|
Review
Blade
Runner
Developer:
Westwood Studios
Publisher: Virgin Interactive
Entertainment
Genre: Adventure
Release Date: November 1997
Platform:
Review by Charadee
Nisonger
September 17, 2003
|
|
Trade
for this game at:

Buy
this game here:

|
@Early in the 21st Century, the Tyrell Corporation advanced robot
evolution into the Nexus Phase C a being virtually identical to a
human C known as a Replicant. The Nexus 6 Replicants were superior
in strength and agility, and at least equal in intelligence, to the
genetic engineers that created them. Replicants were used Off-world
as slave labor in the hazardous exploration and colonization of other
planets. After a bloody mutiny by a Nexus 6 team in an Off-world
colony, Replicants were declared illegal on earth C under penalty
of death.
Special police squads C Blade Runner Units C had orders to shoot
and kill, upon detection, any trespassing replicant. This was not
called execution. It was called retirement.
C Blade Runner ABehind the Scenes@ Booklet
Based loosely upon the film of the same name, Blade Runner takes
you on a journey through futuristic Los Angeles in the year 2019.
You, Ray McCoy, are a rookie Blade Runner, a specially trained
police officer with one purpose: to detect and dispose of rogue
replicants. As a rookie, this is your first real case: an animal
murder, a crime second only to the murder of humans and if investigating
an animal murder as your first case wasn't enough tension, you
soon become embroiled in a tangled web of crimes, some less serious
- smuggling contraband cheese - and some very serious (like bombing
Tyrell-employed geneticists). It becomes your job to connect the
dots and figure out how all of these cases are connected, and,
more importantly, how they relate to you.
You live and work in Los
Angeles, but not the L.A. that we know today. This L.A. is far
from Sunny Southern California. After the
Terran wars the world was plunged into darkness. Nearly all plant
life and animal life other than humans was obliterated. While L.A.
is still a thriving metropolis, its streets have taken on an eerie
quality. Misty and neon-lit, the streets are littered with reminders
of the violent, not-so-distant past. Times seem more desperate, and
so do many people. Cars – known as spinners - fly and neon
billboards boast of off-world vacation destinations. Each setting
has its own unique qualities while still retaining the same basic
qualities as the rest of the scenes. Every setting (with the exception
of the Tyrell Corporation Building) is dark, dank, and dreary and
each scene fits in well with all the others.
The plot of Blade Runner is easy to follow: you are a rookie officer
learning the ropes, and your new job takes you down roads you have
never before traveled. Well, that's the plot in a nutshell and
while it may at first seem drab, rest assured it is not. Every
time you play Blade Runner certain circumstances in the game change
on their own, and you change others yourself. Every time you encounter
a possible replicant you have the choice to VK (Voigt-Kampf, it
shall be explained in the next paragraph) them, kill them, or let
them walk. Your decisions affect the outcome of the game and, therefore,
the game is re-playable. But you must be careful in your explorations
of different outcomes, as who's who and what's what also changes
with each new game that is started. Someone who you can safely
retire in one game could cost you your badge if you shoot them
in the next.
Blade Runner is a very straightforward point-n-click game. The icon
of choice is the arrow. When Ray encounters an interesting piece
of evidence or a witness who may prove to be useful, the arrow turns
green. Whenever Ray comes to a place which he can enter or walk to,
the arrow moves and turns blue. Ray can also be moved aside to get
a better view of objects by clicking on the ground somewhere near
where Ray is standing. This is important as Ray sometimes blocks
the player's view of a possible clue. By right clicking or pressing
your spacebar you can have Ray draw his pistol. (Sorry adventure
fans, there's shooting involved.) With pistol drawn, the single arrow
turns into a crosshair formed by three arrows. When the crosshair
moves over a target, it turns red and rotates.
Whenever a new clue is
discovered, it is logged into Ray's KIA (Knowledge Integration
Assistant) which can be accessed by clicking on Ray.
Images retrieved from video discs or photos are enhanced using the
Esper system, which can be found at the police station or at Ray's
apartment. The Mainframe Computer System, located in the Esper room
at the police station, allows Blade Runners to pool their resources.
Any clues that need examined further are left in the very capable
hands of Dino in the laboratory at Police HQ. When you have the time
and opportunity, it's not a bad idea to determine if the person with
whom you're speaking is a replicant. To achieve this goal one would
use the Voigt-Kampf test. The Voigt-Kampf is very easy to use, all
you have to do is press the buttons in order to ask questions and
calibrate reaction time, thus uncovering your suspect's true identity.
Just remember to evenly distribute your questions as easy, medium
and hard. If you don't, the test results could be incorrect or your
suspect could bolt before the results are final.
Then there is the issue of transportation: luckily Ray is an excellent
spinner driver. All you need do is click on your destination on the
built-in map in your spinner and Ray does all the work for you. All
in all I've found that the game is very easy to manipulate. The Esper
system can be a bit difficult for some people, but with practice
it can be mastered. Also, the options menu can get a bit tricky,
but it too can be conquered.
Despite the limited close-ups due to the inadequate technologies
of the day, the characters each display their own personality. Interaction
allows each character to showcase their individuality through body
language and excellent voice acting. Each character also has his
own AI system and therefore, own agenda. The game developers did
a wonderful job of creating distinct characters with interesting
personalities and unique mannerisms; especially given their limited
technical capabilities.
For its day Blade Runner had cutting edge graphics. It is the only
American-made game in 1997, that I'm aware of, which was completely
3D rendered. The first time I played Blade Runner I
was amazed at the realism, and it's still pretty good looking,
even by today's
standards. However, there are still a few problems with the graphics.
The first problem is the characters' faces. During regular game
play the characters' faces are indiscernible so that even if
their faces had been animated (which they don't appear to have
been)
you wouldn't be able to recognize their facial expressions anyway.
Another problem is that when one character interacts with another,
one acts but the other does not react. For example, when Ray
is speaking to Mr. Runciter and asks him for the video disc from
his
security camera, Runciter holds the disc out, but Ray does not
reach out to take it. There are also a few areas in the game
where it is obvious that Ray is separate from his 3D environment.
There are many sounds that went into the making of Blade
Runner,
giving it a very rich quality. There is no scene in the game that
is soundless. From the seemingly ever-constant rain on the streets,
to the Caribbean music at the Kingston Kitchen stand, to the original
music found elsewhere in the game, the sounds all fit into and enhance
the setting that they accompany. Also, as mentioned previously, the
voice acting is excellent. As some of the characters from the Blade
Runner movie were used in the game, so too were the original voice
actors. The level of the voice acting is superb considering that
this is, after all, a computer game. One does not exactly expect
award-winning voice acting in a pc game, so the professionalism of
the actors was a pleasant surprise.
Overall I found Blade
Runner to be one of the most enjoyable games
that I've ever played. It had mystery, suspense, ambiance, attitude,
and the ability to keep me entertained for hours on end. Every now
and again I still get a hankering to play again to see a different
ending. Blade Runner is a game which was truly made to withstand
the tests of time. If you ever find yourself in a position of decision
making involving Blade Runner, my only advice is to buy it and play
it, because you are sure to love it. Now the moment you've all been
waiting for (insert drum roll here)...
Final Grade: A
System Requirements:
- Windows 95 or higher
- Pentium 90 MHz CPU
- 16 MB RAM
- 16 bit SVGA graphics
card with 2 MB video memory
- HD with 175 MB available
- 4x CD-Rom drive
- Microsoft compatible
mouse
- Windows supported
sound card
|