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Review
Creatures:
Village
| Developer: |
Kutoka |
| Publisher: |
Kutoka |
| Genre: |
Simulation-Artificial Life |
| Release
Date: |
September 2005 |
| Platform: |
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Review by Ugur Sener

November 10, 2005 |
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Marking a new chapter in the long-running Creatures series, Creatures:
Village offers you another chance to let cute, cuddly, cheerful,
and overall odd critters inhabit your computer. Targeted at a young
audience, ages five and up, Creatures: Village does not have the
gameplay depth and variety that will keep many adult players interested.
However, the game might offer an interesting way to teach children
the joys and frustrations of owning pets while keeping your house
clean
and allergies at bay.
Creatures: Village is
all about hatching, raising, teaching, and taking care of artificial
life forms known as Norns. Designed to
simulate real animals, Norns are capable of making decisions and
learning on their own. At the beginning of the game, players are
given two eggs. Shortly after dropping the eggs in the bed that serves
as the incubation area, the baby Norns hatch and begin their artificial
lives. Initially, your baby Norns will have a very limited understanding
of the world around them. As they explore different areas, Norns
will discover how to respond to their essential needs. They may also
figure out how to use some of the interactive objects in the village.
Since Norn’s are independent, you will not be controlling them
directly. In Creatures: Village, the player’s role is to serve
as a guide. You will be helping Norns learn how to take care of themselves
and play with the numerous toys scattered around the village.
Player interaction with
Norns is fairly simple and straightforward. Your presence in the
village is represented by a glove that can be
controlled with the mouse. Clicking on any part of the screen will
beckon your Norns to go in that direction. You can also hold your
Norns’ hands to guide them to different areas in the village.
The Norns can learn how to use devices by observing your actions.
If you try using an object several times around your Norn, eventually
he or she might figure out how to use it as well. To further assist
you with training your Norns, the game features two special items
called Stickle and Jet. These items are always present at the top
corners of the screen. The Stickle can be used to tickle your Norns.
Since Norns enjoy being tickled, the Stickle serves as a form of
positive reinforcement. If your Norns do something you would like
them to repeat, you can click on the Stickle to reward them. The
Jet on the other hand is used to punish your Norns by spraying them
with water. While the Stickle and Jet are effective tools, their
use will not result in complete control over your Norns’ behavior.
The Norns are after all designed to behave like independent creatures.
Training them is a process that will require some patience and repetition.
The village that serves as the home of your Norns has a variety
of locations you can visit. In each area, you and your Norns can
interact with a number of objects. From a simple basketball to a
weather-controlling machine, there is a wide variety of toys and
devices to entertain your Norns. You can also have your Norns engage
in activities such as flying an airplane made out of clouds or riding
a cart through a haunted house. These activities often double as
mini-games. For instance you can your Norns around the mountain area
where they can ride a sled. Going down slope, you can maneuver the
sled to dodge obstacles and gaining speed for a jump at the end of
the trail. Completing such mini-games found throughout the game unlocks
bonus items like additional toys or costumes for your Norns.
Players are not limited
to the two starter Norns in the villages they might create. Like
real animals, Norns are able to reproduce.
Upon reaching adulthood, provided that they like each other, male
and female Norns can mate. There is of course nothing graphic about
the mating; all you will hear is a kissing sound. If the female Norn
does get pregnant, her stomach will grow and she will eventually
lay an egg. Once the egg is transferred to the nesting area, it can
be hatched and a new baby Norn will be born. The child will inherit “genes” from
both parents and carry some of their characteristics. The game allows
you to have a maximum of four Norns at any given time. Just like
real pets, your Norns also do not live forever. Once they reach an
old age, they eventually pass away. All Norns die peacefully and
painlessly in their sleep. After they pass away, the Norns are transferred
to the garden that serves as the graveyard in the game.
Incorporating reproduction and death in Creatures:
Village certainly
makes the game a more realistic simulation. However, these features
may also be key factors preventing some parents from buying the game.
While Creatures: Village certainly does not feature the gruesome
violence or blatant sexuality that is abundant in many video games,
it can lead to difficult questions from your children. After all,
not all parents will want to let their children be exposed to ideas
of mortality and procreation at the age of five.
Creatures: Village also suffers from a considerable lack of gameplay
depth. The manual boasts that each Norn comes with a unique Creatures
Digital DNA*, suggesting physical and behavioral differences between
each hatchling. Unfortunately, after playing the game for a few hours,
you will find that the experience of raising a Norn does not change
from one generation to the next. In addition, while the village does
offer a diverse set of locations and a number of activities, there
is most definitely room for more. It is very possible to explore
the entire village and try out a large number of the available activities
within the five-hour lifespan of your first two Norns. The various
mini-games do not have the kind of appeal that will keep many players
trying them over and over again either. Players of all ages might
quickly run out of things to do and may not feel any desire to continue
repeating essentially the same experience over generations of Norns.
Creatures: Village could have benefited from a more finely-tuned
interface as well. The game is simple enough to control since everything
is done with the click of a mouse. However the interactive objects
are not as responsive as they could be. In addition, the various
toys and devices could have been better organized as many of the
screens feel overly busy. Finally, traveling from one area of the
village to another may become an unnecessary chore since there is
no way to skip screens. You may end up dragging your Norns across
multiple screens just to get them from one location to another. Even
though the village is not all that big, a mini-map feature would
have helped with the navigation immensely.
Viewed as a whole, Creatures:
Village can offer an entertaining
experience for children and perhaps a relaxing one for older players.
The game can certainly teach a thing or two about taking care of
pets. However, with an interface that can be unresponsive at times,
screens that can feel too cluttered, gameplay mechanics that can
become repetitive, Creatures: Village is a difficult game to recommend.
If you are looking for a simple game to spend a few hours, you might
want to consider giving Creatures: Village a shot. If you are looking
for a solid engaging simulation game, there are better titles out
there.
Final Grade: C
(find out more about our
grading system)
System Requirements:
- Windows 98, 2000, ME,
XP
- Macintosh OS X 10.2,
10.3, 10.4
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