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The Lost Island of Alanna was released in 1998, amid the fervor that was the Myst-clone years. (It’s a dirty term, but true.) Designed as a promotion for Cherry Coke, Coca-Cola decided it would be cool to make a Myst-like game that would involve their customers to drink Cherry Coke and check out the Cherry Coke website to get clues in order to proceed. They had even set up a chat room and published clues in magazines to aid their explorers in their quest to discover just what exactly was on the island of Alanna . . . and how the heck did Cherry Coke fit into all of this? Drink it and they will come
Unfortunately, for those just picking up Alanna now, you won’t get very far without the journals that were previously published on the Cherry Coke website. Thanks to the good folks at Balmoral Software, you can find a walkthrough for the game that will provide you with the information needed from the journals, but that might ruin it for those who hate turning to such things.
Inventory puzzles involve the combination of items, and this isn’t quite as intuitive as you might think. In fact, the gent that I originally purchased this game from attached a sticky that reads: “to combine objects, hold shift key and click another item.” This is because, well, there isn’t really a manual or Readme with the game. As for the controls, there are standard for the first two Journeyman games. Game play takes place in a square on the top half of the screen, while four arrows in the bottom right hand corner control the movement. One welcome bit were the comments at the top of screen. While normally these say things like “this is a rock” and “you can’t go that way,” sometimes our unknown omniscient narrator provides with witty commentary. “Are you trying to start a rock collection?” Or when I was blatantly misusing inventory items “whip the thicket.”
What makes The Lost Island of Alanna really important though is that at one point in popular culture, large companies felt that Adventure games were the ticket to advertising their product. They had faith in the size of the audience to get their message across. Nowadays, this game stands as a piece of nostalgia, kitschy amongst its older brothers like Amber and Riven. Kitschy like a slap bracelet and jelly shoes. So what’s next? Will Dreamfall have strategically placed advertisements for Big Macs and Starbucks? It may not distract you for long, but it might just save you money on your car insurance. If you’d like to get your own copy of The Lost Island of Alanna to add to your own Video Game sideshow, may I recommend Gametz.com. Final Grade: C
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