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Love him or hate him, you still have to respect American McGee for sticking to his convictions.
In fact, it is stated rather explicitly at the beginning of each Grimm episode that, “Once upon a time fairy tales were valuable cautionary yarns filled with dire warnings and sage advice. However, over time, the stories have become so watered down with cute woodland creatures and happy endings that they have lost their true meaning and purpose.”
American McGee’s Grimm is a collection of fairy tales on Gametap with a new episode available every week. To date, there have been eight installments - A Boy Learns What Fear Is, The Fisherman and His Wife, Little Red Riding Hood, Puss in Boots, The Girl Without Hands, Godfather Death, The Devil and His Three Golden Hairs and Beauty and the Beast. The entire series is to be comprised of twenty-four episodes broken into three segments of eight episodes apiece.
The character of Grimm adds sort of a Fractured Fairy Tales feel to the game, though in a much more ominous manner than those classic Jay Ward cartoons. It seems that both Grimm and Fractured have the same objective in mind – to unobtrusively encourage reading – but Fractured accomplished its goal through inspired silliness while Grimm is more attuned to the modern sensibilities of violence.
At the top of the screen is a dark-o-meter that ranks your progress from smelly-stinky-gross-foul-rotten-nasty-disgusting-repulsive-putrid-rancid-vile (can’t help but wonder what the board meeting for determining the levels of disgustingness for the dark-o-meter must have been like). At the beginning of each chapter you are given a smell to achieve before you can butt-stomp your way to the next chapter.
If you stand in one place too long Grimm will begin to pee. Your urine (well, Grimm’s urine) can be aimed to determine how far you can jump to a given area. Was this necessary? It really cheapens the entire experience (look everybody, Grimm is showing his willy wonker, tee hee) and smacks of a ploy to attract negative attention from the mainstream press. In keeping with the gross-out aspect of the game, why not just have Grimm squeeze a pimple until it pops to mark an area? The graphics – well, they’re pretty cool. Think Gahan Wilson meets Charles Addams meets Tim Burton. If you like this kind of demented, over-the-top imagery then you’re in for a treat.
But somewhere around the fourth or fifth episode, the tone seemed to darken; the humor blackened. Babies started birthing out of mother’s wombs like jet rockets, psychotic bunnies that would scare a pellet out of Max (of Sam and Max fame, of course) had to be butt-stomped to death and even the eternal motto of every diehard gamer was to be heard – All your base, are belong to us.
Is each episode worth the $3.99 price tag? Not when you consider that an episode can be completed in under an hour. But if you were to purchase a monthly subscription to Gametap - which would then allow you to play through their entire catalogue of hundreds of games – then they could be considered a real bargain. Everything here is top-notch – the voice-acting, the music, the graphics (though it is unforgivable to have misspelled words in the subtitles. It cheapens the entire affair). One would even be hard-pressed to find fault with American’s goal to have children read the real deal (though in the interest of fairness, the first volume of the original Grimm’s Fairy Tales in 1812 was criticized as not being suitable for children due to the subject matter and some sexual references).
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