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Review
Bad
Mojo Redux
| Developer: |
Pulse
Entertainment |
| Publisher: |
Got Game Entertainment |
| Genre: |
Adventure |
| Release
Date: |
December 2004 |
| Platform: |

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Review by Michal Necasek

December 10, 2004 |
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Bad Mojo was initially
released in 1996 and became something of a cult classic, in addition
to winning several awards for its unique and wildly original design.
Since the original release is long out of print and not easy to obtain,
it is a good thing that Got Game decided to re-publish the game.
The 2004 version is not a remake but it's also not just
a re-release.
The 2004 game is exactly
the same as the 1996 original as far as gameplay is concerned.
There are however two major differences. One,
all the in-game videos
were remastered from original footage and their technical quality is far superior
to the initial release. Two, the new version contains an additional DVD with
bonus material: a "making of" documentary, an audiovisual walkthrough, storyboards,
concept art and
similar goodies.
What makes Bad Mojo so
original? The "hero" of this game is an insect, a cockroach to be exact. The
documentary reveals an unexpected reason for this: Technical constraints. With
mid-1990s technology, a small insect shown from overhead view was perfect for
a CD-ROM based game. The authors initially intended a very different game,
but over time their ideas
evolved into the dark vision of Bad
Mojo.
Bad Mojo has
a fantastic and incredible (as in "not intended to be credible")
story. The lead character is Roger Samms, an entomologist living
in a rented apartment in a dingy bar on the San Francisco
waterfront. Thanks to some incredibly bad mojo, Roger turns into a cockroach.
As an insect, he must explore his home from an entirely new perspective and
in the process learn a lot about himself, his own past and the
people around him.
He is aided by a mystical oracle who keeps dispensing slightly
cryptic hints.
Life as a cockroach isn't easy. The world is full of dangers -
spiders, cats, rats, wet paint, gas burners, vacuum cleaners, hot
pipes, pesticides, you name
it. Did I mention that you will die a lot in Bad Mojo? Fortunately, your cockroach has
several lives, and if that's not enough, there's always the save/restore routine.
Besides surviving, your main objective will be finding your way through the
house. For a cockroach, a house is one big labyrinth, and there are lots of
spaces to
crawl through.
The graphics in Bad Mojo are
realistic, with almost photographic quality, which might be a serious
disadvantage for the
squeamish. There are many images in the game that aren't very pretty. 3D rendered
and animated graphics is combined with live action segments, and the game's
visual design is remarkable. It is plainly obvious that the authors
are filmmakers.
Technically the game runs in 640x480 resolution, just like the original release.
But while the 1996 version required 256 color mode, the updated release runs
in true color only. For the game backgrounds and sprites this doesn't make
a lot of difference, but the videos look almost completely different.
Where the
old release had very blocky video and ugly colors, the new version sports crisp
video with bright and warm colors.
The sound quality is good, though the music is not remarkable in
any way. Since insects don't do a lot of talking, there's not much
to speak of where voice acting
is concerned. The acting in the live action sequences is over the top, apparently
by design -- the authors were worried that otherwise most of it would be lost
due to the poor
technical quality of the video.
Somewhat unusually, Bad Mojo is
almost purely keyboard controlled. The controls are very simple:
you can move your roach
forward or backward and rotate to the left or right. You'll get used to the
controls quickly after crawling around for a short while. There is
one or two small timed
sequences in the game, but for the most part you're free to explore the house
at your
leisure. Just watch out for the lurking dangers.
The inventory management is exceedingly simple -- there isn't any.
All you can do is walk on objects and push things around. This would
seem to severely limit
the puzzling options but that is not the case, and getting around the house
is not so easy. Often seemingly insignificant actions will have unexpected
and far
reaching consequences throughout the environment. Perhaps the most disorienting
factor is the roach perspective. Most of the time you only get to see a very
small part of the room (just like a cockroach would) and have to mentally piece
together the big picture.
If you're looking for well integrated puzzles, look no further
than Bad Mojo. There are no strange slider puzzles,
no alien alphabets, no complex dialogue trees. Just things that a real roach
can do (maybe with a bit of artistic license). That's not to say the game is
very easy, in fact it has about medium difficulty. The house is big and you
will only gradually uncover what the story is all about -- exploration
is the biggest
part of the puzzle.
Bad Mojo has fairly linear
structure and you can only progress through the rooms of the house
in certain order, although
you can (or have to) return to previously visited areas. Within each room however
you have significant freedom of movement, and there is a great deal of background
information which you don't have to (but should!) view strewn around the house
-- photos, documents, newspaper clippings. Explore as much as you can in order
to
fully understand the story.
In my opinion, Bad Mojo is undoubtedly one of the "must
play" adventure games. There is simply no other game quite like it. The 2004
release is not a new game and not even a remake, however the significantly
improved technical quality and wealth of additional material, combined with
an attractive
price, will make the new Bad Mojo appealing even to existing owners
of the 1996 version. Everyone else, unless you really really can't stand the
sight of cockroaches, go get Bad Mojo. I'm giving it A- for sheer originality and entertainment
value. Bad Mojo isn't perfect, but without
a question it's worth playing, just because the world looks so different when
you're a roach.
Final Grade: A-
(find out more about our
grading system)
System Requirements:
- PC with Pentium III 800MHz or better processor with
Windows 98, Windows 2000 or Windows XP,
or
- Macintosh G3 or better
with System 9.0 (or OSX Classic mode)
- 50 MB available hard
disk space
- 8x CD-ROM Drive or
faster
- 24-bit color video
display
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