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Review
Derek
Developer:
Virtue Games
Publisher: Virtue
Games
Genre: Independently Developed
Adventure
Release Date: July 2003
Platform:

Review by Alexander
Tait
July 23, 2003
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Following on from my preview
last year, I’m fortunate to be
able to review Derek, the sequel to Nacah. The creator, Cheyenne
Wolford, kindly allowed me to play the game at various stages while
he was developing it. I have seen it grow from a very interesting
concept to the full-fledged game it has become on final release.
Throughout this process, I provided him with honest reflections about
all the game’s components and friends and family have provided
him with inspiration and other ideas. The development of the game
is covered in “The Making of Derek”, a movie included
on the game disk alone worth buying the game for. Cheyenne is casual,
yet compelling, as he tells the tale of Derek. Like Nacah, the game
was a struggle from the get go. Those familiar with Nacah know that
Cheyenne lives on a property that does not have electricity except
that provided by his many generators. The filming is very high quality
and a joy for all of its 10 (!) minutes.
This game is far superior
graphically to Nacah. It may be cliché,
but the first thought I had on viewing this demo was Riven. What
makes this so fascinating, though, is that this game looks like Riven
but was designed by one person. There is always a sense of wonderment
on entering any new area. There are subtle effects such as shadows,
rippling water, and ambient noises that complete the feeling of immersion
in another world.
As with Nacah, the game is played from a first person perspective
and is mouse driven. Inventory items are easier to recognize than
those in Nacah are and feature two new enhancements: they are well
labeled and can be examined using the magnifying glass.
The game is no longer
just static background, now it has real time effects most notably
in water shimmering. QuickTime cutscenes still
have a pixellated quality but are far better than Nacah. The game
has some characters, with which there is interaction, and even a
choice or two. The acting inspired chuckles and grimacing in me and
if some of the actors aren’t reading their lines, I’ll
eat my hat. Sound quality is notably poorer in the spoken parts than
that in the rest of the game. I hope subtitles are added. Another
quirk was that if music was playing at the same time as voice-overs,
the lines didn’t play. I emailed Cheyenne about this, and apparently
this did not occur on other test computers.
Although far from having a thoroughly developed story, the story
is no less developed than that in Myst, Riven, or any other games
of this ilk. Primarily, the game is a series of puzzles that bring
the player one step to the end of the game. In the islands of Derek,
the Matteh are a people living without God. They had their Bible
taken from them by the Dalaq, a dominating force. But there is another
people, the Qadas, who hold a copy of the Bible in the Matteh language.
Your goal is to recover the guidance of the Bible to a people who
have been without their faith for some generations. This is a huge
step over the complete lack of story evident in Nacah. There is a
definite goal and events in the game make sense when considered within
this storyline.
All the puzzles are once
again solved through clues that can be gained from reading indicated
Scripture passages. There is a greater
maturity to the puzzles than in Nacah, such that trial and error
is not enough to solve them in many cases. Some of the puzzles are
not particularly well integrated into the story. I wondered continually
why these puzzles were even there. However, where there was a clear
goal, such as opening a door, making an elevator work, or getting
someone’s attention, the puzzles made perfect sense. Most puzzles
are solved relatively quickly by consulting indicated verses of scripture.
Several go beyond this and require some consideration of the passages.
There is great potential for more complex puzzles in future games.
Sound effects are sparse but when evident, the experience is enhanced
with ambient animal noises, water, and footsteps. The music is again
a credit to Cheyenne, with many different moods being evoked through
the use of different instruments.
I thoroughly enjoyed this
game and intend to keep my copy to be enjoyed again in future.
The colorful worlds are imaginative and
absorb the player into the quest. I was enchanted by the mix of Rivenesque
visuals and sound effects. This game will be loved by Myst-philes
and others who have played Celtica, Rhem, T’alvi, and other
so called “Myst-clones”. But, they will be intrigued
because Derek goes beyond merely being a clone through the introduction
of Christian philosophy and puzzle solving. Every player will reflect
afterwards that Cheyenne has achieved so much through his own efforts.
Unusual for me, I award
this game an A-, it is truly a gem in the independent game world
and is certainly the best Christian game that
I know of. This is definitely a “keeper” for me rather
than a “play and give away-er”…
July 22, 2003
Finally, after waiting
for Cheyenne to finish up the changes recommended by others and
me to his game, this review can see the light! Cheyenne
tells me the new version of the game features updates including, “the
problem with the audio [that I alone experienced] may be fixed and
an update to a new version of Adventure Maker. The subtitle dialogs
turned out great”. He tells me that the system specifications
are a 300 MHz processor running WIN 95 or later, 170 MB hard drive
space, 6X CD-ROM, a mouse, and a sound card. There certainly aren’t
many modern gamers who could not meet these criteria.
I have included very few
screenshots in my review because I wanted to do justice to the
new engine’s capabilities. For screenshots
from the previous version of Derek (the one I reviewed), see the
Derek Preview. For more recent screenshots, be sure to check out
the newly updated and reorganized Virtue Games website.
The game’s official
website is www.virtuegames.com and can be purchased online from
Cheyenne for US $25.00.
Although I wrote a Derek Walkthrough, I recommend you read it when you’ve finished your quest, as the story I’ve
written is just my interpretation of the events in this mystical
place. I
look forward to returning there when I receive the new version of
the game.
Final Grade: A-
System Requirements:
- CPU: 300 MHz or higher
- Windows 95 or higher
- 170 MB hard disk space
- 6X CD-ROM drive
- Mouse
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