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Review
Agatha
Christie: Peril at End House
Review by Ryan Casey
December 21, 2007 |
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Seventy-five
years after its initial publication, the Queen of Crime’s seventh
novel featuring Belgian detective Hercule Poirot has made its debut
in another medium: the casual game. Again under the direction of masterful
writer and game designer Jane Jensen, Oberon Games has created an
entirely unique casual mystery adventure. The product varies from
its predecessor,
Death on the Nile, but is nevertheless
a solid and entertaining detective experience.
Playing as Poirot, you
and your loyal compatriot, Captain Hastings, arrive on the Cornish
coast for a week of rest and relaxation. Your vacation, however, is
soon interrupted when a young woman is shot at. She later introduces
herself as Magdala “Nick” Buckley, the owner of End House,
and reveals that this latest incident is one of many “accidents”
that have befallen her recently and threatened her life. Naturally,
Poirot takes it upon himself to investigate the truth.
Your
main task is to search each room of the house (and surrounding area)
for clues. Each investigation consists of three to five locations
to peruse, and there are ten items to search for in each room. Yes,
this game is of the I Spy variety that seems to be sweeping
the casual game world these days. However, there is more to it than
that. Some of the objects you find are actually clues to the mystery,
and they are stored in the Evidence Room after you uncover them so
that you can refer back to them later when you are trying to solve
the case. If you are having trouble, though, you get five hints per
investigation -- so don’t get too frustrated, because if you
start clicking randomly, the game will remove thirty seconds from
your twenty-five minute time limit. When you have found all the items
in a room -- which takes some patience and keen eyes, as most objects
are cunningly hidden -- you may receive a Clue Card, which reveals
a statement from the one of the characters. These, too, have their
own storage place for further review, and are especially helpful in
cracking the case.
At the end of each investigation,
a mini-game is presented. Although optional, these additional puzzles
aren’t too challenging and offer more clues to the mystery.
They usually involve deciphering letters, opening locked objects or
analyzing Poirot’s current thoughts on the case. After a bonus
round is completed, occasionally a comic book-like cartoon moves the
storyline along. These cartoons do a good job at furthering the plot
and providing a brief reprieve from object-hunting, which can become
tedious at times, especially in later investigations when there are
fifty items to search for.
One
slight criticism I have about this game is that, unlike its predecessor,
you cannot question any of the characters. Any good detective knows
that interrogating suspects is essential to solving a mystery, and
while the Clue Cards do offer statements from those involved, it would
have been more fun to get to interview the suspects. As some of Poirot’s
conjectures – especially those that build up to the solution
to the crime – aren’t fully explained, more opportunities
to reveal clues and obtain information would’ve been helpful.
Despite this minor setback, however, I thoroughly enjoyed Peril
at End House. It is a delightfully entertaining mystery
that will keep you busy for several hours, and while it mirrors Mystery
Case Files and G.H.O.S.T.
Hunters and other similar games, it maintains its
originality with an interesting plot, clever mini-games and pleasant
(though repetitive) background music and ambient soundtrack. I would
recommend this game to any mystery or casual game fan and encourage
them to give it a try.
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