Okay, here's the story, straight from Cyan:
"We’ll get right to it — we are down to the wire, and we have to delay a few more weeks. We are SO sorry! Please let us explain…
"The last few weeks have gone very quickly. We’ve been working long days, and seven day weeks. Obduction has been getting better and better. But we still found ourselves implementing the last couple of systems we needed instead of having quality time to focus on squashing more bugs. Last week we still had a chance, if everything worked perfectly. At the end of the week the leads met to discuss our options. We were so close, we could ship. But we came to the unanimous decision that if we shipped it was driven mainly by the deadline — not because we were satisfied. Obduction is a product that we’re very proud of, and we don’t want to let unpolished edges get in the way of an amazing immersive experience.
"So with humble hearts, but admittedly a bit of relief, we’re taking another few weeks (until the week of August 22nd) to do a bit more cleaning and polishing. No excuses, we should be better with our estimated completion dates. It’s really hard — please forgive us.
"We know that you are an amazing group of supporters. Most of you have already expressed that you trust us to give you the best Obduction experience we can. We realize that there are a few folks that will think this is just another '20 minute gate delay' of a plane that will never depart. We really do understand the skepticism. We wish you could be here with us, play Obduction, see how good it is, and how close we are. We think it would change your mind.
"Thanks again for your understanding and support."
And there you have it.