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This time out we have Adventures in Odyssey and the Great Escape, which boasts a story penned by Odyssey head writer John Fornof. Here, the emphasis is on choices and consequences, obedience, moral character, responsibility, and the value of time. Skills such as problem-solving, logic, and independent thinking are highlighted as well. In the first two Odyssey games (Sword of the Spirit and Treasure of the Incas, both of which I also reviewed), we met Eugene, Connie and Whit from the radio show. In Escape, we're introduced to some new characters.
Enter the intrepid Eugene (briefly appearing here and at the end of the game), who tells the duo about an experiment he's devised wherein he's linked Firewall Defender to the CPU of a place called the Room of Consequence (ROC). This arrangement will enable Michael and Mandy to play the game from inside the computer. Michael thinks this is a fabulous idea and is very eager to try it. After promising Eugene that he won't tamper with the game's Safety Protocols, he immediately runs through the ROC's portal and enters the computer. Mandy is more tenuous, but after Eugene provides some reassurance she follows Michael.
Unfortunately, Michael ends up disappointed because he thinks this version of the game is too similar to the one he's already played. As a result, he promptly forgets all about his promise to Eugene and, over Mandy's protests, decides to liven things up by disabling the Safety Protocols. Uh-oh. Our duo is whisked off to an unsecure domain where they must deal with the consequences of Michael's choice to disregard Eugene's instructions. First up, they are tasked with fixing a bunch of corrupted e-mail via an arcade game called Spam Dodger, wherein they must collect packets of good data while avoiding such things as spam, trojan horses and various other unsavory items.
After completing this task, our pair meets the emperor-like Seepi Yu, a mostly organic construct who has a head full of hardware and rules the entire domain from his control center. He gives Michael and Mandy a glimpse of his Ultimate Game Room, then invites them to try his latest prototypes. Michael, of course, is gung-ho for this. Mandy is dubious, but again decides to go along with things. The two then find themselves facing a logic-based puzzle featuring a bug-infested motherboard, and another arcade-style game that's fraught with really bad tasting cookies.
Mandy soon admits, albeit hesitantly, that she is having fun. Seepi Yu then offers our duo unrestricted access to his Game Room where they'll be able to play every game imaginable, to the exclusion of all other activities. He points out that they'll no longer have to bother with things such as reading books or riding bicycles, because the computer will provide everything they need. (Confession: I spend so much time in front of my computer that at this juncture, I started to feel rather uncomfortable. Ack!) The only thing Seepi Yu asks in return for this infinite amount of fun is Michael and Mandy's time...all of it. (This is where I hung my head and tried to slink away, unnoticed.) He then presents the two of them with virtual reality-type helmets to wear.
After being locked up, our duo meets yet another new character by the name of Gregory, who reveals the true motives behind Seepi Yu's offer (and his helmets). Gregory also tells Michael and Mandy that he's discovered a way out of the brig, but for reasons I won't disclose here, he's unable to leave. Instead, Gregory sends our pair off to make a break for it, defeat Seepi Yu, and hopefully escape from the computer. To have any chance of success, they must win three more arcade games.
As with the first two Odyssey games, I'm wholeheartedly behind the concepts presented in Escape. In fact, I'm rather a fanatic about the idea that actions carry consequences and responsibilities. This is a concept I see manifested less and less in our finger-pointing society (I'm talking about the U.S.), where flinging blame has practically become a national pastime. As a result, kids are picking up negative behavior from adults who should know better. Okay -- I'll get off my soapbox now.
Some of the arcade games start out at a relatively fast pace and become a lot faster. Others start out at a sane pace and become waaaaay faster. My point is that most of these games end up being very fast. So much so, in fact, that I got quite an adrenaline buzz from a few of them (yikes!). All have multiple levels in which difficulty also increases as one progresses, and all levels of a game must be mastered before the story can proceed. Escape is strictly linear in structure.
Luckily for me, Digital Praise has thrown some features into Escape that can really come in handy: (1) it's possible to save the games while they're in progress, and (2) each game includes a pause button. Abundant use of these features -- particularly the pause button (thank you, thank you, Digital Praise) -- is the only way I was able to get past some of the more challenging games. And by the time I succeeded, I was worn out. Whew.
At the other end of the spectrum is Escape's solitary logic-based puzzle. This can be solved at a leisurely pace, but it's so easy that I thought I must be doing something wrong at first. And although this is a multi-level activity, it's quite repetitious. It did give me a much needed twich break, but it seemed oddly out of place amid the frenetic pace of the arcade games. I would have preferred a more balanced mix. As with the first two Odyssey games, our characters make a variety of comments during each activity. Mandy gets off some pretty good ones that have nothing to do with the business at hand, and a few of them had me laughing out loud. During Firewall Defender, for instance, she asks, "Ever wonder how they make cottage cheese?"
Well, taking into consideration that the predicament in which he and Mandy find themselves is his doing, I do hope Michael appreciates how truly lucky he is that I wasn't playing the part of Mandy. Okay, I'll admit that's not a very Christian sentiment, but at least I'm honest about it. Oh, to have given Michael a little thump on the head just once (shame on me). It did occur to me later, however, that Michael may have been saying these things to illustrate how spending too much time playing computer games can skew one's perspective (and I should know). The folks at Digital Praise have really outdone themselves with Escape's music and sound effects. The upbeat electronic tunes that play in the background serve as a perfect complement to the game's high-tech theme. The music is balanced so skillfully that it enhances gameplay without ever intruding on it.
Speaking of bad-tasting items, one of the other games consists of a debugging program that has you sucking up good stuff and blasting away at bad stuff. Unfortunately, my fingers kept getting tangled up and doing things backwards -- and lemme tell ya, you haven't really lived until you've inhaled a few viruses and several handfuls of worms. What a hoot! (Cough.)
In Arcade Mode, you're afforded access to games you've already completed so you can play them as stand-alones, either just for fun or to improve your skills through practice. Some even offer extended and/or additional levels that don't appear in Story Mode. As in both Sword of the Spirit and Treasure of the Incas, games are commenced, saved and loaded via a Theatre screen. Players may also return to games in progress or leave Escape completely from this area.
In Escape, Digital Praise has maintained the excellent production standards manifested in the first two Odyssey games. Along with its first-rate music and sound effects, Escape's cartoon-style graphics are clear, colorful and vibrant; animation is pleasingly rendered, cutscenes are plentiful, and the voice acting is nicely done. Escape's CD-ROM also includes some nifty extras. There's a generous selection of desktop wallpaper, a Sword of the Spirit trailer, and a "lite" version of Treasure of the Incas. Links to Digital Praise tech support and the Adventures in Odyssey website are also provided.
On the positive side, Digital Praise has again offered us a refreshing, high-quality alternative to games that feature bad behavior, realistic violence and general mayhem. One need not be a kid or a Christian to enjoy playing it, either. Escape does a very good job of delivering ideas and concepts to kids (as well as adults) who may not have been exposed to them elsewhere, and it does so in an entertaining and frequently amusing way. The game also provides wonderful reinforcement for folks of any age who are already familiar with the concepts it presents. I continue to applaud the Odyssey series of games for promoting the kinds of solid values that I feel we could use a lot more of in our increasingly mixed-up world. It's my hope that Digital Praise will keep up the great work and keep those games coming! Final Grade: B System Requirements:
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