a serial killer, or save the
universe. As Nathan, survivor of a shipwreck, you just want to be
reunited with your sister Constance, who washed up somewhere else
on the island. The game thus revolves around Nathan's efforts to find
her, with a little help from both humans and dinos.
The interface here can
only be described as "minimalist". At the start, there are
only two cursor icons: the hand and the dino tracks. The tracks are
used to move Nathan around the world; the hand is used to pick things
up, manipulate objects, and talk to people. Later in the game, Nathan
gains a dino companion, Atrick, and a third icon, an eye, becomes
available. When the eye is clicked on an object or person, Atrick
might comment on it, providing clues or information.
Items
are stored in a scrollable inventory box on the lower left of the
screen. On the right are the icons, and a key symbol that opens up
the control panel, where you can adjust the sound volume, as well
as save, load, or quit the game. In the bottom center is a picture
of the island, used when traveling to new locations.
Everything is very simple,
which is not surprising, as this is a family-oriented product, aimed
primarily at kids, although certainly playable by adults. The atmosphere
is non-threatening; the dinosaurs generally have a "cute"
look to them; there is no strong language, violence, or sexual matters;
and Nathan is never in any really dangerous situations.
In
keeping with that, most puzzles in the game are not hard to solve,
and there aren't, in fact, many of them. Each location typically has
one, or sometimes two, important things to do. For instance, the vital
activity at the beginning is learning the language of Dinotopia, after
which Nathan is able to travel around part of the island by dino cart.
The game is partly linear,
but not strictly so. Nathan can go to any available location at any
time, so backtracking to, for example, a previous town to pick up
a missed item, is no problem.
Dinotopia ran cleanly on
my system; it never crashed, froze, locked up, or exhibited bizarre
graphics. There was one place where I ran into something that might
be a bug; more on that shortly.
Sound quality, however,
was not all that good. The digital voice recordings were done at a
very low level. Even with the volume bar at maximum for sound and
minimum for music, I still had to turn up the volume on my speakers,
the first time this has ever been necessary for a game with internal
volume controls.
The
speech itself was uneven in playback. Sometimes, it came through clearly;
sometimes, there was a lot of stuttering skipping, making it very
hard to hear what people or dinos were saying. For instance, the voice
of the smith in Pumice Town played smoothly, with no breaks, whereas
the speech of the two dinos who pulled the cart was only partly understandable.
There was no reason I could discern for these differences, but it
was certainly annoying, the more so as there is no option for text.
This, by the way, was with
native Gravis support. Unlike too many other products these days,
Dinotopia has drivers for a wide range of sound cards, which at least
puts the game in reach of a greater number of players. You don't have
to worry about "SoundBlaster and 100% compatibles only".
One of the things I found
irritating in the game was that there are no conversations, only monologues.
Nathan himself, the star character, never speaks. When you click on
someone, that person says something, and that's that. I often had
the feeling that Nathan was being lectured to instead of talking to
people.
The place where there might
be a transient bug is at the cliffs. Here Nathan has to jump off at
the right moment and land on the back of a flying dino called a Skybax.
The first time through the game, everything went fine (not counting
the many jumps I made to get the timing right). However, my second
pass through the game, the Skybax simply didn't move. Nathan dropped
down the cliffside, while the dino remained unmoving at the far right.
This
was extremely puzzling, since I had done all the correct actions to
bring the creature over, and repeated plays and restores didn't help.
However, when I booted up the game fresh the next day, and restored
the position, everything worked perfectly the first try. The Skybax
flew over, Nathan landed on its back, and that was that. So if you're
having similar problems, you may want to try exiting the game, rebooting
your system, then running the game again to see if that helps.
There were also parts of
Dinotopia that were incredibly tedious. When you reach Alpine, you
have to visit a monastery at the top of a mountain. So you go up the
mountain. Up the mountain. Up the mountain. Up the...well, you get
the idea. It appears to go on forever, with nothing to see except
snow and pine trees, no one to talk to, and nothing to do but walk
on.
The desert is much the
same way. Here you have to lead a blind dino back home. Of course,
you don't know where that home is, so you begin trudging across the
sands. As with the mountain, there isn't much to see or do, and since
this is a large area, walking around takes a long time. And because
you don't want to lose the dino by going too quickly, you have to
move slowly.
In real life, mountains
may be tall and deserts large, but this is a game. Putting in wide
expanses of essentially nothing does not add to fun or playability;
it simply makes for boredom.
My
general impression is that this isn't so much a game but a Dinotopia
travelogue. A good deal of the world is mainly backdrop and window
dressing. Waterfall City, for instance, has a lot of buildings, but
only three that can be entered. The rest exist just to make the city.
Only a few of the characters are relevant to the story; the majority
either have nothing to say, or make some inconsequential remark that
may shed some light on Dinotopia generally but otherwise don't mean
a lot.
Overall, Dinotopia, with
its emphasis on exploration, easy puzzles, simple interface, and generally
laid-back atmosphere, is most suitable for the young novice gamer,
who has little or no experience with adventures. Veteran gamers, and
kids who have already played the likes of Ripper or Phantasmagoria,
may find this one too simple, and a bit dull.
Just Adventure Assigned
Grade: C
System Requirements:
486/66
8MB RAM
2xCD-ROM
DOS 5.0
mouse
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