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Review
Bone:
Out From Boneville

Review by Shannon Hall

November 18, 2005 |
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Ever wondered whether
it’s possible to make a game that’s
sweet without being saccharine, genuine without being patronizing,
and kid-friendly without being completely snooze-worthy? I used to
wonder the same thing, but now that question has been answered for
me.
Telltale Game’s Out
From Boneville has all of the positive
qualities mentioned above and more. Of course, fans of the long-running
graphic novel series created by Jeff Smith have known that for years.
Even if you’re not a dedicated reader, this game has quite
a lot to offer. In fact, it may have fewer sticking points with non-Bone-fans,
but I’ll cover that point later.
As you may know, the first
installment of Bone was published in 1991, and the popular
series has since been translated into nine
different languages. Now Telltale Games is bringing the series to
life in game form, beginning with Out From Boneville.
With the exception of an anomalous plot change at the end of the
game,
the story line is pretty much consistent with the original series.
Of course puzzles and mini-games have been added to fit the adventure
genre, but most everything else will be familiar to Bone fans.
The makers of this game
also boast impressive credentials, with accomplishments such as
Sam and Max, Grim Fandango, and the Monkey
Island series firmly under their belts. How can such a new game company
boast such fantastic pedigrees? Simple: the company is comprised
mostly of ex-Lucas Arts employees who’ve banded together to
keep the adventure genre alive. Even if the Bone series itself doesn’t
inspire you to play the game, the involvement of Dan Connors and
team should.
I found this game to be
completely absorbing and adorable. I normally can’t even say the word “wholesome” without gagging,
but this game fits the description while managing to stay exciting.
It’s a refreshing departure from the often violent world of
adult games, and proves that entertainment can be ageless and fun.
Out From Boneville begins as three cousins, Fone Bone, Phoney Bone,
and Smiley bone are exiled to the desert by the outraged citizens
of Boneville. During a mini-game that requires serious hand-eye coordination
and mousing skills, the trio is chased by locusts and split apart.
The player will then embark on a journey as Fone Bone as he searches
for his cousins and his homeland.
Along the way, Fone encounters
creatures both enchanting and terrifying, including a small bug
named Ted, a trio of rambunctious baby possums
(my favorite characters in the game, by the way), and the infamous “stupid,
stupid rat creatures” that plague the gang throughout their
adventures.
Once Fone meets up with
a young human girl named Thorn and her strangely fit and Popeye-esque
Grandma Ben, players will switch to cousin Phoney,
who will retrace Fone’s step for a reunion that lasts throughout
the rest of the game. At this point, the unique dialogue system really
comes into play.
A picture of each character
with which the player can interact appears above the dialogue tree.
By clicking on the picture, you can choose
an entirely different set of dialogue. During the dinner at Grandma
Ben’s, there is much to choose from, and some of it overlaps
a bit.
As for the rest of the action, gameplay is extremely simple. Everything
is mouse driven, point and click fare, with puzzles that logically
fit within the framework of the story. As I mentioned before, your
hand-eye coordination will be tested more than once, something I
found more difficult than I would have expected.
If you have trouble with the adventure portion, an in-game help
system is there to guide you as much or as little as you like. This
feature allows each player to decide the difficulty level for themselves,
making this an extremely family-friendly game.
Most Bone fans will want
to know how true this game remains to Jeff Smith’s vision. Visually and performance-wise, it’s
superb. The 3D environment is absolutely stunning, and each character
is
truly brought to life. The acting is great, most of the dialogue
is taken straight from the pages of bone, and the landscape is picture-perfect.
There is one small wrinkle in the story line, however, and in all
fairness it needs to be addressed.
Keep in mind that I discovered
the graphic novels after playing the game, so my opinion may differ
from that of an avid Bone fan.
However, I’m told by a very reliable, fanatical source (ahem,
Randy Sluganski) that the fact that the dragon appears at the very
end of this game alongside Grandma Ben and Thorn is very out of line
with the original story. As a Bone newbie, I would never have noticed
this, but it apparently has some impact on the future of the story.
As Telltale Games has plans of releasing future volumes in game form,
this may or may not have importance to fans.
Now that that disclaimer
is out of the way, I personally have nothing but good things to
say about this game. In fact, the only problem
I have is that it’s too short, and that just means I’m
greedy. I think anyone who wants to be whisked away into a brightly
colored land of adventure featuring the time-honored themes of good
and evil, friends and foes, and a good dose of real humor will be
doing themselves a serious favor by checking out this game.
Out From Boneville is
available for download and purchase at www.telltalegames.com and
is appropriate for all ages.
Final Grade: A+
(find out more about our
grading system)
System Requirements:
- Windows XP or
Windows 2000
- DirectX 8.1
- Free hard drive space: 140MB
- 800 MHz P3 processor
(or better)
- 1.5 GHz processor (or better)
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