| Review
Alida
Developer/Publisher:
Dejavu Worlds
Genre: Independently Developed
Adventure
Release Date: April 2003
Platform:
Review by Lucas Haley
August 11, 2003
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Alida
was created entirely by one person. This, in itself, is a spectacular
accomplishment, and worthy of support. And while I am in total awe
of the developer, it would be too easy - and unfair - to review the
game entirely from that standpoint. So please feel free to tag on
at the end of every paragraph "And wow, it was made by one person!"
Alida is a Riven-like
adventure game for Mac OS9 and OSX, developed by Dejavu Worlds in
Australia. It is available online from the developer's page,
and is packaged on five CD-ROMs. It has relatively low system requirements,
and will run beautifully on older machines. I encountered absolutely
no technical problems whatsoever, a very refreshing change. Gameplay
is much the same as in other graphical adventure games, with the user
clicking through locations and objects, encountering challenging puzzles
and spectacular vistas.
Dejavu
Worlds has really done a great job with the visuals in Alida,
with some quality work rivaling that of Cyan and the like. The modeling,
texturing and lighting were all first-class, and the FMV was well
done. Most of the environments are really reminiscent of Riven, but
not in a derivative way. More like an amazing and honest homage.
The audio in Alida
is really wonderful - one of my favorite parts of the game. The soundscapes
are evocative and well recorded, and make the environments feel alive.
Birds, frogs, and bugs, oh my! But beware - you'll need to really
pay attention to sound throughout the game.
And
the puzzles - there are quite a lot of puzzles in Alida,
with a good mixture of recurring areas and objects. The puzzles range
quite drastically, with some of the most difficult appearing very
early on in the game. The developer has recently added a "Hints"
section to the Alida website, and it is truly welcome. I
had to resort to independent online walkthroughs (there is also a
partial official walkthrough available at the site), and was often
surprised by the solution. I consider this a bit of a drawback - the
difference between "Oh I should have seen that!" and "What
the! I'm supposed to do what?" is often a matter of good game
design. Extensive note taking is a must with Alida, but even
then some of the puzzles are beyond note taking (see audio, above).
The
main issues I had with Alida were with the game design and
the plot. I really could not get around the fact that the island is
a gigantic guitar, which is actually playable in the game. The creators
of the island are a band that created an entirely new sound, broke
all sorts of sales records, and secluded themselves on a remote island
to build their dream amusement park. That's all fine – except
when the game suddenly switches to mystical lost civilizations and
members of the rock band writing diaries expounding on sci-fi level
physics. I really enjoyed most of the puzzles, but once the plot surfaced
again, it totally destroyed any suspension of disbelief. Plot elements
are gathered from newspaper clippings, diaries, and. holographic projectors,
but it sometimes feel like it isn't enough - especially when the game
becomes life threatening. This vagueness is compounded by the way
the two principal actors resemble each other far too much, and it
is often difficult to know who is who.
The
only other issue I have with the game is the sales method. It currently
is only available by online ordering through an Australian distributor,
and is rather expensive at US $46 before international shipping. It
would be great if Cos Russo - the developer could land a North American
and European distribution channel, as this game is definitely worthy
of more exposure.
All
told, Alida is a pretty good game. It suffers from an unbelievable
plotline, but the visuals and puzzles do a good job in overcoming
any problems. I really hope that Dejavu Worlds continue making adventure
games, as the potential is fantastic - but I also hope that it becomes
a more-than-one person operation. Alida is a phenomenal achievement,
but it could have been a much better game had it been really thought
through more thoroughly.
Final Grade: B
Alida can be purchase
here
and you can also view a trailer here.
System Requirements:
- Mac OS 8,9 version
- Minimum Macintosh G3
233 or faster
- Mac OS 8.6 or later
- 4x CD rom or faster
- QuickTime 4 or later
- approx 185 Meg hard
disk space
- 21 Meg RAM free
- 640 x 480 screen 16bit
colours.
- Mac OS X version
- Minimum Macintosh G4
350 or faster
- Mac OS 10.1.2 or higher
- QuickTime 5 or later
- approx 185 Meg hard
disk space
- 640 x 480 screen 16bit
colours.
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